Recruiting for Return to White Plume Mountain

If I had to definitely chose the PCs this minute (which I'm not), they would be:

airwalkrr A: Svoldgar the Slayer; Frutzi barbarian/marshal
OnlytheStrong A: Aunil, Knight of Luna; elven scout
Redclaw A: Gerdan, priest of Procan; cleric from the Azure Sea
Scotley A: halfling wizard/rogue
s@sq@tch A: Percivilis the Pure, a Favored Soul of Hieroneous (w/ cohort in tow)

I'm certainly still considering the other three, and Mavnn has yet to post his submission. The Ultimate Magus would really depend on his spell selection and background choice. If he worked with Scotley to allow the halfling to have a spell niche, that would be best. The monk has the advantage of being interesting both mechanically and in terms of background. Tha ranger is at a disadvantage in that the outdoor portion of the module is not that large. The favored enemy will be difficult to tie into a background while still making it relevant to the adventure as well.

As I've said, I came into this expecting about 5, but I'm willing to stretch it to 6, or maybe even 7. I just want to be sure that everyone will have a chance to be good at something, or else it might be boring for a segment of the party. Also, combat significantly bogs down as you add people to a PbP. I'll keep thinking about this.
 

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I had a question (more of a clarification) about the Ability scores. Instead of the normal +2 dex -2 con for an elf. It simple costs me 2 less point for the dex score and 2 more points for the con? I just would hate to post a character and be completely wrong.
 

OnlytheStrong said:
I had a question (more of a clarification) about the Ability scores. Instead of the normal +2 dex -2 con for an elf. It simple costs me 2 less point for the dex score and 2 more points for the con? I just would hate to post a character and be completely wrong.
Yeah, that's the way that I wanted it to work. EX: A 16 normally costs 10 points. For an elf, a 16 Dex costs 8 and a 16 Con costs 12.
 


mfrench said:
Yeah, that's the way that I wanted it to work. EX: A 16 normally costs 10 points. For an elf, a 16 Dex costs 8 and a 16 Con costs 12.
You realize that that effectively takes away the racial ability bonus, right? Since you're purchasing scores from a pool of points, the +2/-2 cost means nothing, other than potentially having a 6 for one ability and a 20 for another.
Not that that's a big deal to me, but it's certainly a significant change in the crunch of the races.
 

I've got a quick question:

How exactly does The partial BAB/Saves work, I cannot find any reference to them beyond your post... (at least not in the SRD, I have the Unearthed Arcana, but it's currently at a friends)

On a side note: While I would like to use the flaws system, it's not required for my character, and as such I will make him without using them.
 

Redclaw said:
You realize that that effectively takes away the racial ability bonus, right? Since you're purchasing scores from a pool of points, the +2/-2 cost means nothing, other than potentially having a 6 for one ability and a 20 for another.
Not that that's a big deal to me, but it's certainly a significant change in the crunch of the races.

Yeah, I noticed that too. It means that my character has a 15 instead of 16 dex. The rogue portion of the character is not the dominant part of the character so I didn't worry about it too much, but that extra plus one to AC and to hit with ranged spells would have been nice.
 

I'm not sure what Eol has in mind, as I haven't looked at his submission but my character will be a diviner, to emphasize the gypsy style origins of the Rhenne. There are a couple of divination curses that he'll be using as well as divination that will allow a long range sneak attack. However, he's set up to be party artillery with a reserve feat and some bang bang spells as well as a repeating crossbow to fall back on. Not much use up close. His main focus is ranged touch with a couple of area spells thrown in for good measure. I should have a draft up today or in the morning at the outside.
 

Ranger

Sorry for the delay in getting the history posted etc but it sees to have been helpful. As your more or less interested in other pc then i will bow out...good luck and have tons of fun.

JA
 

Eol_Linwelin said:
I've got a quick question:

How exactly does The partial BAB/Saves work, I cannot find any reference to them beyond your post... (at least not in the SRD, I have the Unearthed Arcana, but it's currently at a friends)

On a side note: While I would like to use the flaws system, it's not required for my character, and as such I will make him without using them.

Partial BAB will be to your advantage, while Patial Saves probably won't.
Standard system:
Sorc 1 : 0 Bab, 0/0/2 saves
Wiz 4 : 2 Bab, 1/1/4 saves
U.M. 1 : 0 Bab, 0/0/2 saves
Total : 2 Bab, 1/1/8 saves

Under Partial, he has 6 levels of poor Bab, and 6 levels of poor/poor/good saves, meaning:
Total : 3 Bab, 2/2/5
which is more reasonable, in my opinion.
 

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