Recruiting for Return to White Plume Mountain

Realistically, I'm now realizing, my next few months are likely to be too insane to add another game. I'm going to concentrate on the ones that I'm already in, and not end up neglecting all of 'em.

So, um...never mind.
 

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Rolzup, I appreciate you considering that now instead of two months from now. It's a shame, I really like the warblade idea. A fresh character idea with interesting mechanics is always welcome. Best of luck with the new addition!

Eol, I'm barely familiar with Ultimate Magus, I'll give it a glance. I've never used flaws before, and am unlikely to add them at this point unless there is a general uprising from players.

Warshrike, I like the Hextorian monk idea, but how do you imagine him interacting with the other proposed PCs? The two Hieroneans aren't going to be thrilled, but even then several others are good-aligned. Not that this removes him, I would just like to hear your thoughts.
 

A couple of questions...

I just discovered that only female Rhenne are normally spellcasters. Will this be the norm for the halfling version as well? I can make the character female if need be or come up with a backstory to justify the unusual character as you prefer.

I haven't had much experience with the weapon group feats. I've come up with a halfling rogue/wizard with a repeating crossbow and a Glaive without spending any extra feats. Is that the way this is suposed to work?
 

@mfrench--Any thoughts or concerns with regards to Gerdan? If he doesn't seem to fit your story ideas I'll happily come up with something different.
 

Scotley, the repeating crossbow is exotic, and thus requires another feat to learn. The general idea, though is that your rogue could use a glaive, but he'd lose proficiency somewhere else. Being male is fine, if you'd like to incorporate that into your quest, that's better.

Redclaw, I like Gerdan very much, he and the Favored Soul are two of my favorites. I believe that with proper spell and feat selection, you two could probably both be included and not step on each other's toes in terms of party roles. What would be your thoughts on having two divine casters?
 

Okay, that's the way I thought it should be too, but the book seems to say otherwise:

Weapon Group (Crossbows)
You understand how to use crossbows.
Benefit: You make attack rolls with the following weapons
normally: heavy crossbow, light crossbow, repeating heavy crossbow,
and repeating light crossbow.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

Exotic crossbows gets you:
Crossbows: great crossbow, hand crossbow.
 

I'd make the repeating crossbow Exotic, as it is listed in the PHB, even if that's not the way it is listed.

Perhaps for your wizard, the females who hold the arcane power amongst the Rhennee have always considered your PC as a threat, and now they've managed to send him on this hopeless quest to keep his standing in the clan, and help them against the dragon.
 

Also, concerning flaws, if they were widely accepted and everyone had access to them, I wouldn't be opposed to them; it just isn't something I would want one or two PC's to exploit for free feats.
 

Okay....... I'm noticing a surprising lack of ......... well meat shields. The scouting aspect seems to be covered; with a rogue, monk, and ranger. I figure I will throw ol' concept B out. A human knight.


Being a knight was something Garen had dreamed of since his birth. Being a noble, it was well within reach, but he longed for more than just being another knight of some godless king. He clung to the knightly ideals even when those around him faltered in their steps. Garen was one of the few knights involved in the first battles west of Izuz. His battalion held their ground for a fortnight, but were seemingly all to easily displaced by the invaders. Those events seemed a lifetime ago, back when things were clearly good or evil, black and white. That was before his lord turned on his ideals, turned into the tyrant he is today.

Garen left his lands and traveled the land, meeting evil with the point of his lance and a mighty swing of his axe. During his travel, he stumbled upon a seer. The seer told him to seek out a weapon of legend, (mfrench, insert type here). His journey had a purpose again, to find this weapon of power before the evil that was swallowing the land did.

Garen hardly slept anymore. He couldn't help but think of those he left behind. He had left one of his best friends, Ebrik, behind. Ebrik was a fellow knight, but could not bring himself to leave the land he had grown to love. Aryai, his childhood sweetheart. It tore at his soul to leave her in that land, but was sure that she would be safer there than with him on his travels. He still carries a scarf of hers, usually tied around his own neck, under his armor.

Those two simple people were his reason for being alive, his reason for searching as reckless as he has been. He even went so far as to have is armor re-crafted and turned black. He vowed that his armor would remain that way until he gained the powerful weapon and cleansed his lands from evil.
 

mfrench said:
Warshrike, I like the Hextorian monk idea, but how do you imagine him interacting with the other proposed PCs? The two Hieroneans aren't going to be thrilled, but even then several others are good-aligned. Not that this removes him, I would just like to hear your thoughts.

The monk, although evil, is no sociopath. I see him as an honorable warrior in the service of Hextor. Were he a cleric, his domains would have been Law and War. As long as order prevails, i see no reason to squabble. However, should things degenerate (probably caused by those cowardly Hieroneous worshipping weaklings), he's open to settle things the honorable way: one on one duel. Winner is right. Period.

Still thinking about concept B.
 

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