Here is my first draft of Svoldgar.
[sblock=Character Sheet]
SVOLDGAR THE SLAYER
Male human (Suloise) barbarian 3/marshal 3
CG medium humanoid (human)
Age 27
Height 6’ 4”
Weight 220 lbs.
Init +2; Senses Listen +10, Spot +4
Aura major aura +1 (motivate attack), minor aura +3 (motivate wisdom, over the top)
Languages Common, Ancient Suloise
AC 18, touch 12, flat-footed 16; uncanny dodge
hp 50 (6 HD)
Fort +7, Ref +4, Will +5
Speed 30 ft. in breastplate, 40 ft. unarmored
Melee Kelretna +8 (2d6+4/19-20)
Ranged Kelretna +6 (1d8+3/x3) or
Kelretna +4/+4 (1d8+3/x3)
Base Atk +5; Grp +7
Atk Options Point Blank Shot, Power Attack, Rapid Shot
Special Actions rage 3/day
Abilities Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 16
SQ trap sense +1
Feats Extra Rage, Point Blank Shot, Power Attack, Rapid Shot, Skill Focus (Diplomacy)
Skills Climb +5 (+8 unarmored), Diplomacy +9, Intimidate +12, Jump +5 (+8 unarmored), Knowledge (history) +4, Listen +10, Sense Motive +4, Spot +4, Survival +7, Swim +2 (+8 unarmored)
Possessions Kelretna, amulet of teamwork, +1 white dragonhide breastplate, 5 +1 flaming arrows, 5 +1 frost arrows, 2 +1 holy arrows, 60 arrows, adventurer’s kit (see PH2), 115 gp in coin and gems
RAGE SUITE
AC 16, touch 10, flat-footed 14; uncanny dodge
hp 62 (6 HD)
Fort +10, Will +7
Melee Kelretna +10 (2d6+7/19-20)
Ranged Kelretna +8 (1d8+5/x3) or
Kelretna +6/+6 (1d8+5/x3)
Grp +9
Abilities Str 18, Con 18
Skills Climb +7 (+10 unarmored), Jump +7 (+10 unarmored), Swim +4 (+10 unarmored)
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[sblock=Magic Items from MIC]
Amulet of Teamwork
Price (Item Level): 2,000 gp (6th)
Caster Level: 3rd
Aura: Faint; (DC 16) enchantment
Activation: — and swift (command)
Weight: —
An amulet of teamwork allows you to work more effectively as part of a team. When you successfully use the aid another action, the bonus granted to your ally improves from +2 to +3. When you flank an enemy, you and any allies also flanking that creature gain a +2 bonus on damage rolls. These are continuous effects and require no activation.
In addition, you can activate the amulet to grant both you and an adjacent ally a +5 competence bonus to AC for 1 round. You must be adjacent to an ally to activate this power. This ability can be used once per day.
Prerequisites: Craft Wondrous Item, heroism.
Cost to Create: 1,000 gp, 80 XP, 2 days.
Kelretna
Price (Item Level): 6,375 gp (10th)
Caster Level: 5th
Aura: Faint; (DC 17) transmutation
Activation: Free (command)
Weight: 8 lbs.
Kelretna is a great swordbow. This +1 composite longbow (+4 Str bonus) changes into a +1 greatsword (or vice versa) when activated. You can interchange bow and sword attacks as part of the same full attack action.
In sword form, the weapon features a bowlike grip and pommel that resembles the curving tip of a bow. In bow form, the weapon is made of metal, and each limb of the bow resembles a sword blade.
In either form, a great swordbow has the same enhancement bonus. A great swordbow’s enhancement bonus can be improved as if improving two separate weapons (for example, improving a +1 great swordbow to a +2 great swordbow costs 12,000 gp, just as if you were improving two +1 weapons to +2). A great swordbow can have special weapon properties added to it (such as flaming); such properties cost twice the normal amount (again, as if improving two separate weapons) and apply to both weapons if possible. If a property can’t apply to both weapons (such as vorpal or distance), it applies only to the swordbow when it is in an eligible form (for instance, a +1 great swordbow of distance is a distance weapon only in bow form). If a property can apply to the weapon in only one of its forms, it does not cost double the regular price.
Prerequisites: Craft Magic Arms and Armor, shrink item, elf.
Cost to Create: 3,000 gp (plus 775 gp for masterwork composite longbow), 240 XP, 6 days.
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