Recruiting: Rowaini Musketeers--One for All and All for One!

[SBLOCK=Fenris]@Aliases--it's true, and some do use them. It depends on if they want their Musketeer exploits connected to them or not.

Yes, this is His Majesty's Royal Musketeers[/SBLOCK]
 

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Blademaster!

[SBLOCK=Blademaster]
Code:
The Blademaster

BAB               Fort    Ref    Will    Special  
+1                +2      +2     +0      Bonus Feat, Weapon Focus(Mastered Blade),
                                         Mastered Blade
+2                +3      +3     +0      Bonus Feat
+3                +3      +3     +1      Weapon Specialisation(Mastered Blade)
+4                +4      +4     +1      Bonus Feat
+5                +4      +4     +1      Flurry of Blades, Improved Critical(Mastered Blade)
+6/+1             +5      +5     +2      Bonus Feat
+7/+2             +5      +5     +2      Greater Weapon Focus(Mastered Blade)
+8/+3             +6      +6     +2      Bonus Feat, Melee Weapon Mastery(All Blades)
+9/+4             +6      +6     +3      Blademaster's Edge(Mastered Blade)
+10/+5            +7      +7     +3      Bonus Feat
+11/+6/+1         +7      +7     +3      Greater Weapon Specialisation(Mastered Blade)
+12/+7/+2         +8      +8     +4      Bonus Feat
+13/+8/+3         +8      +8     +4      Superior Critical(Mastered Blade)
+14/+9/+4         +9      +9     +4      Bonus Feat
+15/+10/+5        +9      +9     +5      Greater Flurry of Blades, Augmented Critical(Mastered Blade)
+16/+11/+6/+1     +10     +10    +5      Bonus Feat
+17/+12/+7/+2     +10     +10    +5      Weapon Supremacy(Mastered Blade)
+18/+13/+8/+3     +11     +11    +6      Bonus Feat, Mercurial Barrage
+19/+14/+9/+4     +11     +11    +6      Eternal Flurry of Blades
+20/+15/+10/+5    +12     +12    +6      Bonus Feat, Blade Apotheosis

Hit Dice: d8

Proficient with all martial weapons, light armour, and shields

Skills: 2+Int modifier, Blademasters use the Fighter skill list, plus Balance, Concentration,
Escape Artist, Perform(Dance/Bladework performances only), Profession, Tumble, and Use Rope

Bonus Feats: The Blademaster may take any fighter bonus feats

Specific Feats: The Blademaster gains this feat even if she does not meet its prerequisites.
References to "Mastered Blade" mean that the feat applies to the Mastered Blade and other
weapons of identical type, unless otherwise stated.

Mastered Blade: The Blademaster's primary Legendary Item is always her blade itself, often 
achieved through a Heartstone in the pommel or the like.  When advancing her Legendary Item,
she receives a 50% discount in the XP cost to advance her Mastered Blade on Blademaster
levels, and her Mastered Blade's limits are calculated as her Blademaster Level + 2 or her
character level, whichever is higher.  If the Mastered Blade is ever destroyed, the 
Blademaster loses XP equal to the cost she has paid to advance it (which cancels out the 50%
discount).  At 5th-level and higher, if she chooses to gain an additional Legendary Item 
that is also a weapon of the same type, this also counts as a Mastered Blade and receives
the benefits thereof.   

Flurry of Blades: As the Monk's Flurry of Blows, but with the Mastered Blade and other weapons
of the same type

Blademaster's Edge: In the hands of a Blademaster, her chosen weapon is incredibly potent.
Increase its base damage dice as if the weapon was once step larger.  Because the gain
is far more substantial from 1d8 to 2d6 than 1d6 to 1d8, Blademasters often choose weapons 
that deal 1d8. 

Superior Critical: As Improved Critical, and it stacks with both Improved Critical and Keen.
Thus, the maximum threat range possible is 9-20/x2 or 17-20/x4.  No further effects may bring 
this any lower.

Greater Flurry of Blades: As Flurry of Blades, but take a -4 penalty to gain two additional
attacks.

Augmented Critical:  The Blademaster can perform extremely devastating blade techniques with
a well-placed strike.  On a Natural 20, increase the critical multiplier with the chosen 
weapon by 1.  This ability is further enhanced by Improved and Superior Critical to apply on
a Natural 18, 19, or 20, and with Keen, it applies on a 17 or higher.  It cannot be enhanced
further.  Note that for a Keen rapier, this can lead to the rather complex result of
1-8: x1, 9-16: x2, 17-20/x3.

Mercurial Barrage:  Before rolling confirmation on a critical threat, the Blademaster may
choose to instead make an additional attack that does not apply Strength-based or 
precision-based damage.  Of course, this second attack may itself be a critical threat and
lead to a third attack or simply a critical, as the Blademaster chooses.  In general, this
works best against opponents which are immune to critical hits and worst against opponents
with heavy DR.  A common strategy for Blademasters of weapons with high critical ranges is
to activate Mercurial Barrage if they hit the range for x2 but not the range for x3.  

Eternal Flurry of Blades:  In exchange for a -6 penalty, as part of a full attack action, 
the Blademaster can initiate an Eternal Flurry of Blades.  She continues making iterative 
attacks, each with a -5 penalty for cumulative iterative attacks, until she misses her 
target.  Failed confirmation rolls or activations of Mercurial Barrage do not count against
her.

Blade Apotheosis: The 20th-level Blademaster has become one with her blade to a supernatural
level of perfection.  With a successful Concentration check (DC 20) as a move action, she can 
enter a state of Blade Apotheosis.  During her Blade Apotheosis, all weapon rolls with her 
Mastered Blade (only the Mastered Blade itself--not other weapons of the same type) are always
maximum.  Additionally, she gains perfect control of her movements.  Rolls of 1 are not 
treated differently from normal rolls and will not result in critical fumbles, automatic 
failures, or telescoping rolls of any sort.  Finally, her weapon acts as an extension of her
body, fending off attacks from every direction without effort.  She gains a Dodge bonus to
AC equal to her Wisdom bonus as long as the weapon is in her hands.  This bonus is not lost
even when denied Dex bonus to AC.  Additionally, as an Immediate action, she can negate a
successful attack against her by a bladed weapon or negate a critical hit from any weapon 
(in which case it becomes a regular hit).   
When her Blade Apotheosis ends, she is fatigued.  She cannot enter Blade Apotheosis if 
Fatigued or Exhausted.  Otherwise, there is no limit on the number of times she can use it 
per day.
[/SBLOCK]
 




[SBLOCK=RA]RA, I know you've told Musketeer are all Rowanis, but as a lackey, would it be possible to be an Altanian. I've scanned all the race and Altanian have brought me a good idea.

Story: Hyacinthe is born on Althia. He is the third son of a good-reputation wizard. His father have always seen Hyacinthe as a shame to his family. Hyacinthe dislexia have always prevented him to learn the art of magic and has become a one of the lowest individual of the society. His father quickly didn't care what his son was doing, so Hyacinthe start to spend his life in some tavern where many non-arcanist was gathering. Mostly scums and bandits, he learned a few things there to survive in this environement, but most of all, he start to gamble. Stealing from his father some money, he was losing it all in the tavern.

On day, his father find out. He banned his son, disowning him from his family name. Hyacinthe, having nothing more to do in his homeland, visit one last time his father house. Knowing all the sceurity, he easily stole his father one last time and took the first ship that would send him as far as possible.

He find himself among the Rowanis. It is there he decided to shade his hairs so he could pass himself for a commoner of the Rowani, and also change his name, taking the name of Hyacinthe and leaving behind his old name. Starting to be back short on money, he decide to play. His first game brought him some success and made good money. He had to rely on cheating some times to make sure he would not lose too much money, but the Rowanis seems more easily decieved.

One day, he decided to try to get more money and decided to play against some more in standing than a commoner. He found Gabriel. But Hyacinthe luck seems to have run out and he started to lose. He tried to cheat to get back his money, but Gabriel find out and instead to kill him, force him to become his lackey to pay his debt.[/SBLOCK]
 

[SBLOCK=Velmont]While this is technically possible, since there is no real "requirement" on lackeys, per se, I'd prefer not to have an Altanian or other offworlder for flavour reasons and also because offworlders who live on Tymadeau are extremely rare (it would be like having those hippo-headed giff fellows from Spelljammer in a pseudomedieval setting).[/SBLOCK]
 

[SBLOCK=RA]Oh well, one thing that would be funny, it is seeing him trying to do magic with his magic device. But fine, Rowani is my sceond choice... now CHA +4 or +1skill per level... that's not an easy choice.[/SBLOCK]
 

[SBLOCK=Velmont]You get a feat also if you remove the Cha--does that help?

Another particular wrinkle with the Altanians to note is that they are one of two races (the other is Sacra) that have a gestalt wrinkle--most of these worlds, like Tymadeau, have ordinary people who are just Fighters, Rogues, Commoners, etc. Altanians have Sorcerer spells as a racial ability. Thus, Altanian Commoners are Commoners gestalt with Sorcerer, etc--in other words, there are no Altanians who don't have magic ;)[/SBLOCK]
 

Well, I'm not going to be able to do any more work on Vassili until the beginning of next week. I've got an assignment that I HAVE to finish before then, which will eat up pretty much all of my time.
 

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