Recruiting: Rowaini Musketeers--One for All and All for One!

OK, coming out of a long hiatus to post interest in this: it looks very fun.

Nat 20!

Thinking of going for a slight variation on the norm: an older gentleman who never applied himself to anything, and was living a relaxed life of wining and dining and spending the family fortune...

...until the fateful day when his brother's blood stained dueling sabre was delivered in a box, the heartstone in its hilt glimmering. The note from the commander of the musketeers inside was brief and entirely lacking in details: his brother had been killed while defending the crown, slain by a mysterious enemy of the state (feel free to suggest someone!).

Shamed by the selfless sacrifice of his brother, Louis ditched his carefree life to turn himself around. No one thought that it would be possible for a fat 40 year old to make it into the musketeers, but they hadn't accounted for his determination and hidden natural talent.

Within a year he was fit and slim, his face losing it's shapeless folds and the underlying hard edges becoming clear. Within 3 years he was regularly defeating his expensive personal fencing trainer in hard fought battles. 5 years to the day after his brothers death, he formally entered his application to become a member of the musketeers. No one could give a reason to turn him done.
 

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Hi Mavnn--you're good to roll stats with that. I usually do not allow players to make characters with the aging bonuses and penalties to begin, but that's because they tend to be casters who are min-maxing their casting stat. For a warrior, I'd be willing to consider it, and I also to consider it fine if you just put slightly lower stats into the physicals and higher into the mentals without adjusting them and call it even.
 

Rystil Arden said:
Hi Mavnn--you're good to roll stats with that. I usually do not allow players to make characters with the aging bonuses and penalties to begin, but that's because they tend to be casters who are min-maxing their casting stat. For a warrior, I'd be willing to consider it, and I also to consider it fine if you just put slightly lower stats into the physicals and higher into the mentals without adjusting them and call it even.

To be honest, I hadn't really considered the aging modifiers... given you seem to be ok with the idea, I think I'll just pick the stats with the age in mind. Rolls and draft character to follow round about lunch time.
 

Louis (First draft)

Hmmm. Not bad at all. Dropping the 9, obivously, for 18, 16, 15, 15, 14, 12 . Sparkly.

(below is obviously incomplete, just as far as I've got so far...)

[sblock=Louis]
Code:
[B]Name:[/B] Louis 
[B]Class:[/B] Swashbuckler 3
[B]Race:[/B] Rowaini
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG

[B]Str:[/B]  14 +2	[B]Level:[/B] 3	[B]XP[/B]: 3000 / 6000
[B]Dex:[/B]  16 +3	[B]BAB:[/B] +3		[B]HP:[/B] XX (3d10+9)
[B]Con:[/B]  16 +3	[B]Grapple:[/B] +5
[B]Int:[/B]  16 +3	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 15 +2	[B]Init:[/B] +1
[B]Cha:[/B] 19 +4	[B]ACP:[/B] -0

[B]	Total	Base	Armor	Shld	Dex	Size	Nat	Misc[/B]
[B]Armor:[/B]	10	+X	+X	+3	+X	+X	+X	+X
[B]Touch:[/B]	16	[B]Flatfooted:[/B] XX

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]		Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+6	3	+3	--
[B]Ref:[/B]	+6	3	+3	--
[B]Will:[/B]	+3	1	+2	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Masterwork Rowaini Dueling Sabre (?)	
[B]Notes:[/B]

[B]Languages:[/B] Rowaini, Bablyn

[B]Abilities:[/B] 
[u]Rowaini Racial Abilities[/u]
- Legendary Item
- +3 to Craft checks
[u]Class Abilities[/u]

[B]Feats: [/B] 
 1 - Power Attack

[B]Skill Points:[/B] 	[B]Max Ranks:[/B] 6/3
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Bluff		+10	5	+5	

[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb

[B]Total Weight:[/B]XXXlb	[B]Money:[/B] XXXgp Xsp Xcp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	 76	153	230	460	1150

[B]Age:[/B] 47
[B]Height:[/B] 6'2"
[B]Weight:[/B] 150
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blonde
[B]Skin:[/B] Fair
Appearance:

Personality:

Background:

[sblock=Advancement]
[/sblock][/sblock]
 

Code:
Name: Hyancinthe
Class: Rogue
Race: Rowani
Size: Medium
Gender: Male
Alignment: Neutral 
Deity: XXXX

Str: 13 +1 (11)     Level: 3        XP: 4260
Dex: 13 +1 (13)     BAB: +2         HP: 15 (6+[URL=http://invisiblecastle.com/find.py?id=996695]3[/URL]+[URL=http://invisiblecastle.com/find.py?id=996695]3[/URL]+3)
Con: 13 +1 (11)     Grapple: +3     Dmg Red: -/-
Int: 14 +2 (16)     Speed: 30'      Spell Res: -
Wis: 11 +0 (11)     Init: +1        Spell Save: +0
Cha: 15 +2 (15)     ACP: -0         Spell Fail: 20%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +1    +1    +0    +0    +0    16
Touch: 11              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                      1    +1          +2
Ref:                       3    +1          +4
Will:                      1    +0          +1

Weapon                  Attack   Damage     Critical
Cunning Blade             +4     1d6+2      19-20x2
Dagger, mw                +4     1d4+1      19-20x2
Hand crossbow             +4     1d4        19-20x2

Languages: Rowaini, XXX, XXX

Abilities: Trapfinding, Sneak Attack +2d6, Evasion

Feats: Persuasive, Combat Expertise, Improved Feint

Skill Points: 66       Max Ranks: 6/3
Skills                   Ranks  Mod  Misc  Total
Appraise                   2    +2          + 4
Bluff                      6    +2    +2    +10(+12)*
Climb                      2    +1          + 3
Craft (Armorsmith)         2    +2    +3    + 7(+9)**
Craft (Blacksmith)         2    +2    +3    + 7(+9)**
Craft (Bower)              2    +2    +3    + 7(+9)**
Craft (Weaponsmith)        6    +2    +3    +11(+13)**
Diplomacy                  4    +2    +4    +10
Disable Device             2    +2          + 4(+6)**
Gather Information         4    +2          + 6
Intimidate                 4    +2    +4    +10
Jump                       2    +1          + 3
Knowledge (Local)          2    +2          + 4  
Listen                     4    +0          + 4
Open Lock                  2    +1          + 3(+5)**
Search                     2    +2          + 4
Sense Motive               6    +0          + 6
Sleight Of Hand            6    +1    +2    + 9
Spot                       6    +0          + 6
*When feinting with the Cunning Blade
**When using masterwork tools

Equipment:               		  Cost		 Weight
Explorer's Outift			  10.00gp	 8.00lb

Quicksteel Chain Shirt, mw		1250.00gp  	12.50lb
Buckler, mw				 165.00gp	 5.00lb

Cunning Blade 				   N/A		 2.0lb
Dagger, mw				 302.00gp  	 1.0lb
Hand Crossbow, mw			 400.00gp  	 2.0lb
 Bolt x20		

Backpack
 Thieve's Tools, mw			 100.00gp	 2.00lb

Belt Pouch				   1.00gp	 0.50lb
 Flint & Steel				   1.00gp	  -
 Whetstone				   0.02gp	 1.00lb

Chest					   2.00gp	25.00lb
 Artsian Outfit				   1.00gp	 4.00lb
 Servant's Outfit			  50.00gp	 6.00lb
 Armorsmith Tools, mw			  55.00gp	 5.00lb
 Blacksmith Tools, mw			  55.00gp	 5.00lb
 Bower Tools, mw			  55.00gp	 5.00lb
 Weaponsmith Tools, mw			  55.00gp	 5.00lb
 Scale, merchant's			   2.00gp	 1.00lb

Total Weight:34.00lb      Money: 495gp 9sp 8cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                50   100   150   300   750

Age: 23
Height: 6'2"
Weight: 187lb
Eyes: Grey
Hair: Ruddy Auburn
Skin: Tan
[SBLOCK=Appearance]XXXX[/SBLOCK]

[SBLOCK=Background] Hyancinthe is the son of one of the blacksmith of the musketeer. As the tradition goes, he has been learning under his father tutelage his career. That have put him him all his life with the musketter, gentlemen who had more money then they needed for live, and who are spending it in games. Hyancinthe have always been interested in this and have got a great interested in gambling. He starts to play early, biding his wage and losing mroe often than winning.

He then devellops some tricks to make sure to put the odds on his side. He played in some tavern against other commoners where he starts to win. His skills of play raising, his ability to put the odds on his side making sure he always finish with a few more coins when not all the pot allowed him to make a good sum.

His ambition was higher, and thus, he decided to try to play against some gentlemen. An opportunity arise, and started to play. But as it seldom happen, the luck was against him and he decide to help the luck. He finish with a few good golds instead of seeing all his money drying in the sun. But as he was leaving with his money, one of the Gentlemen he played against, Gabriel, got him in a corner. He offered him to become his lackey, or he would tell to the other gentlemen what really happen during the game, and the life of a commoner is worth nothing compare to the honor of a gentlemen.[/SBLOCK]

[SBLOCK=Cunning Blade]This +1 short sword have been covered by a special alloy that strangely reflect light, making harder to see the edge of the sword when it is in movement. That allow anyone weilding it gain +2 on feint attempt if the next attack is made with the short sword. It also make it harder to hit, and it gives +2 AC to the sword against sunder attack targeting it.[/SBLOCK]

[SBLOCK=Gambler's curse]"Unlucky in the game, unlucky in love"

A night flirt have been turned down by Hyacinthe, a night where he had been offered to join a game where the aspect of gain was great. Unaware to him, that flirt was a witch who decided to curse him. She only told to Hyancinthe "Well, gambler, if you don't want to get lucky with me, you shall never get lucky again." the game had started well but he suddenly start to lose again and again. When he was about to be bankrupt, he decide to make his own luck, but after a few turns, he was caught by Gabriel. After putting the game, Hyancinthe have put into the context all the events and now undesrtand what has happen.

From that day, he has never been lucky in game, never winning more than a few gold, most of the time, losing half his stake, nor in love, where when a woman start to have some interest in him, an unexpected event break his chance with her.

But somehow, all this badluck seems to spread to people around him, when they are focusing on him. Once a day, Hyancinthe can force an attacker to reroll a critical threat roll against him. He can do this after he's seen whether it was high enough to confirm, and the attacker gets the worse of the two results.[/SBLOCK]
 
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Well IC continues its usual game with me... anyway, Gabriel's HP rolls are at the top.

[SBLOCK=Gabriel]Gabriel
Male Rowaini Swashbuckler 3
Experience Points (required): 4,500 (6,000 for 4th level)
Alignment: Lawful Neutral
Homeworld: Tymadeau

Height: 5’ 11”
Weight: 172 lbs
Hair: Black
Eyes: Hazel
Age: 19 years

Strength 14 (+2) [12 base, +2 racial]
Dexterity 15 (+2) [15 base]
Constitution 16 (+3) [14 base, +2 racial]
Intelligence 13 (+1) [15 base, -2 racial]
Wisdom 12 (+1) [12 base]
Charisma 18 (+4) [14 base, +4 racial]

Class and Racial Abilities
+2 Strength, +2 Constitution, -2 Intelligence, +4 Charisma; Medium Humanoid (Rowaini); Base Speed 30 feet; Rowaini Craftsmanship; Legendary Item

Weapon and Armour Proficiency: All simple and martial weapons, light armour, and shields; Bonus Feat (x2); Canny Parry (+Int bonus to AC when not wearing armour and not flat-footed); Evasion; Precise Strike +1d6; Insightful Strike (+Int bonus to Precise Strike)

Armour Class: 12 (10 base, +2 Dex) [touch 12, flat-footed 10]
Armour Check Penalty: ?
Arcane Spell Failure: ?
Hit Dice: 3d10+9 (10,5,5)
Hit Points: 29
Initiative: +2
Speed: 30 feet

Base Attack Bonus/Grapple: +3/+5

Saves
Fortitude +6 [3 base, +3 Con]
Reflex +5 [3 base, +2 Dex]
Will +2 [1 base, +1 Wis]

Skills (42 points; max ranks: 6/3)
Appraise +2 [1 ranks, +1 Int]
Balance +9 [5 ranks, +2 Dex, +2 synergy Tumble]
Bluff +9 [5 ranks, +4 Cha]
Diplomacy +11 [3 ranks, +4 Cha, +4 synergy Bluff, Sense Motive]
Intimidate +11 [5 rank, +4 Cha, +2 synergy Bluff]
Jump +9 [5 ranks, +2 Str, +2 synergy Tumble]
Listen +2 [1 rank, +1 Wis]
Ride +7 [5 ranks, +2 Dex]
Sense Motive +6 [5 ranks, +1 Wis]
Sleight of Hand +5 [1 rank, +2 Dex, +2 synergy Bluff]
Spot +2 [1 rank, +1 Wis]
Tumble +9 [5 ranks, +2 Dex, +2 synergy Jump]

Feats
Weapon Familiarity (rowaini weapons) [1st level]
Weapon Finesse [1st level Swashbuckler bonus]
Two-Weapon Fighting [2nd level Swashbuckler bonus]
Weapon Focus (rowaini dueling cutlass) [3rd level]

Languages
Rowaini, Eldish


A charming gentleman and a gambler, with a bit of a reputation as a ladies man, which just makes him more enticing to the ladies, Gabriel appears to be the epitome of a bored noble’s son, and that is likely all he would be if not for the circumstances of his early life.

His family murdered, after refusing to back down from their strong support of the crown in the face of dire threats, Gabriel was badly wounded and left for dead. Found and nursed back to health by a friend of the family, a childless nobleman who had retired to the country which he and his siblings had come to call an uncle. Fearing another attempt would be made on his life, Gabriel was kept in seclusion in his adopted uncle’s manor, and once he was able to move about again was passed off as a distant cousin who had been sent there to learn the ways of the court.

During the time of his convalescence though, Gabriel’s thoughts were on only one thing... revenge against those who killed his family and their proud name. To that end he has studied with the best swordsmen in the realm, backed by the resources of his adopted uncle, driving himself to be the best in the hopes that one day he might find those who dealt him such a terrible blow, and return the pain they have given him tenfold.

Determined to continue his family’s honourable service to the crown, even though he has kept his true identity a secret between him and his adopted uncle, Gabriel has recently joined the musketeers to fulfill that obligation. He also hopes his service will pit him against those that destroyed his family, so he may destroy them in turn and come forth to reclaim his family name... and even possibly the title and estates he’s entitled to.[/SBLOCK]
 

Velmont, it looks like you forgot the extra 6 skill points, unless I miscounted?

For everyone else--the Knight isn't done, but it's pretty much there. Here's what I have so far--it should be enough for now.

[SBLOCK=Knight]
Code:
The Knight

BAB               Fort    Ref    Will    Special  
+1                +2      +0     +2      Bonus Feat, Knight's Honour, Primary Aspect 
+2                +3      +0     +3      Bonus Feat
+3                +3      +1     +3      Knight's Steed
+4                +4      +1     +4      Bonus Feat
+5                +4      +1     +4      Secondary Aspect
+6/+1             +5      +2     +5      Bonus Feat
+7/+2             +5      +2     +5      Virtue's Shield
+8/+3             +6      +2     +6      Bonus Feat
+9/+4             +6      +3     +6      3rd Aspect, Armour Mastery
+10/+5            +7      +3     +7      Bonus Feat
+11/+6/+1         +7      +3     +7      Enhanced Primary Aspect
+12/+7/+2         +8      +4     +8      Bonus Feat
+13/+8/+3         +8      +4     +8      4th Aspect
+14/+9/+4         +9      +4     +9      Bonus Feat
+15/+10/+5        +9      +5     +9      Enhanced Secondary Aspect
+16/+11/+6/+1     +10     +5     +10     Bonus Feat
+17/+12/+7/+2     +10     +5     +10     5th Aspect
+18/+13/+8/+3     +11     +6     +11     Bonus Feat
+19/+14/+9/+4     +11     +6     +11     Bonus Feat, Supreme Armour Mastery
+20/+15/+10/+5    +12     +6     +12     Supreme Primary Aspect

Hit Dice: d12

Proficient with all martial weapons, all armour, and shields, including tower shields

Skills: 2+Int modifier, Knights use the Fighter skill list, plus Profession and
Knowledge (Nobility and Royalty).  Depending on aspects, Knights often have additional
class skills as well.

Knight's Steed: The Knight bonds with her mount, establishing a deep connection.  If she
doesn't have one already, she gains a Light or Heavy Warhorse (her choice).  This mount
improves based on the Paladin chart for Special Mount, except that it doesn't gain any Int
or abilities in the Special column save for Improved Speed.  Additionally, the Knight's
level with respect to that chart (see the "Paladin Level" column) is equal to her primary
aspect of honour.  Knights can sometimes gain unusual Special Mounts, and the Piety
ability "Mount Upgrade" imbues the mount with angelic power, upgrading the horse to a 
Celestial version and granting the Int and Special column abilities.  Also, a Knight with
the "Mount Upgrade" ability and at least 10 points of Honour Piety gain a +2 synergy
bonus to her effective level for mount abilities.    

Armour Mastery: The Knight learns the secrets of using different sorts of Armour.  She
can move normal speed in medium armour.  She gains +1 AC in heavy armour.  She ignores
any armour check penalty in light armour.  In Rowaini Quicksteel Armour, she gains an
additional -1 ACP and +1 Max Dex.  In Nivshaln Armour, she gains an additional DR 1/-.

Armour Mastery: The Knight learns even greater secrets of using different sorts of Armour.
She can move normal speed in medium armour and gains +2 AC.  She gains +1 AC in heavy 
armour and can move at normal speed.  While wearing light armour, she counts as unarmoured.  
In Rowaini Quicksteel Armour, she gains an additional -2 ACP and +2 Max Dex.  In Nivshaln 
Armour, she gains an additional DR 2/-.  This ability overwrites Armour Mastery.  It
does not stack.


Honour:
Loyalty--Royal Knight
1st--Supernatural Loyalty
Shield--Immune to Compulsion(except from legitimate superiors)
Enhanced--Determination
Supreme--Loyal Beyond Death
Justice--Knight Justiciar
1st--Smite Wrongdoer, Sense Motive as a Class Skill
Shield--Immune to being Held or Paralysed
Enhanced--Justiciar's Gaze 
Supreme--Last Judgment
Charity--Knight Hospitaler
1st--Lay On Hands, Heal as Class Skill
Shield--Immune to Disease
Enhanced--Touch of Rejuvenation
Supreme--Martyr's Gift
Defense--Knight Protector
1st--Heroic Intercession, Concentration as a Class Skill
Shield--Bulwark of Defense
Enhanced--Enhanced Intercession
Supreme--Blades of Ultimate Defense
Courage--Knight Champion
1st--Hero's Challenge, 
Shield--Immune to Fear
Enhanced--Rousing Call
Supreme--Devastating Charge
Courtesy--Courtly Gallant
1st--Connections, Diplomacy, Bluff, and Gather Info as Class Skills
Shield--Immune to Poison
Enhanced--Courtly Grace
Supreme--Lord Peer
Piety---Knight Paladin
1st--Turn Undead, Mount Upgrade, Knowledge Religion as Class Skill
Shield--Immune to Energy Drain
Enhanced--Blessed Blade
Supreme--Holy Avenger
[/SBLOCK]
 
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Velmont said:
I have distributed 66 skill points (6x5)+(4x5)+(2x8) = 30+20+16 = 66. So it should eb ok, but I won't complain to have more :p
No, you're a Rogue L3, so you should have (8*4)+(2*4)+(8*2)+(2*2)=60.
 


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