Recruiting: Rowaini Musketeers--One for All and All for One!

Fenris said:
That sounds like a deal. Very fitting. I am sure the little village in Colonne du Ciel would have made sure to have the monastary have monks that followed such saints.

And I still need to toss out some epigenetics to you. :D
What about legendary item? A weapon, do you think?
 

log in or register to remove this ad

Velmont said:
Randomness is always... interesting. Go for the Witch Curse with side effect.
How about this--once Hyacinthe spurned a witch who wanted to sleep with him, so she cursed him, saying "Well, gambler, if you don't want to get lucky with me, you shall never get lucky again." The curse manifests only periodically, and since bad luck sometimes comes naturally, he never knows when it is the curse as opposed to simple bad luck. However, it seems to manifest right as he is about to win big, ruining his streak at gambling (this negative effect is left purposefully undefined so that it fits with whatever you wish in your backstory of Hyacinthe and his bad luck). However, Hyacinthe has found that sometimes, the curse that follows him around like an aura can affect others who are about to have a good luck streak as well. Once a day, he can force an attacker to reroll a critical threat roll against him. He can do this after he's seen whether it was high enough to confirm, and the attacker gets the worse of the two results.

That sound good?
 

Rystil Arden said:
What about legendary item? A weapon, do you think?

That was indeed my first thought. But I didn't want to be too cliche. But anything else doesn't fit as well I think. There is a strong martial tradition in the family that warrants it. But I am certianly open to other suggestions.
 

Fenris said:
That was indeed my first thought. But I didn't want to be too cliche. But anything else doesn't fit as well I think. There is a strong martial tradition in the family that warrants it. But I am certianly open to other suggestions.
It may be cliche, but it does make sense for a musketeer, particularly one with his family's tradition. We'll see if we even get anyone who doesn't have a weapon as their Legendary Item.

As for the Blessing, that sort of Saint's Blessing won't be as interesting or flashy as others, but it is still an effective boon--basically, the blessing of the Patron Saint of Health and Heartiness (when it succeeds) basically results in the equivalent of rolling slightly higher, so he would have 1 higher Con.
 

Rystil Arden said:
It may be cliche, but it does make sense for a musketeer, particularly one with his family's tradition. We'll see if we even get anyone who doesn't have a weapon as their Legendary Item.

True. Especially among Rowani nobility, I would think that the dueling weapons are a common Legendary item, crafted with skill and handed down generations, sysmbols of honor and prestige.

Rystil Arden said:
As for the Blessing, that sort of Saint's Blessing won't be as interesting or flashy as others, but it is still an effective boon--basically, the blessing of the Patron Saint of Health and Heartiness (when it succeeds) basically results in the equivalent of rolling slightly higher, so he would have 1 higher Con.

Works for me. Porthos was never known to be sick ;) And aside from strength, Con is the next thing the Toussaints would be known for, and all the capacity it implies :] )
 

Fenris said:
True. Especially among Rowani nobility, I would think that the dueling weapons are a common Legendary item, crafted with skill and handed down generations, sysmbols of honor and prestige.



Works for me. Porthos was never known to be sick ;) And aside from strength, Con is the next thing the Toussaints would be known for, and all the capacity it implies :] )
Alright, that sounds like a plan. For the weapon people, you get a +1 weapon with some other minor special (not anything that increases offensive capacity and be rated as a +X equivalent, but something fun that would be separate).

Also, all you guys get an additional 3000 GP with which to buy normal equipment and start out with cash/gems/jewelry. Save money for fancy outfits, fine wines, art objects, gifts for ladies, etc, rather than magic items, although a few potions are okay if your character has had reason to come in contact with a Witch. If you must insist on having a non-potion magic item, deduct 1.5x as much as the normal cost out of your 3000 and come up with an explanation for how you got it (which is a good idea for anything expensive that you start with in a game, IMO).
 

Rystil Arden said:
Alright, that sounds like a plan. For the weapon people, you get a +1 weapon with some other minor special (not anything that increases offensive capacity and be rated as a +X equivalent, but something fun that would be separate).

Alright how about this:
The Toussaints have always been big men, and they have always carried big weapons to match their size. Tristan's dueling sabre is such a weapon. Made by skilled craftsmen long ago, the hilt is engraved with the crest of the Toussaints and has a large, curved guard above the hilt. But the blade is made a little longer and much heavier to accomodate the stength of the Toussaints.

The heaviness of the blade combinded with the hilt give this weapon +2 HP and a +2 to sunder attempts.
 

Fenris said:
Alright how about this:
The Toussaints have always been big men, and they have always carried big weapons to match their size. Tristan's dueling sabre is such a weapon. Made by skilled craftsmen long ago, the hilt is engraved with the crest of the Toussaints and has a large, curved guard above the hilt. But the blade is made a little longer and much heavier to accomodate the stength of the Toussaints.

The heaviness of the blade combinded with the hilt give this weapon +2 HP and a +2 to sunder attempts.
Hmm--aiding sunder attempts seems like something that would be priced as a +X equivalent instead of separate--the closest I can see to getting a bonus to sunder checks is the sundering weapon, which does indeed follow that pattern. The weapon having more HP is something that would probably just be a flat cost though. Another example from the SRD (though admittedly too expensive for us here) is the Parrying weapon (+1 insight to AC and saves).
 

Rystil Arden said:
Hmm--aiding sunder attempts seems like something that would be priced as a +X equivalent instead of separate--the closest I can see to getting a bonus to sunder checks is the sundering weapon, which does indeed follow that pattern. The weapon having more HP is something that would probably just be a flat cost though. Another example from the SRD (though admittedly too expensive for us here) is the Parrying weapon (+1 insight to AC and saves).


I couldn't find Parrying or Sundering in the SRD, but hadn't looked before hand honestly. I just went off what would be a cool thing to add to it. I figured that sundering doesn't come up too often (heck I don't even have Improved Sunder, but that's another post). I was visualizing an elaborate guard, nearly like a Swordbreaker, but instead off it as an off-hand weapon as in florentine fencing, but to aid in binding the weapon.

Truth be told I halved the bonus from Imp Sunder, finguring that was an appropriate level, especially as infrequently as sunder arises. But no problem. I will ponder it again and see what I come up with.
 

Fenris said:
I couldn't find Parrying or Sundering in the SRD, but hadn't looked before hand honestly. I just went off what would be a cool thing to add to it. I figured that sundering doesn't come up too often (heck I don't even have Improved Sunder, but that's another post). I was visualizing an elaborate guard, nearly like a Swordbreaker, but instead off it as an off-hand weapon as in florentine fencing, but to aid in binding the weapon.

Truth be told I halved the bonus from Imp Sunder, finguring that was an appropriate level, especially as infrequently as sunder arises. But no problem. I will ponder it again and see what I come up with.
Maybe the guard helps by giving a +2 bonus to resist being disarmed or something? Personally I don't like Sunder so much because I don't like sundering the PCs' beloved weapons.
 

Remove ads

Top