Recruiting -- S@squ@tch's Against the Giants - Team Gold

grufflehead

First Post
AH! Grufflehead, you have a character so you are now officilly on board! I am glad to see you here!

And I'm relying on you to keep me right! First time together for a while - good to be in the same game with you again. Here's hoping I've not got in over my head; I was mulling over choices but this character is a bit of a departure from my usual so I hope I haven't made any critical errors...;)
 

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Vertexx69

First Post
so who's playing this elven sorceress, you S@s as an NPC? Aside from some heavy magical firepower I'd agree that we do need another super tank type, who's AC can stand up to that starting bonus of 19+ to hit that all giants come standard with.
 

Dragonwriter

First Post
If there's still room, I'm willing to toss my name into the ring.

It seems you might also need a mage of some sort to replace the NPC'd Sorceress... I'd be cool with setting up a character of either type.
 

Xaositek

First Post
Well, I'm planning to make a melee fighter, I can see if I can't get my AC into the crazy range. That said, I'm trying to make a build that can still do enough damage that I don't just get ignored by the giants in favor of squishing the casters. I'm probably going to do a two-weapon fighter either with sword and spiked shield or greatsword and spiked armor.
 

grufflehead

First Post
Woohoo, Dragonwriter! Hope you get in ;) As far as I can see the NPC sorceress is largely a blaster, and while I have arcane casting, I know so few spells, that a proper versatile caster would be very welcome I'm sure.

Xaositek - good to have you along. As you said you were happy to go melee fighter, I've come up with a shooter. Having spent the afternoon read the RG I hope that fills a niche, although I have this nagging feeling by going for battle sorcerer I've maybe restricted myself a bit too much. We'll see...

I'd very happy to take advice on my character (in the new RG) and point out glaring flaws as I've never done anything like this before. An option which would give me back some versatility is to go straight sorcerer, then take a level of Spellsword before Abjurant Champion. More spells known, more spells cast, just lose a few HP plus the Swift abjuration power so might be worth running some numbers on it while others sort their PCs out.
 


Dragonwriter

First Post
@dragonwriter -- i you would like to join, you are more than welcome -- the sorceress can easily be replaced as well.

Awesome. Thanks very much! :D

Woohoo, Dragonwriter! Hope you get in ;)

Thanks, and good to see you again, grufflehead. I still lament the death of the Paranormal Protection Agency. :(

Well, I'm planning to make a melee fighter, I can see if I can't get my AC into the crazy range. That said, I'm trying to make a build that can still do enough damage that I don't just get ignored by the giants in favor of squishing the casters. I'm probably going to do a two-weapon fighter either with sword and spiked shield or greatsword and spiked armor.

I wasn't sure what you were working on, but since that is settled, I'll get to work on a mage. Full caster, if possible, with what I'm seeing... Ah, this is one of those times I wish I had Complete Mage.

I'm looking through my books... Since Eberron dragons are somewhat more remote, would it be too much trouble to play a Pact Bound Adept or Wyrm Wizard? (Both are from Dragon Magic, PBA gets SLAs in trade for a spell slot, Wyrm Wizard gets extra spells + metamagic goodies, both PrCs get their powers from dragons.)
If they're a no-go, I'll look at something else. :)
 

s@squ@tch

First Post
@dragonwriter- let me look into those two PrC's. As long as their nothing like the binder you are playing in the Savage tide, they might be ok. :)
 

Dragonwriter

First Post
@dragonwriter- let me look into those two PrC's. As long as their nothing like the binder you are playing in the Savage tide, they might be ok. :)

Oh, they're quite different from Sharazek. ;)

Pact Bound Adept is for taking advantage of the dragonpact rules from Dragon Magic (and is Sorcerer only).
Basically, the Sorcerer magically contacts a dragon of a given color and makes a deal. The dragon sacrifices some HP and gains a spell slot of a particular level. The Sorcerer gives up his spell slot and gains a special set of SLAs, depending on the dragon's color. They don't even have to be together and the Sorcerer may never know exactly what dragon made the deal with him (but the dragon knows just who the Sorcerer is).
The Pact-Bound Adept is just better at making the deal and gets some extra goodies from their pact (like being able to give up a lesser spell slot).

Wyrm Wizards focus more on learning about how the dragons use their innate magics. It gets a few boosts to metamagic (three spells get free metamagic adjustments, of varying levels) and learns a few spells for free, from any list (not many).

Like I said, if they are too much trouble, I can do something else.

Oh, and are the Alternate Class Features from PHB2 and Unearthed Arcana alright with you? I like some of the stuff for Conjurers and Necromancers, if I go Wizard, and the Metamagic Specialist one in PHB2 for Sorcerers is also very nice.

Obviously, I'm not completely settled on class yet, let alone race... Just narrowing ideas down. :)
 

Xaositek

First Post
Hmm, okay, saw the post that Tome of Battle is allowed, I'll peruse that and see how well it fits into my plans. I should have a sheet by tonight or tomorrow.
 

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