Recruiting -- S@squ@tch's Against the Giants - Team Gold

Ahahaha *sigh* I didn't realize that Team Gold lost most of the healers. :confused: Luckily I can be pretty versatile as to where I need to be to do some good hackin' and zappin', but I don't have any healing power.
 

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That being said I LOVE warlocks as a good alternative to this fact places above, but even they at higher levels still have problems with DC's and overcoming SR.
The game is called "Against the Giants". We'll likely be fighting giants. ;) Abilities that affect yourself and allies don't need to deal with SR, and your 'zot' is a ranged touch attack that, once you get Vitrolic Blast, ignores SR.

My alt character concept was going to be a Bard/Lok.
 

Ahahaha *sigh* I didn't realize that Team Gold lost most of the healers. :confused: Luckily I can be pretty versatile as to where I need to be to do some good hackin' and zappin', but I don't have any healing power.

no cleric?! How did I miss that? i can take a look at the old dwarven cleric...give me a moment here...

would that have been Dori Kundarak played by Rena1g?
 
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I'm not stuck on the samurai.. I could play my absolute favorite class which happens to be the cleric... or if someone else wants to take that slot I can make a backup healer in the form of a paladin..... might go with a different race though as dwarves are not the most charismatic people in the world heh
 

I'm not stuck on the samurai.. I could play my absolute favorite class which happens to be the cleric... or if someone else wants to take that slot I can make a backup healer in the form of a paladin..... might go with a different race though as dwarves are not the most charismatic people in the world heh
You could even make a Paladin of Freedom/Warlock. :confused: Dwarves take a -2 hit to Cha which is small beans compared to their benefits. I took a race that took a -2 hit to the class primary stat, but hey, it's all about the flavor for me.

Also, two clerics of different religions wouldn't be bad at all, especially if one focused on martial and the other on spellcasting, say. No toe-stepping and all that. Plus, we lost our Druid.
 

EDIT: New Question... can a rogues sneak attack be used with a warlocks eldritch blast?

Along this same line of thinking.. can you see normally in your OWN darkness spell if you were the one that cast it?
 
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@ScottDeWar - wizard / transmuter is fine, and yes, Dori was the old cleric, abandoned by renau1q (who is a 4E fanboy)

@Rathan - I would assume that eldritch blast could be used as a sneak attack if target was flatfooted and within 30', just as any ranged attack would be.
 

Ok After having a real blast creating him I think I'd like to give this rogue/lock a try...

He's still missing a few things like an actual ranged weapon like a short bow for example.. but I really like him so far....

[sblock=Rog4/Lock4 (Unnamed thus-far)]
Name:
Race: Human
Class: Rogue 4/Warlock 4
Alignment: CN
XP: 28,000
XP^: 36,000

Str: 12 (+1) [4 Points]
Dex: 16 (+3) (+2 Level) [6 Points]
Con: 12 (+1) [4Points]
Int: 12 (+1) [4 Points]
Wis: 12 (+1) [4Points]
Cha: 16 (+3) [10 Points]

HP: 45 / 45
AC: 20 [10 Base, +3 Dex, +6 Armor, +1 Deflection]
BAB: +6/+1
Initiative: +7

Saves:
Fort: +4 [+2 Base, +1 Con, +1 Enhancement]
Refl: +9 [+5 Base, +3 Dex, +1 Enhancement]
Will: +7 [+5 Base, +1 Wis, +1 Enhancement]

Attacks:
Warlock's Scepter (+1 Light Mace): +8/+3 for 1d6+2 dmg [20x2 Crit]
Composite Short Bow (+1 Str) +9/+4 for 1d6+1 dmg [20x3 Crit]
Eldritch Blast: +10 (+11 within 30 ft.) for 3d6 dmg [20x2 Crit]

Specials:

Warlock: Eldritch Blast, Invocations (Eldritch Spear, Darkness, Devil's Sight), DR 1/Cold Iron, Detect Magic (at-will), Deceive Item
Rogue: Sneak Attack +2d6, Evasion, Trapsense +1, Uncanny Dodge (Dex to AC), Trapfinding

Feats: Point Blank Shot, Precise Shot, Improved Initiative

Skills: (82)
Concentration +9 [8 Ranks, +1 Con]
Decipher Script +7 [6 Ranks, +1 Int]
Disable Device +11 [8 Ranks, +1 Int, +2 circumstance]
Hide +12 [9 Ranks, +3 Dex]
Listen +6 [5 Ranks, +1 Wis]
Move Silently +11 [8 Ranks, +3 Dex]
Open Lock +13 [8 Ranks, +3 Dex, +2 circumstance]
Search +8 [7 Ranks, +1 Int] (+2 circumstance bns to Survival checks when following tracks)
Spellcraft +9 [8 Ranks, +1 Int] (+2 circumstance bns to deciphering scrolls)
Tumble +11 [8 Ranks, +3 Dex] (+2 circumstance bns to jump and balance checks)
Use Magic Device +10 [7 Ranks, +3 Cha] (+2 circumstance bns when invoking scrolls)

Regular Equipment: (Total Spent in GP: 289)
Backpack
Bedroll
Scroll Case
Flint and Steel
Belt Pouch x5
Waterskin x2
Whetstone
10 Days Trial Rations
10 Sunrods
Masterwork Thieves Tools

Magical Equipment: (656 gp Remaining)
Chasuble of Fell Power (+1d6 to eldritch Blast) [8,000 gp; pg 85 MIC]
Warlocks Scepter (5 Chargaes/day) [8,305 gp; pg 63 MIC]
Gloves of Eldritch Admixture (3 Charges/day) [2,500 gp; pg 105 MIC]
+2 Chain Shirt [4,250 gp]
Cloak of Resistance +1 [1,000 gp]
Ring of Protection +1 [2,000 gp]
[/sblock]
 
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It's none of my business how you make your character, Rathan. ;) But I do have a query...

If you're looking to up your damage with your 'zot', why wouldn't you just take 8 levels of Warlock to get 4d6 damage all the time instead of a situational +2d6 depending on your sneak attack? Do you have plans to go melee as well? :)

Devil's Sight will allow you to see in your own darkness spell. I think I'm starting to see where you're going with Sneak Attack.

Also, you have a composite short bow on your character description.
 

I think we need a healer, so instead of the transmuter wizard, I think I will go with Dori. I know Renalg from the thread here and have played with him in some games as a player and he as a dm and I like his work. i think the character should be close th already playable. Let me have a day here and I will get back to you l8r 2day.
 

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