Recruiting -- S@squ@tch's Against the Giants - Team Gold

Hero: I just added the bow like 10 minutes ago heh... so yes... my previous statement in that regard is moot now.. I just hadn't changed it yet. Granted the 'hey I just casted darkness on your head, now next round I can sneak attack you' is a BIT clunky... but I like the concept.

The downside to this is that if I cast darkness on our enemies it makes hitting said target just a BIT more difficult for everyone else heh..

EDIT: Also... another downside is that it's a touch spell... here's the question though.. if my enemy can't see ME persay... and I attack... are they considered flatfooted?

Along that note as well if I cast the darkness spell on a movable object, like a stone, and throw it... or better yet.. an arrow I'm about to fire, does the darkness move WITH the stone or is the 20-radius stationary?

EDIT2: On the up side once more people can use my darkness for cover as well :)
 
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if my enemy can't see ME persay... and I attack... are they considered flatfooted?
Normally, yes. However, the 3.5 version of darkness is actually only "shadowy illumination", granting a 20% miss chance. Since you're not invisible, you don't get the sneak attack bonus on the enemy.

Along that note as well if I cast the darkness spell on a movable object, like a stone, and throw it... or better yet.. an arrow I'm about to fire, does the darkness move WITH the stone or is the 20-radius stationary?
Ya sure can, but again, why give the enemies 20% concealment? ;)

EDIT2: On the up side once more people can use my darkness for cover as well :)
That's the general idea with the "new" darkness spell.
 
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well hell.... that completely shoots my concept right out of the water then.... *sighs*

Hero... any ideas on how I could tweak the build to be more than useless now heh....
 

I'm a far cry from a Character Optimizer, though there are CharOp forums dedicated to people who try to milk the most out of each class.

Rogue/Lok isn't a bad build at all, it just doesn't do exactly what you wanted. You would just need to come up with a way to make your sneak attack count - like, say, walk unseen (a Lesser Invocation that works the same as invisibility, and you can use it as many times as you want, forever). One round, poof, next round, surprise! Rinse and repeat. If you wanted to get into melee and mix it up, you could take hideous blow and channel your 'zot' into your melee attack and get sneak attack on top that way. It's what I plan to do with my Duskblade (except, of course, he's not a rogue, but has a reach weapon instead).

If you like the ranged combatant idea, throwing some Sorcerer on there in place of Rogue might not be a bad idea. Heck, you might even go crazy and go straight Warlock.

If you want more melee oomph, I still recommend Paladin of Freedom/Warlock (but you'd need to be Chaotic Good, I believe). You could still do the hideous blow shtick, but no sneak attack. With a Greatsword (2d6), you'd be doing an extra 2d or 3d6 per swing, depending on how many levels of Lok you take. I would go either Pal 5/Lok 3 or Lok 5/Pal 3, depending on your focus.
 
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The group (team gold) already has a sneaky type - the monk/rogue githzerai. If you want to make a blaster, go right ahead, but don't feel like you need to make something sneaky, if that is what the rogue portion was for.

Also, for future team gold folks -- illithids are about -- already 2 members lost to them.
 

You could get zany with Eldritch Theurge, or Mystic Theurge, or the cleric/warlock PrC.

No holds barred. Or you can go straight warlock (team gold already had one -- he got his arms torn off by some damn apes.
 


rend attack, eh? that sucks.

fyi: I just printed a hard copy of Dori ao i will be looking her over at my liesure. i have a bid to do right now, so I will be back soon.
 
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I'm soon to be playing a 12th level strait lock in another game so that just seems to me a bit redundant :erm:......

I had taken a certain amount of rogue levels for the skill points as well.. didn't want to give too many of them up for the least invocations :/

Oh well.. back to the drawing board heh....

EDIT: fudge it.. I can make him slightly different.. enough to play him differently.... 8th level lock of invisibility it is! :D
 
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