Shalimar said:I'm still interested, I have that Ranger 5/Were-touched master 2, or I can work up something else if you would prefer, what do you think would best fit in with the party at this point?
Shalimar said:Dave, I have a Favored soul on the way, and I was wondering if you would ok the use of the Ashandarei from the Wheel of Time Setting as an Exotic Weapon. Its the same damage as a spear(slashing vs piercing), it just allows you to use the other side as a quarter staff, and use it for two weapon fighting with the off-hand as light penalty (costing 80gp).
Shalimar said:Actually the character is pretty much Mat with divine powers, and a tad less free spirited, she is the poster child for the stereotype that favored souls generally have no discipline. She is pretty flamboyant, and irreverent, wearing bright clothing like a red jacket, black Leggings, and depending on her mood a bright green hat(much like Mat's actually). Her philosophy is that life is one big adventure, and the Silver Flame has given her the abilities to make the most of it so she has something of a philosophical imperative to have fun and adventure, helping out the people of Thrane (and other nations), and destroy the evil creatures that threaten them.
Sound ok?
Name: Kira Maxwell
Class: Favored Soul 6 / Fighter 1
Race: Human
Size: Medium
Gender: Female
Alignment: Neutral Good
Deity: Silver Flame
Str: 10 +0 (2p) Level: 7 XP: 21500
Dex: 15 +3 (8p) BAB: +5 HP: 46 (9+30+7)
Con: 12 +1 (4p) Grapple: +5
Int: 14 +2 (6p) Speed: 30'
Wis: 12 +1 (4p) Init: +2
Cha: 16 +3 (8p) ACP: 0
*Upped Charisma with 4th level pt
Base Armor Shld Dex Nat Misc Total
Armor: 10 +6 +0 +3 +1 +0 20
Touch: 13
Flatfooted: 17
Armor:
+1 Mithril Shirt
-[Glamered], 4800gp, 10 lbs
Amulet of Natural Armor +1, 2000gp
Base Mod Misc Total
Fort: 5 +1 +6
Ref: 5 +2 +7
Will: 5 +1 +6
Weapon Attack Damage Critical
Ashandarei [+1] +7 or +5/+5 1D8/1D6 19/20 x2
2380 GP, 6 lbs.
MW Long Bow +10 1D8 20 x3
Darkwood, 405 GP, 1.5 lbs. (Generally stored in Quiver of Ehlonna)
Languages: Common, Celestial
Abilities: Deity Weapon Focus (Longbow), Energy Resistance 10 (Fire)
Feats:
Free: Armor Proficiency (Light, Medium, Heavy); Shield Proficiency, Weapon Proficiency (all);
1st Level: Augment Healing (2* Spell Level extra HP regained), Two-Weapon Fighting
Fighter Bonus: Exotic Weapon Proficiency (Ashandarei)
3rd: Combat Expertise
6th: Weapon Focus (Ashandarei)
Skill Points: 50 Max Ranks: 10/5 6th
Skills Ranks Mod Misc Total
Concentration 10 1 +11
Diplomacy 10 3 +13
Heal 5 1 2 +8
Intimidate 3 3 +6
Knowledge (Arcana) 8 +10
Profession (Gambler) 2 1 +3
Ride 2 2 +4
Spell-craft 10 2 2 +14
Equipment: 603.9GP Remaining
Handy Haversack, 2000 GP, 2 lbs.
Gloves of Dexterity +2, 4,000 GP
Quiver of Ehlonna 1803 GP, 2 lbs. (60 Arrows, Quarter Staff, MW Longbow)
Wooden Holly Symbol, 1 GP
Belt Pouch, 1GP, ½ lbs.
Spell Component Pouch 5GP, 2 lbs.
Haversack(Inside):
Bedroll .1gp
Water skin 1gp
Trail Rations x4 2gp
Id w/ portrait (ECS) 5gp
small steel mirror 10gp
assorted jewelry (stowed) 50gp
courtier’s outfit 130gp (glammer-weave)
Flint/Steel 1gp
Ink (1oz vial) 8gp
Ink pen .8gp
Parchment x6 1.2GP
Healer’s Kit 50GP
Wand of Cure Light Wounds(50) 750GP
22.5 lbs. carried 33 lbs. Light Load.
SPELLS Per Day:
6/7/6/4
SPELLS Known:
7/5/4/3
0 Level:
Create Water, Detect Magic, Cure Minor wounds, Detect Poison, Guidance, Purify Food and Drink, Read Magic
1st Level:
Nimbus of Light, Shield of Faith, Bless, Sanctuary, Divine Favor
2nd Level:
Cure Moderate Wounds (2D8+10), Align Weapon, Bull’s Strength, Lesser Restoration
3rd Level:
Bestow Curse, Dispel Magic, Searing Light

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.