(Recruiting) The Fall of Zathas

Players and Characters
Atapesh - Human Wizard 2 (GlassEye)
Ralin - Changeling Rogue 2 (Drowned Hero)
Seifer - Human Paladin 2 (hellrazor111)
Theroc Ironhide - Warforged Fighter 2 (Theroc)
Human Warblade/Crusader 2 (Tiali)



Theroc, very cool so-far. I think this character will potentially be pretty interesting. I was thinking it might be interesting to take a more Xen'drik feel with the character's backstory. What if, instead of having been built by a mage, he was found in some lost ruins out in the jungle? I think this hook gives me the potential to spin some interesting stuff, if you're up for it.

I could probably roll with that.

By the way, I was considering tweaking my character slightly, and taking at least the first Warforged Fighter Substitution. No major changes, just changing those little things. So, Theroc would be a recovered artifact, in essence.
 

log in or register to remove this ad

So-far I'm pretty happy with general stat-blocks and character concepts. I think I know what I'd like to run for this group, supposing everyone is up for it. I'm curious if everyone (except the noble) would want to be members of the same faction of the military? Possibly even down to being from the same unit with some sort of reputation?

For stats, it looks like Atapesh is complete to me. The couple lines of story work for me. You can (and should) spend your gold. It's not like your superiors horde all the wealth. Unless you want to come from a particularly ruthless faction, they likely try to let each man have whatever they earn and consider that acceptable. The harsh structure of the law has been stretched and beaten at this point to be more pallatable. I was also thinking you could have recently been assigned to assist the warforged character...

Same military faction and unit is fine with me. I will spend the gold as soon as I get back to my books (around Thursday). I'm also ok with being assigned to the warforged pc. Not sure what he would think about it but that would be something that can come out in play.
 

Players and Characters
Atapesh - Human Wizard 2 (GlassEye)
Ralin - Changeling Rogue 2 (Drowned Hero)
Seifer - Human Paladin 2 (hellrazor111)
Theroc Ironhide - Warforged Fighter 2 (Theroc)
Human Warblade/Crusader 2 (Tiali)

Ralin, a couple typos in there, needs HP, to officially be a member of the noble caste at the start of the game you need to spend a feat, but of course you could take me up on my offer to have someone fake their rank and position. That could be fun too. Especially as a changeling.

Im going into a 4 day long work period working 16 hr a day. I will get this sheet up as soon as possible.

-DH
 

Players and Characters
Atapesh - Human Wizard 2 (GlassEye)
Ralin - Changeling Rogue 2 (Drowned Hero)
Seifer - Human Paladin 2 (hellrazor111)
Theroc Ironhide - Warforged Fighter 2 (Theroc)
Human Warblade/Crusader 2 (Tiali)

So-far I'm pretty happy with general stat-blocks and character concepts. I think I know what I'd like to run for this group, supposing everyone is up for it. I'm curious if everyone (except the noble) would want to be members of the same faction of the military? Possibly even down to being from the same unit with some sort of reputation?

I'm down with that
 

Ok, Atapesh's equipment is finally completed. I purchased some mundane equipment, two 2nd level scrolls (and put them into his spellbook), and one 3rd level scroll. I wasn't sure if the cost for putting scrolls into spellbooks changed so I used the regular costing. Atapesh should be ready to play now.
 

Im sorry im backing out. I got a new contract and will the next month or so being working 10 hr a day ++. Have fun. This seems like a good start of a good game.

-DH
 

Creamsteak, since I'm still not 100% certain on the HP system, if I switch Theroc's Fighter levels into the racial levels, how will that alter my HP?
 

Well the only difference is d12s instead of d10s. It's not that weird.

Let's say, 2nd level warforged fighter 2 with a 14 con.

You have 12+2 hit points for first level and 7+2 hit points for 2nd level, plus 14 points from your constitution score. That gives you 37 hit points at 2nd level.

Of those 37 hit points, 14 (con score) + 2 (con bonus hp 1st level) + 2 (con bonus hp 2nd level) + 2 (1 per level) are health.

So of your 37 hit points, 20 are health, 17 are grace.
 


Posting a bit of an update on Theroc here, but aside from that, nothing major. Here is what I think Theroc's new HP calculation would be.

16 Con+3(Con Bonus)+3 Con bonus=22 Health
12+7=19+2(HP per level)=21 Grace

Total HP=43


Name: Theroc Ironhide
Class: Fighter 2
Race: Warforged
Size: Medium
Gender: Male(Mentally... literally asexual)
Alignment: Lawful Neutral
Deity: Non-religious
Level: 2 XP: 1,000

Init: +4
Languages: Common, Draconic

AC: 19 (8 Armor, 1 Dex) Touch: 11 Flatfooted: 18
HP: 37 (22 Health, 15 Grace)
Immunities: Poison, Sleep, Paralysis, Disease, Nausea, Fatigue, Exhaustion, Sickening and Energy drain
Fort: +6 Ref: +1 Will: +0 (+3 bonus against fear effects)


Speed: 20' (4 Squares)
Melee: Slam +5 (1d4+3), Scythe +6 (2d4+4)
Ranged: Shortspear +5 (1d6+3), Alchemist's fire +5 (1d6), Acid +5 (1d6)
Base Attack: +2; Grapple: +5



Str: 16 +3 (09p.)
Dex: 12 +1 (04p.)
Con: 16 +3 (06p.) Dmg Red: 2/Adamantine
Int: 13 +1 (05p.) Spell Res: XX
Wis: 08 -1 (02p.) Spell Save: +X
Cha: 08 -1 (02p.) ACP: -5 Spell Fail: 35%


Abilities:
Living Construct-
Does not Eat, Sleep or Breathe.
Does NOT naturally heal.
At 0HP, is disabled normally. -1 to -9 HP becomes inert(Unconscious but stable)
Conjuration Healing spells only heal 1/2 HP.
Healed by an 8 hour craft check, heals (Check result-15) hitpoints.
Crafter may take 10 but not 20. (Cannot be performed untrained)
Valid skills for this check: Armorsmithing, Blacksmithing, Gemcutting, Sculpting
The Warforged may perform the repair check himself.
25% chance of a critical or sneak attack being negated.
1d4 Natural slam attack(bludgeoning)

Battle Hardened (EX)
A warforged fighter is crafted for battle, ready to act at a moment's notice and hardened against terror. He gains a +3 bonus on initiative checks and on saves against fear effects.



Feats: Adamantine Body, Brutal Throw, Cold Iron Tracery


Skill Points: 15 Max Ranks: 5/2.5
Skills Ranks Mod Misc Total
Craft(Armorsmith) 3 +1 +2 =6
Climb 2 +3 -5 =0
Ride 2 +1 +0 =3
Swim 2 +3 -5 =0
Intimidate 2 -1 +2 =3
Handle Animal 2 -1 +0 =1
Jump 2 +3 -5 =0

Equipment: Cost Weight
MW Scythe 318gp 10lb
Shortspear(x10) 10gp 30lb
Climbing Kit 80gp 05lb
MW Artisan's Tools 55gp 05lb
Alchemist's Fire(x5) 100gp 05lb
Acid(x10) 100gp 10lb

Total Weight:65lb Money: 237gp 00sp 00cp

Light Medium Heavy Lift Push
Max Weight: 76 77-153 153-230 460 1150

Age: 4
Height: 6'5"
Weight: 290lb
Eyes: Radiant Blue
Hair: None
Skin: Light, metallic blue

Appearance: XXXX

Background: XXXX
 

Remove ads

Top