(Recruiting) The Fall of Zathas


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I'm fine with you making an elf, but I'm not sure what to do with them. I don't necessarily want a player involved in 'development' of them yet. It's a non-concern at the moment.
 

Creamsteak, if I've figured out the general mechanical layout for my Warforged, would you like me to post it up for you to review? As a note: If I list a feat you are unfamiliar with, it will almost certainly be found in the PDF made by crystalkeep. I'll do the flavor stuff soon, but want to make sure the numbers are correct.
 


My apologies, but I'll have to back out of this game. Time is less free on my end than I anticipated.

It looks like fun, and if my schedule clears up in the future, and you're accepting new players, I may try again.
 

Code:
[B]Name:[/B] Theroc Ironhide
[B]Class:[/B] Fighter 2
[B]Race:[/B] Warforged
[B]Size:[/B] Medium
[B]Gender:[/B] Male(Mentally... literally asexual)
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Non-religious

[B]Str:[/B] 16 +3 (09p.)     [B]Level:[/B] 2        [B]XP:[/B] XXXX
[B]Dex:[/B] 12 +1 (04p.)     [B]BAB:[/B] +2         [B]HP:[/B] 37 (22 Health, 15 Grace)
[B]Con:[/B] 16 +3 (06p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] 2/Adamantine
[B]Int:[/B] 13 +1 (05p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 08 -1 (02p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +X
[B]Cha:[/B] 08 -1 (02p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] 35%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +8    +0    +1    +0    +0    +0    19
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +3          +6
[B]Ref:[/B]                       0    +1          +1
[B]Will:[/B]                      0    -1          -1

[B]Weapon                  Attack   Damage     Critical[/B]
MW Scythe                 +6     2d4+4      20-20x4
Slam                      +5     1d4+3      20-20x2
Shortspear(x10)           +5     1d6+3      20-20x2
Alchemist's fire          +5     1d6+0      20-20x2
Acid                      +5     1d6+0      20-20x2

[B]Languages:[/B] Common, Draconic

[B]Abilities:[/B]
Living Construct-
Immune to Poison, Sleep, Paralysis, Disease, Nausea, Fatigue, Exhaustion, Sickening and Energy drain
Does not Eat, Sleep or Breathe.
Does NOT naturally heal.
At 0HP, is disabled normally. -1 to -9 HP becomes inert(Unconscious but stable)
Conjuration Healing spells only heal 1/2 HP.
Healed by an 8 hour craft check, heals (Check result-15) hitpoints.
Crafter may take 10 but not 20. (Cannot be performed untrained)
Valid skills for this check: Armorsmithing, Blacksmithing, Gemcutting, Sculpting
The Warforged may perform the repair check himself.
25% chance of a critical or sneak attack being negated.
1d4 Natural slam attack(bludgeoning)



[B]Feats:[/B] Adamantine Body, Powerful Charge, Power attack, Brutal Throw

[B]Skill Points:[/B] 15       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Craft(Armorsmith)          3   +1     +2     =6
Climb                      2    +3    -5     =0  
Ride                       2    +1    +0     =3
Swim                       2    +3    -5     =0
Intimidate                 2    -1    +2     =3
Handle Animal              2    -1    +0     =1
Jump                       2    +3    -5     =0

[B]Equipment:               Cost  Weight[/B]
MW Scythe                318gp   10lb
Shortspear(x10)          10gp    30lb
Climbing Kit             80gp    05lb
MW Artisan's Tools       55gp    05lb
Alchemist's Fire(x5)     100gp   05lb
Acid(x10)                100gp   10lb 

[B]Total Weight:[/B]65lb      [B]Money:[/B] 237gp 00sp 00cp

                        [B]Light   Medium   Heavy  Lift  Push[/B]
[B]Max Weight:[/B]               76   77-153   153-230   460   1150

[B]Age:[/B] 4
[B]Height:[/B] 6'5"
[B]Weight:[/B] 290lb
[B]Eyes:[/B] Radiant Blue
[B]Hair:[/B] None
[B]Skin:[/B] Light, metallic blue
Appearance: XXXX

Background: XXXX
 

A couple things regarding the stat block.

1) I'd prefer it formatted to fit on the page without the code block. I find it easier to read and easier to move to other formats.

For example, here's the 3rd level version of one of my characters in a game:

Shrapnel
Warforged Fighter 3
N Medium construct (living construct)
Init +7 Senses Listen -2, Spot -2
Languages Common

AC 19 (+4 Dex, +5 armor), Touch 14, Flat-Footed 15
HP 25 (2 HD) AP 5
Immune poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickened, energy drain
Fort +3, Ref +5, Will -1; +3 save vs. fear

Speed 30 ft. (6 squares)
Melee slam +7 melee (1d4+4)
Base Atk +3; Grp +7

Abilities Str 18, Dex 18, Con 10, Int 8, Wis 6, Cha 6
Feats Mithral Body, Mithral Fluidity x2, Construct Lock
Skills Craft (armorsmithing) +5 [6 ranks], Hide +9, Move Silently +9
Equipment 4 potions of repair light damage, Repair Light Wounds Wand, Docent of the Scout

Battle Hardened (Ex): A warforged fighter is crafted for battle, ready to act at a moment's notice and hardened against terror. He gains a +3 bonus on initiative checks and on saves against fear effects.
This substitution feature replaces the standard fighter's bonus feat gained at 1st level.

Shaky (Ex): You are relatively poor at ranged combat. You take a -2 penalty on all ranged attack rolls.

Construct Lock (Ex): You gain a +2 bonus on damage rolls against creatures with the construct type (including living constructs). If you roll a critical threat against a construct, you can forego the confirmation roll to make another attack roll using the same modifier. If this second attack also hits and deals at least 1 point of damage, the construct must succeed on a Fortitude save (DC 10 + 1/2 your character level + your Con modifier) or be rendered immobile and helpless for 1 round (as if it had been paralyzed).

If you spend an action point to improve an attack roll against a construct and hit with the attack, the attack roll is automatically considered to be a critical threat regardless of the number rolled on the die.

It reads just like the (updated) monster stat block entry, and there's no scrolling involved. It takes up more space and doesn't get formatted like a character sheet, but I find it more portable and there's no annoying scrollbars within the scrollbars of the page.

Second, for any feats, special abilities, or other things I might have to look up - I want both the full text and the original source listed. The feat you picked (ECS) Powerful Charge, but there's another feat from the complete book of eldritch might called Power Charge that does something different. For more varied items like spells, I would appreciate at least the page number and reference book.

For Reference:

POWER CHARGE (GENERAL)
Once you start a charge, you become extremely dangerous.
Prerequisites: Power Attack, Strength 13
Benefit: When using the charge action, you deal an additional +2d6 points of damage with a melee weapon on a successful attack. Do not multiply this damage in the case of a critical hit.
Fighter Bonus Feat: Starting at 15th level, if you took this as a fighter bonus feat, you gain an additional +10 bonus to damage when charging.
Boosted: You gain a +10 bonus to speed for 1 round while using this feat.
 

(Attempting to reformat)

Edit: This will take awhile, since editing the stuff doesn't actually change it, for whatever reason, so I'll have to rewrite the entire thing.
Name: Theroc Ironhide
Class: Fighter 2
Race: Warforged
Size: Medium
Gender: Male(Mentally... literally asexual)
Alignment: Lawful Neutral
Deity: Non-religious
Level: 2 XP: 1,000

Init: +1
Languages: Common, Draconic

AC: 19 (8 Armor, 1 Dex) Touch: 11 Flatfooted: 18
HP: 37 (22 Health, 15 Grace)
Immunities: Poison, Sleep, Paralysis, Disease, Nausea, Fatigue, Exhaustion, Sickening and Energy drain
Fort: +6 Ref: +1 Will: -1


Speed: 20' (4 Squares)
Melee: Slam +5 (1d4+3), Scythe +6 (2d4+4)
Ranged: Shortspear +5 (1d6+3), Alchemist's fire +5 (1d6), Acid +5 (1d6)
Base Attack: +2; Grapple: +5



Str: 16 +3 (09p.)
Dex: 12 +1 (04p.)
Con: 16 +3 (06p.) Dmg Red: 2/Adamantine
Int: 13 +1 (05p.) Spell Res: XX
Wis: 08 -1 (02p.) Spell Save: +X
Cha: 08 -1 (02p.) ACP: -5 Spell Fail: 35%


Abilities:
Living Construct-
Does not Eat, Sleep or Breathe.
Does NOT naturally heal.
At 0HP, is disabled normally. -1 to -9 HP becomes inert(Unconscious but stable)
Conjuration Healing spells only heal 1/2 HP.
Healed by an 8 hour craft check, heals (Check result-15) hitpoints.
Crafter may take 10 but not 20. (Cannot be performed untrained)
Valid skills for this check: Armorsmithing, Blacksmithing, Gemcutting, Sculpting
The Warforged may perform the repair check himself.
25% chance of a critical or sneak attack being negated.
1d4 Natural slam attack(bludgeoning)



Feats: Adamantine Body, Powerful Charge, Power attack, Brutal Throw

Skill Points: 15 Max Ranks: 5/2.5
Skills Ranks Mod Misc Total
Craft(Armorsmith) 3 +1 +2 =6
Climb 2 +3 -5 =0
Ride 2 +1 +0 =3
Swim 2 +3 -5 =0
Intimidate 2 -1 +2 =3
Handle Animal 2 -1 +0 =1
Jump 2 +3 -5 =0

Equipment: Cost Weight
MW Scythe 318gp 10lb
Shortspear(x10) 10gp 30lb
Climbing Kit 80gp 05lb
MW Artisan's Tools 55gp 05lb
Alchemist's Fire(x5) 100gp 05lb
Acid(x10) 100gp 10lb

Total Weight:65lb Money: 237gp 00sp 00cp

Light Medium Heavy Lift Push
Max Weight: 76 77-153 153-230 460 1150

Age: 4
Height: 6'5"
Weight: 290lb
Eyes: Radiant Blue
Hair: None
Skin: Light, metallic blue

Appearance: XXXX

Background: XXXX
 
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What I have so far...

Atapesh
Human Wizard 2
LN Medium humanoid (human)
Init +2 Senses Listen +0, Spot +0
Languages Common, +3

AC 12 (+2 Dex), Touch 12, Flat-Footed 10
HP 21 (2 HD) Health 14; Grace 7
Fort +1, Ref +2, Will +3

Speed 30 ft. (6 squares)
Melee dagger +1 melee (1d4)
Ranged Spear of Anu (Eldritch Bolt) +3 ranged touch (1d6)
Base Atk +1; Grp +1

Abilities Str 10, Dex 14, Con 12, Int 16, Wis 10, Cha 13
Disciplines Arcanist, Eldritch Bolt, Familiar
Feats Extend Spell, Familiar [Dsc]
Skills 20+3BG Knowledge (arcana) +8 [5 ranks]
Equipment 898 gold, dagger

Wizard spells prepared (caster level 2nd):1st—2; 2nd—2
Spellbook:
1st —alarm, compelling question, fey storage, light,
private conversation, summon monster I;
2nd—comprehend languages, disguise self

Full text for disciplines, feats, and spells is gonna be a hefty bit of text. :( I'll have to add that later as time allows. I'm still hung up on background and motivations...
 

Seems im a bit late but im gonna try anyway :)

I find the game concept quite interesting and as i se myself as adult ;) at least in years... this is the kind of game i think i can like very much. Politics, intrigue, mature content maybe?
The less hectic pace is something that attracts my interest too, as that is the pace i got on all my other games including the one i GM.
It makes it possible to make longer and more in depth posting and those game, at least in my experience, are those that survives the test of time.

More to come...

Races and classes taken.

Human wizard - GlassEye
Warforged Fighter - Theroc
Human Paladin - hellrazor111
Human Warblade - Tiali

Seems like this group can use a Roughish/ranger type.

Trul - Human Rouge
Soldier: Rank two or three

The lock picker, the trap finder, the social skilled to talk his way trough problems or intimidate enough to be let trough.
Trul was could name his family tre up to Goran a rank one soldier of the original expedition. He did not particuallry disagreed with the
military state of the city as it usually had worked in his favour, but he did see tha lack and particulary hard life a low ranked soldier
or a civilian had. He had seen abuses and did no like it, but that was reality, wasnt it? He certainly would use the rank to get his will
in smaller things. *

Ralin - Changeling Rouge

Noble

As of a minor Noble house Ralin was streetwise and clever. He had earned a reputation between the few that knew his skills. Skills
that lied in perfect robberies or undercover missions, spying or as it had been latley: the private detective to follow unfaithful
wifes/husbands or merchants that found a way to gain more favours then their fellow cast members.
Is a big cynic trying to use the way of power of the city to his own benefit. Hes not less moral then the average but he will use his position and knowledge of the power structure as best he can to ascend in life and position. A minor house didnt always stay minor he was told as a child.

Good diplomatic skills, lock picking and the roughis stuff. *

Broller - Halfling Ranger
Soldier: rank one

Broller was son of Huar two fingers a former soldier and of the military cast that in punishment of a bigger robbery to a high ranked
officer had been cut of three fingers of his right and demoted to civilian. Brollers father died then year ago by his own hand as he
couldnt bear his life as a civilian.
Broller did at a early age seek to the scouting service for the military using much of his time recognizing the jungle outside the city.
Has little respect or at least not to much committed to the powerful officers of the military structure. He was quite sure he would
never get promoted as he was not in the inner circle of power in the big city. He worked with them because he got food to eat, shelter
when not at work and something to do.

Good survival and nature skill, good sneak and hide, riding dog. Scout. *

*To be expanded/modified


Must say the idea of the changeling rouge noble Ralin attracts me most. With more information his motivations could get more interesting then the not nobles. Any of them would be a viable character option for me though.

Fleshing out more when i get Feedback.
 
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