[Recruitment] ECL 9 (Demunched)FR Underdogs Campaign

Donatello said:
Can you play a Monte Bard or Sorcerer (From Eldritch Might II)?

I'm interested... as a publisher I don't get my gaming fix in often enough.

- J

Yes. I got BOEM2 between the time I posted the initial thread and now, and I will allow them.
 

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Then my concept would be a fairly simple one:

A human bard or sorcerer (if there's no other big time spellcaster).

Edit:
No, I think I'll just stick with Bard instead of an either/or. I'm formulating a backstory as we speak, and how to work it in to your background.

- J
 
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reapersaurus said:
Thanks.

It actually is kind of disappointing that simply one spell (polymorph) and 3 levels worth of Template (half-celestial) can keep up with Ubaar, a PC who's sole original purpose was to try and see how UBER of STR I could get in 3E.

How does that work? A half-celestial Sor 7 (ECL 10) can still only polymorph into a 7 HD celestial. On the other hand, Polymorph helps wizards really infringe on the abilities of other character classes.

Fenrir- that's an awesome backstory. I also love the character profile guide.
 

Elric said:
How does that work? A half-celestial Sor 7 (ECL 10) can still only polymorph into a 7 HD celestial.
Hmm.. since he's a half-celestial, does that make him an outsider?
And if so, that doesn't allow him to take the form of a troll, or annis hag, or other common form that grants a huge bonus to stats?

And if so, you're saying there's no applicable form he can turn into that grants a huge bonus to stats?
 


Oops, my bad. I didn't realize that there are so many high Str low HD forms. I thought that you meant that the half-celestial template allowed him to turn into some really powerful low HD outsider (I couldn't find any). In any case, Polymorph is far more balanced for a Half-Celestial Sorceror than a Human Wizard who devotes his spells to becoming a fighter-type.

A Half-Celestial Sorceror needs to be a level 11 character to get Polymorph as his lone 4th level spell. He can only transform into things with 8 HD or less, and doesn't keep his half-celestial bonuses to physical stats. At level 11, he can get 25 Str. Your character can already get his Str quite a bit higher than that if you use your domain power.

Edit- of course, I also didn't remember that a Sor gets 4th level spells at 7th level. My bad again.
 
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Well here’s my character. I’ll add a bio in the weekend.

Adoamros Shieldheart- Male Human Rogue/Ranger/Sorcerer 2/1/6, Neutral
Strength: 12 +1
Dexterity: 14 +2
Constitution: 12 +1
Intelligence: 12 +1
Wisdom: 12 +1
Charisma: 18 +4

HP: 36
AC: 15 (+2 Dex, +2 Bracers of Armor, +1 Ring of Protection)
Init: +4 (+2 Dex, +2 Blooded)
Speed: 40’ (+10 Fast Movement)

BAB: +5
Fort: +5
Ref: +9
Will: +6

Weapons
Adamantine Dagger (+7|+8, 1d4+2)
Quarterstaff (+6, 1d6+1)
Mighty Composite Shortbow +1/1 (+9, 1d6+2)
Shortsword +1 (+8, 1d6+2)

Skills
Balance 5 +9 (5 Rogue, +2 Dex, +2 Tumble)
Climb 5 +6 (5 Rogue, +1 Str)
Concentration 6 +7 (6 Sorcerer, +1 Con)
Decipher Script 5 +6 (5 Rogue, +1 Int)
Disable Device 5 +8 (5 Rogue, +1 Int, +2 Masterwork Thieves Tools)
Escape Artist 5 +7 (5 Rogue, +2 Dex)
Hide 5 +7 (5 Rogue, +2 Dex)
Jump 5 +8 (5 Rogue, +1 Str, +2 Tumble)
Knowledge (Arcana) 6 +7 (6 Sorcerer, +1 Int)
Listen 1 +4 (1 Ranger, +1 Wis, +2 Alertness)
Move Silently 5 +9 (5 Rogue, +2 Dex, +2 Cat Familiar)
Ride 3 +7 (3 Ranger, +2 Dex, +2 Military Saddle)
Search 5 +6 (5 Rogue, +1 Int)
Spellcraft 12 +13 (12 Sorcerer, +1 Int)
Spot 1 +6 (1 Ranger, +1 Wis, +2 Alertness, +2 Blooded)
Tumble 5 +9 (5 Rogue, +2 Dex, +2 Jump)
Wilderness Lore 3 +4 (3 Ranger, +1 Wis)

Feats
Alertness (Cat Familiar)
Blooded
Combat Reflexes
Dodge
Mobility
Track
Weapon Focus (Short Sword)

Special Abilities
Evasion
Fast Movement
Favored Enemy (Goblinoids)
Sneak Attack +1d6
Summon Familiar

Languages
Common
Damaran
Dwarven
Orc

Gear
Backpack
- Bedroll
- Trail Ration’s
- Sack
Bracers of Armor +2
Adamantine Dagger
Cat Familiar (Vicster)
4 Flash Pellets
Flint & Steel
Light Horse
- Bit & Bridle
- Military Saddle
- Saddlebags
Explorer’s Outfit
Potion of Cure Serious Wounds
Potion of Neutralize Poison
Potion of Remove Disease
Spell Component Pouch
- 7 Pink Pearls (100 gp each)
Quiver of Ehlonna
- 60 Masterwork Arrow
- 5 Quarterstaff
- Mighty Composite Shortbow +1/+1
4 Scentbreaker
Short Sword +1
Masterwork Thieves Tools
Wand of Web (40 Charges)
Waterskin

53 pp
107 gp
3 sp

Spells Known: 7/4/2/1
Spells Per Day: 6/7/6/4

Spells Known:
0- Arcane Mark, Dancing Light, Detect Magic, Disrupt Undead, Mage Hand, Mending, Open/Close
1- Expeditious Retreat, Identify, Magic Missile, True Strike
2- Knock, Snilloc’s Snowball Swarm
3- Flame Arrow

Description: Adoamros is a sharp-eyed man with chestnut hair and pale green eyes. He almost always has a confident smirk and mischief dances in his eyes. His skin is tanned from years of outdoors living and his speech has heavy dwarven accented. He is athletic and swift-footed, preferring to run from trouble rather than face it head on. As a competent archer, he often fells his foes from the distance.
Fascinated by magic, Adoamros seeks to gain all he can, whichever means possible. His magical prowess makes him an accomplished thief. Adoamros is not particularly greedy; he often steals just enough to live on and to donate a bit to the needy. He mostly steals from those who have wronged others.
 
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I am now no longer accepting new players. I will decide form those who have already expressed interest. I thank you all for your interest. I will wait a while longer before deciding for those here who have expressed interest but have not yet made a character.
 

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