[Recruitment] ECL 9 (Demunched)FR Underdogs Campaign

Thank You

DM_Matt,

Thank you for taking the time to respond to my inquiry. "I will wait a while longer before deciding for those here who have expressed interest but have not yet made a character." - What more could I ask for? :D

In the future if you need any help with NPCs or another player, I will be following along, also email in sig.

Djordje
 
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DM_Matt said:
I am now no longer accepting new players. I will decide form those who have already expressed interest. I thank you all for your interest. I will wait a while longer before deciding for those here who have expressed interest but have not yet made a character.

Ok cool, I was getting a bit confused. I gather from your last post that I fall under the latter group so I will post that tonight after work if that's cool and you can decide :) Thanks for clarifying DM_Matt!


EDIT: One other thing, there have been several proposed chars floating around from everyone, and then people settling on one of them. What is the current status of people in an attempt to balance the party with what I make (For me I don't care what I make, but will propose one that would be useful for the group). Thanks,

-Will
 
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An exception to that rule is self-made items, where the 4,000gp becomes an item cost to make limit, but the XP cost of self-made items that break the 4,000gp limit will be paid from the first XP that the character receives.

I missed this before so I may be changing my items a bit. I had planned on giving descriptions of my magic items after reading about Silvanus's cool leaf shaped scale mail in F&P so I may make some stronger items that mean more to my character. I'll write up backstory for some of my items also.

Just random musings as I'm typing but The gauntlets of ogre power will probably come from the cleric of Malar that Alcar killed, the periapt of wisdom will be from Jocelyn, the scale mail will be with the leaf shaped metal scales, and the maul will be patterned after Silvanus's. Probably either the Maul or Scale Mail will be the self-made item. I think I need to figure some items that Alcar got from Oswald. Maybe his comp. longbow.

[Edit- Can't spell :rolleyes: ]
 
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DM_Matt said:
It allows you to get a strength enhancement (+8 at L9, +22 at L16) not possible without Epic Feats, Spells, or Items.

About Shapechange: Its an extremely powerful and versatile spell, usually only arcane. If you want a specific spell that will turn you into a Thunderbeast, we can discuss creating such a spell. Besides, it would likely be lower level (depending on how big and what powers, it may be anywhere from 6-9).
Also, note that the abilities relating to casting L8 and 9 spells wont matter much anyway, b/c this character concept can only get to L7 spells in non-epic levels. That's partially why the "summon (sorta) incarnation of your god" power L7 and not higher.

As for the tail spell, I will remove the penalties for multiweapon fighting. This way, it is better than spiritual weapon, by a lot, because it gets to apply 1.5str to dmg, and your str is huge.
Note the Strength domain power is an enhancement bonus, so it doesn't stack with either Belt of Giant Strength or Bull's Strength and the like. Plus, other than the wrestling feats we put in, the extra Strength is really the ONLY benefit of the Contender (especially with the STR attribute bonuses removed)

I concur with you on the Shapechange.
I studied on the best way to give a Thunderbeast shaman the power to turn into a full-blown Sauropod, and struggled with it.

Your idea for a limited Shapechange at a lower level would be great!
I tried to modify Animal Shapes to only allow Dinosaurian forms, but didn't want the HD cap and that might be stretching the spell a bit for most traditionalists.
I think a powered-up Polymorph (modified HD cap), only for Dinosaur or Sauropod forms, at Level 6 would be perfect.

About the tail spell - If you're uncomfortable about the 1.5XSTR bonus, we could try it at the typical 1/2 STR bonus that an off-hand weapon gets.
That might be a better way to try it out.
 

drs said:
I find it frustrating whilst dungeon delving my position is always given away by my requirement for light.
What's wrong, drs?
Sick of Murhid having to have a sunrod sticking out of his backpack in the middle of a fiend-infested dungeon? :p
 
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Character (finally)

Hopefully I'm one of those included in the "Wait and see group." I wrote this up whilst at work, so the background isn't highly fleshed out - I'll add to it tonight, or at worst tomorrow morning. *Edit* *Edit* Someone pointed out the Divine Disciple to me, and that's perfect for her. Modified the char to be able to take that, and replaced 4 levels cleric w/4 DD.

Elone (El-Oh-Nay), Female Wood Elf
Cleric of Solonor Thelandira 7/Divine Disciple 2
Domains: War, Elf, Plant (DD)
AL CG
HP 74 (9d8+9)

(Stats include racial adjustments and items)

Str 10 (+0)
Dex 18 (+4)
Con 12 (+1)
Int 14 (+2)
Wis 17 (+3)
Cha 10 (+0)

Fort +9, Ref +6, Will +11;

Init +4, Spd 60 ft

AC 18 (+4 Dex, +3 Leather Armor of Shadows , +1 Natural Armor)

Melee: +6/+1
Ranged: +11/+6 (+12/+7 w/i 30')

Weapons: Halfspear (+6/+1) 1d6, x3 (20')
Shortspear (+6/+1) 1d8, x3 (20')
Masterwork Mighty (+4) Composite Longbow (+12/+7) 1d8, 20/3

Skills and Feats: Point Blank Shot (from elf), Weapon Focus (Longbow) (from war), Precise Shot, Extend Spell, Persistent Spell, Craft Wonderous Item. Concentration +8, Craft (Fletcher) +8, Craft (Drawing) +3, Diplomacy +5, Hide +14, Jump +10, Knowledge (Religion) +10, Spellcraft +7, Spot +5, Wilderness Lore +10.

SA–Turn Undead (Su): 3/day, Elone can attempt to turn undead creatures. She can turn undead with no more than (1d20+11)/3 HD. Each attempt, she turns 2d6+7 total HD. Undead with 3 or fewer HD are destroyed instead.

SA-Rebuke Plant Creatures (Su): 3/day, Elone can attempt to rebuke plant creatures. She can rebuke plant creatures with no more than (1d20+11)/3 HD. Each attempt, she rebukes 2d6+7 total HD. Plant creatures with 3 or fewer HD are controlled instead.

SQ–Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: longsword, proficient: longbows and shortbows.

SQ-Divine Emissary: Elone can communicate telepathically with any outsider within 60', as long as that outsider serves Solonar or is Chaotic Good.

SQ-Sacred Defense: Elone gains a +1 saving throw bonus against divine spells, as well as the spell-like and supernatural abilities of outsiders.

Magic Items:

Leather Armor of Shadows +1
Boots of Striding and Springing
Dust of Tracelessness (4 uses)
2 Pearls of Power (2nd lvl) - Crafted.
2 Pearl of Power (1st lvl) - Crafted
2 Quivers of Elhonna - one back, one thigh.
10 Alchemists Arrows
20 Flight arrows
10 Smoke Arrows
10 Thunder Arrows
10 Signal Arrows
5 Sleep Arrows
Knife of the Bowyer - Crafted (80 xp cost)
Perpiapt of Wisdom +2 - Crafted
Horn of Fog - Crafted
Heward's Handy Haversack
5 Quaal's Feather Token (Tree)
Travel Cloak
Amulet of Natural Armor (+1) - Crafted

Normal Items:

Masterwork Mighty (+4) Composite Longbow
Longbow
20 Masterwork Arrows
50 Arrows
2 Short Spears
2 Half Spears
2 waterskins
5 daggers
Necklace made of animal claws and teeth (her most valued possession)
Small bag of charcoal
Scroll case full of blank paper
Scroll case full of drawings.

Note: All arrows have been marked on their shafts to indicate type by touch.

History:

Elone grew up in the elven forests. She was among those that watched the isolation of the forests as Storm divided the country into manageable groups. She didn't participate in the battle to free Silverymoon - her dedication was to the forests, not to the people of Silverymoon but she felt the losses they caused. She bided her time guarding the sacred groves, and honing her skills with the bow, praying daily to Solonor Thelandira, and paying homage to Elhonna.

Elone sees the destruction wrought by the "evil" spirits, but she has deep within her an abiding love of nature. She worries that the Mother has been turned by forces beyond her control, and prays that She can be brought back to balance, and away from her destructive beliefs.

Elone will fight to the death to defend the forests, and those she considers her allies. She will also fight to defend the Elven people, or to discover anything that might end this turmoil, but she will not turn against her Mother unless she truly believes there is nothing that she can do.

Elone also believes that she is destined to become a Champion of Solonor Thelandira, possibly the Chosen, or even an Avatar. To this end, she spends most of her time hunting, whether it be forces of evil, or merely animals of the forest. She has spent the last portion of her life growing closer and closer to Solonor, and has gained his favor. She is often seen in the presence of Celestials sent by Solonor, and often disappears for weeks at a time into the forest with them.

1. Occupation:
Guardian and Servant of Solonor

2. Personality:
Others describe Elone as gruff, arrogant, and withdrawn. She describes herself as reserved. Her friends describe her as a person utterly consumed with passions. She flatly denies these passions, save for her love of the wilderness and the bow. Enemies call her implacable and deadly.

Elone is the quintessential Wood Elf - she is far more at home in forests and wilderness than towns. Her movements are measured and slow in most situations, one might even say languid. When danger threatens she can move with great speed, however. She is utterly trusting of her friends, and utterly contemptful towards those she considers "Despoilers" (the worst insult she can concieve). Her speech, in contrast to her manners, is often rapid, and clipped. She speaks quickly, stating her views quickly, and then is quiet.

Rare is the time that Elone is does not have a bit of fletching, a slightly dull arrowhead, a slightly bent arrowshaft or the like in her hands. She is always active, but not fidgety.

3. Appearance:

Her hair is a mane of gold and brown, almost always disheveled. The occasions when she pulls it back with a leather tie, people are often surprised that she is an attractive woman, if drawn and thin. Her dress is nearly exclusively the greens and browns of the forest, and she is far more likely to be found in breeches and a shirt than a dress or apron.

There is a wolf's paw covering the majority of her right cheek and a bit of her right eye, with the pads and claws resting on her brow.

Her eyes are the azure blue of a forest pool, and the feature most often noticed. Her eyes are wise, but pained. She has seen the destruction laid upon Toril, as well as the destruction of many many good people. She carries their pain with her at all times.

4. Distinguishing Features and Habits:

As above, Elone is not usually found without some sort of piece of arrow in her hands. She is usually working over her own arrows, mostly by force of habit. She stands extremely straight - her posture is a point of pride with her - she is a cleric of Solonar, and represents him in all things.

Close inspection of her arms reveals a network of very faint tattoos. Her arms are covered in intertwining designs of animals and humaniods (one for each that she has killed). There are very few that are new.

People speaking with Elone are often unnerved by her constant invocation of Solonar's name - it is rare that she goes more than 5 sentences without a reference like "Solonar willing," "Solonar guide us," "By the hand of Solonar," or "By the thrumming bowstring of Solonar." Even more strange is her occasional cure. Very people can hear "May Solonar's arrowhead lodge in your ass," without looking askance at her.

5. Tastes and Preferences :

Elone's free time is typically spent in one of several ways - in prayer to Solonar, checking and rechecking her bows and arrows (her tools of Solonar), hunting (her homage to Solonar), or merely wandering through woods, parks and the like. Elone takes great pleasure in finding locations that have been untouched by mortals for decades, or even centuries. Often she will attempt to sketch such places, though she is not particularly skilled in doing so. It is the action of the drawing she enjoys. More often than not she leaves the drawings at the site.

Elone also takes an intense joy in hunting - the chase and competition thrills her. She also enjoys the feeling of running whilst wearing her boots of Striding and Springing, a gift to her from a former lover, Archidaes, an elven mage.


6. Residence:
It has been a while since Elone visited her home, a simple two room cottage deep in the forests. The cottage is sparse, as Elone prefers sleeping out doors to the confinement of a house. It is empty save for two chairs, a table, and a small bed.

7. History: Tell the character’s life story. Include facts about his childhood, family, education, upbringing, quality of life, important events, etc. While the standard is to write it as a third person expository essay, you may be able to score Brownie Points from your DM/GM/Storyteller/Referee if you write it as a story, in first person, or even as a poem or ballad. Be creative. Have fun with it.

8. Friends and Allies: List and summarize the character’s friends and confidantes, his contacts, subordinates, etc.

9. Enemies: Anyone with friends is also bound to have enemies. List the people your character loves to hate here, and include any prudent explanations.

10. Short Term Goals: What does your character wish to accomplish in the near future? Clearly, this should be updated frequently. Categorizing a character’s goals can aid in roleplaying; if part of your character is devoted to a particular goal, achieving that goal is all the more rewarding.

11. Long Term Goals: More essential for higher powered characters, but still a key part of a beginning character. What does your character want out of life? Does he have any specific goals? Does he seek excitement? Glory? Honor? Romance? As always, be creative, and think big.
 
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Heya Matt:

All of the spells that look unfamiliar to you are from Magic of Faerun. I forget exactly which ones I chose, but a few choice ones:

Scintillating Sphere- Think Fireball, but make it lightning.
Mestil's Acid Breath- Sprays a cone of acid from your mouth, d6/level damage.
Firebrand- Like a customizable area fireball.
Kiss of the Vampire- Gives you abilities similar to a vampire for a while, including vampiric touch and enervation as melee touch attacks.
Death Armor- Think the Thorns effect from Diablo II. When an enemy attacks you, he takes a little bit of damage.

I'll add more later when I've got the time.
 

Character Stats

Here's my character thus far. Gear and the rest of the story to follow later... just in case I need my info so far to make the cut.

- John


Khelben Everett Greycastle – “Everett” - Male Human Bard 9, Neutral Good
Strength: 10
Dexterity: 16
Constitution: 12
Intelligence: 12
Wisdom: 10
Charisma: 19

Hit Points: 50
Armor Class: ? (Unknown until gear is purchased)

BAB: +6/+1
Fort: +4
Ref: +9
Will: +6

Skills
Bluff 12 +18
Concentration 8 +9
Craft (calligraphy) 2 +5
Decipher Script 5 +6
Diplomacy 10 +16
Gather Information 10 +14
Hide 3 +6
Intuit Direction 6 +6
Move Silently 3 +6
Perform 12 +18
Sense Motive 12 +16
Speak Language
Tumble 5 +8
Use Magic Device 8 +12

Feats
Artist
Smooth Talk
Sustain Song
Vivify Song
Weapon Finesse: Rapier

Songs Per Day: 12/5

Songs Known:
Notes: Countersong, Deflect Blow, Influence, Inspire Courage, Minor Healing, Stun
Chords: Charm, Counter Silence, Swift Song

Occupation: Out of work con man, drifter, balladeer

Personality: Always with a smile on his lips and a tale in his heart, Everett is truly a very outgoing and charming individual. Unfortunately, due to the recent events in the world, a deep and powerful vein of sadness has entered his normally optimistic outlook. He has begun to live life as if to make the best story, rather than to truly accomplish anything. He believes that the forces of evil that have taken residence in the Silver Marches are virtually undefeatable, and he hopes that he can write songs worthy of the next age of humankind. He is powerfully motivated by his legacy, and has become quite meticulous in keeping a journal, as well as writing songs to accompany any occasion. He believes his first name, chosen by star-struck parents to honor a now-dead hero of Faerun, is the true indication that he will die gruesomely at the hands of the new enemy.

Appearance: A tall, thin man with a lithe build and graceful frame. He is quite handsome, his brown hair accented by highlights of blonde with shocking blue eyes and a playful smile. He typically dresses in nice clothing, and seems to have just the right look for any occasion. He has a thin beard and moustache that he keeps impeccably trimmed. His hands are almost feminine, with long, delicate fingers and immaculately manicured nails.
 
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LcKedovan said:


One other thing, there have been several proposed chars floating around from everyone, and then people settling on one of them. What is the current status of people in an attempt to balance the party with what I make (For me I don't care what I make, but will propose one that would be useful for the group). Thanks,

-Will

Here is the class breakdown of proposals.

Tank Fighters:Reapersaurus, garyh (halfBrassDarg, HalfOrc, F6, CG)

Ranged Fighters: Rozi(Peerless Archer)

Light/Medium Fighters: drs (H,Rog7B2,CG), GirlsFinalFantaC (H, Ninja, CN)

Diplomats: Donatello(H,MonteB9), Elric*

Arcane Casters: Fenrir (H, W9, CN) Howling Coyote (H, Rog2/Ran1/Sorc6,N), Keia (HalfCel, S6, XG), Semirhage (Cansin Wiz7/Virtuoso1)

Divine Casters: dead_radish(Elf,C9,CG) Paragon Badger (H, F1/C8, N)

Undeclared: LcKedovan, MeepoTheMighty, Dalamar

*Likely to change

Note that to an extent, you are competing with those with similar characters.
 

Personal - Name : Loren Klidder
---
Race: Human
Gender: Male
Druid 5 Shifter 4
Total Levels: 9
Experience: 36000 Next Level: 45000 Exp Penalty:
Alignment: Neutral
---
val adj
Str: 10 (+0)
Dex: 10 (+0)
Con: 18 (+4)
Int: 12 (+1)
Wis: 18 (+4)
Cha: 10 (+0)
---
Combat
Max HP: 108
Type Total (Ability)
Melee: +6/+1 (+0)
Ranged: +6/+1 (+0)
Initiative Mod: +0
---
Unarmed (1d3) +6/+1 +0
Speed Walk 30'
---
Defense
AC FlatFooted Base Armor MaxDex Spells Touch
13 13 10 3 0 10
Ability Size ArmorCheck
0 0 0
---
Save (Base)
Reflex +5 (+5)
Fortitude +12 (+8)
Willpower +9 (+5)
SpellFail 0%
---
Armor
AC (Base/MaxDex) ArmorCheckPenalty ArcaneFailure Speed Item
+1 (+1/) +0 5% Shield (Small/Wooden/Masterwork)
---
Weapons
Hand ToHit Size Damage(type) #Att Range Category Crit(Mult) Item
+7/+2 M 1d6+1(S) 1 0' Martial-Melee 18-20(2) *Scimitar +1
---
Feats:
Alertness,Blindsight,Endurance,Natural Spell
---
Skills
Code:
[COLOR=burlywood]Total Rank Ability Name
  5   5.0  0       Bluff  
  0   0.0  0       Climb  
  9   5.0  4       Concentration  
 13   11.0  2       Diplomacy  
 11   11.0  0       Disguise  
  0   0.0  0       Hide  
  5   1.0  4       Intuit Direction  
  0   0.0  0       Jump  
 13  7.5  6       Listen 
  0   0.0  0       Move Silently   
 1    0.0  1       Search   
 13  7.5  6       Spot   
 -1   3.0  -4       Swim  [/COLOR]
---
Equipment
Code:
[COLOR=burlywood] Eq (QTY) Weight  Name
  Y (0.0)  8.0    Outfit (Explorer's)   
  N (1.0)  15.0    Bag of Holding (Type 1)   
  N (1.0)  3.0    Pouch (Spell Component)    
  N (10.0)  1.0    Rations (Trail/Per Day)   
  N (1.0)  0.0    Waterskin    
  N (1.0)  5.0    Bedroll   
  N (1.0)  10.0    Rope (Hemp/50 Ft.)   
  Y (1.0)  1.0    Bracers of Armor +3   
  Y (1.0)  4.0    Scimitar +1   
  N (1.0)  5.0    Shield (Small/Wooden/Masterwork)[/COLOR]
CarryingCapacity: 100.0 Load: Light
TotalWeightCarried: 23.0 lbs
---
Druid Spells per day:
5/4/3/2
---
Special Abilities:
Nature Sense,Animal Companion,Woodland Stride,Trackless Step,Resist Nature's Lure,Wildshape 1/day,Greater wild shape 3/day,Sizes--Tiny, Small, Medium, Large,Shapes--Humanoid, Anmial, Monstrous Humanoid, Beast, Plant, Giant and Vermin
---
Weapon Proficiencies: Club, Dagger, Dart, Halfspear, Longspear, Quarterstaff, Scimitar, Shortspear, Sickle, Sling
---
Age: 20
Gender: M
Size: M
Languages: Common, Druidic, Goblin
Description: Quite tall for a human, Loren is lean but in good shape. His brown hair shows silvery streaks of worry at his temples. During his travels he has gotten himself a good tan.
Height: 5' 9"
Weight: 175 lbs
Hair: Brown with silvery streak at temples, Short
Skin: Tanned
Eyes: Greenish brown
Handedness: Right
---
Interests: Different forms
Catch Phrase: , "Nature has many forms, and I'm going to embrace them all."
---
Bio:
Born to a wandering tribe of humans near the Forest of Wyrms, Loren was fascinated by the stories he heard of it.When he got older, he started to travel and see the world to find out what kinds of different creatures lived on it.
 
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