Character (finally)
Hopefully I'm one of those included in the "Wait and see group." I wrote this up whilst at work, so the background isn't highly fleshed out - I'll add to it tonight, or at worst tomorrow morning. *Edit* *Edit* Someone pointed out the Divine Disciple to me, and that's perfect for her. Modified the char to be able to take that, and replaced 4 levels cleric w/4 DD.
Elone (El-Oh-Nay), Female Wood Elf
Cleric of Solonor Thelandira 7/Divine Disciple 2
Domains: War, Elf, Plant (DD)
AL CG
HP 74 (9d8+9)
(Stats include racial adjustments and items)
Str 10 (+0)
Dex 18 (+4)
Con 12 (+1)
Int 14 (+2)
Wis 17 (+3)
Cha 10 (+0)
Fort +9, Ref +6, Will +11;
Init +4, Spd 60 ft
AC 18 (+4 Dex, +3 Leather Armor of Shadows , +1 Natural Armor)
Melee: +6/+1
Ranged: +11/+6 (+12/+7 w/i 30')
Weapons: Halfspear (+6/+1) 1d6, x3 (20')
Shortspear (+6/+1) 1d8, x3 (20')
Masterwork Mighty (+4) Composite Longbow (+12/+7) 1d8, 20/3
Skills and Feats: Point Blank Shot (from elf), Weapon Focus (Longbow) (from war), Precise Shot, Extend Spell, Persistent Spell, Craft Wonderous Item. Concentration +8, Craft (Fletcher) +8, Craft (Drawing) +3, Diplomacy +5, Hide +14, Jump +10, Knowledge (Religion) +10, Spellcraft +7, Spot +5, Wilderness Lore +10.
SA–Turn Undead (Su): 3/day, Elone can attempt to turn undead creatures. She can turn undead with no more than (1d20+11)/3 HD. Each attempt, she turns 2d6+7 total HD. Undead with 3 or fewer HD are destroyed instead.
SA-Rebuke Plant Creatures (Su): 3/day, Elone can attempt to rebuke plant creatures. She can rebuke plant creatures with no more than (1d20+11)/3 HD. Each attempt, she rebukes 2d6+7 total HD. Plant creatures with 3 or fewer HD are controlled instead.
SQ–Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: longsword, proficient: longbows and shortbows.
SQ-Divine Emissary: Elone can communicate telepathically with any outsider within 60', as long as that outsider serves Solonar or is Chaotic Good.
SQ-Sacred Defense: Elone gains a +1 saving throw bonus against divine spells, as well as the spell-like and supernatural abilities of outsiders.
Magic Items:
Leather Armor of Shadows +1
Boots of Striding and Springing
Dust of Tracelessness (4 uses)
2 Pearls of Power (2nd lvl) - Crafted.
2 Pearl of Power (1st lvl) - Crafted
2 Quivers of Elhonna - one back, one thigh.
10 Alchemists Arrows
20 Flight arrows
10 Smoke Arrows
10 Thunder Arrows
10 Signal Arrows
5 Sleep Arrows
Knife of the Bowyer - Crafted (80 xp cost)
Perpiapt of Wisdom +2 - Crafted
Horn of Fog - Crafted
Heward's Handy Haversack
5 Quaal's Feather Token (Tree)
Travel Cloak
Amulet of Natural Armor (+1) - Crafted
Normal Items:
Masterwork Mighty (+4) Composite Longbow
Longbow
20 Masterwork Arrows
50 Arrows
2 Short Spears
2 Half Spears
2 waterskins
5 daggers
Necklace made of animal claws and teeth (her most valued possession)
Small bag of charcoal
Scroll case full of blank paper
Scroll case full of drawings.
Note: All arrows have been marked on their shafts to indicate type by touch.
History:
Elone grew up in the elven forests. She was among those that watched the isolation of the forests as Storm divided the country into manageable groups. She didn't participate in the battle to free Silverymoon - her dedication was to the forests, not to the people of Silverymoon but she felt the losses they caused. She bided her time guarding the sacred groves, and honing her skills with the bow, praying daily to Solonor Thelandira, and paying homage to Elhonna.
Elone sees the destruction wrought by the "evil" spirits, but she has deep within her an abiding love of nature. She worries that the Mother has been turned by forces beyond her control, and prays that She can be brought back to balance, and away from her destructive beliefs.
Elone will fight to the death to defend the forests, and those she considers her allies. She will also fight to defend the Elven people, or to discover anything that might end this turmoil, but she will not turn against her Mother unless she truly believes there is nothing that she can do.
Elone also believes that she is destined to become a Champion of Solonor Thelandira, possibly the Chosen, or even an Avatar. To this end, she spends most of her time hunting, whether it be forces of evil, or merely animals of the forest. She has spent the last portion of her life growing closer and closer to Solonor, and has gained his favor. She is often seen in the presence of Celestials sent by Solonor, and often disappears for weeks at a time into the forest with them.
1. Occupation:
Guardian and Servant of Solonor
2. Personality:
Others describe Elone as gruff, arrogant, and withdrawn. She describes herself as reserved. Her friends describe her as a person utterly consumed with passions. She flatly denies these passions, save for her love of the wilderness and the bow. Enemies call her implacable and deadly.
Elone is the quintessential Wood Elf - she is far more at home in forests and wilderness than towns. Her movements are measured and slow in most situations, one might even say languid. When danger threatens she can move with great speed, however. She is utterly trusting of her friends, and utterly contemptful towards those she considers "Despoilers" (the worst insult she can concieve). Her speech, in contrast to her manners, is often rapid, and clipped. She speaks quickly, stating her views quickly, and then is quiet.
Rare is the time that Elone is does not have a bit of fletching, a slightly dull arrowhead, a slightly bent arrowshaft or the like in her hands. She is always active, but not fidgety.
3. Appearance:
Her hair is a mane of gold and brown, almost always disheveled. The occasions when she pulls it back with a leather tie, people are often surprised that she is an attractive woman, if drawn and thin. Her dress is nearly exclusively the greens and browns of the forest, and she is far more likely to be found in breeches and a shirt than a dress or apron.
There is a wolf's paw covering the majority of her right cheek and a bit of her right eye, with the pads and claws resting on her brow.
Her eyes are the azure blue of a forest pool, and the feature most often noticed. Her eyes are wise, but pained. She has seen the destruction laid upon Toril, as well as the destruction of many many good people. She carries their pain with her at all times.
4. Distinguishing Features and Habits:
As above, Elone is not usually found without some sort of piece of arrow in her hands. She is usually working over her own arrows, mostly by force of habit. She stands extremely straight - her posture is a point of pride with her - she is a cleric of Solonar, and represents him in all things.
Close inspection of her arms reveals a network of very faint tattoos. Her arms are covered in intertwining designs of animals and humaniods (one for each that she has killed). There are very few that are new.
People speaking with Elone are often unnerved by her constant invocation of Solonar's name - it is rare that she goes more than 5 sentences without a reference like "Solonar willing," "Solonar guide us," "By the hand of Solonar," or "By the thrumming bowstring of Solonar." Even more strange is her occasional cure. Very people can hear "May Solonar's arrowhead lodge in your ass," without looking askance at her.
5. Tastes and Preferences :
Elone's free time is typically spent in one of several ways - in prayer to Solonar, checking and rechecking her bows and arrows (her tools of Solonar), hunting (her homage to Solonar), or merely wandering through woods, parks and the like. Elone takes great pleasure in finding locations that have been untouched by mortals for decades, or even centuries. Often she will attempt to sketch such places, though she is not particularly skilled in doing so. It is the action of the drawing she enjoys. More often than not she leaves the drawings at the site.
Elone also takes an intense joy in hunting - the chase and competition thrills her. She also enjoys the feeling of running whilst wearing her boots of Striding and Springing, a gift to her from a former lover, Archidaes, an elven mage.
6. Residence:
It has been a while since Elone visited her home, a simple two room cottage deep in the forests. The cottage is sparse, as Elone prefers sleeping out doors to the confinement of a house. It is empty save for two chairs, a table, and a small bed.
7. History: Tell the character’s life story. Include facts about his childhood, family, education, upbringing, quality of life, important events, etc. While the standard is to write it as a third person expository essay, you may be able to score Brownie Points from your DM/GM/Storyteller/Referee if you write it as a story, in first person, or even as a poem or ballad. Be creative. Have fun with it.
8. Friends and Allies: List and summarize the character’s friends and confidantes, his contacts, subordinates, etc.
9. Enemies: Anyone with friends is also bound to have enemies. List the people your character loves to hate here, and include any prudent explanations.
10. Short Term Goals: What does your character wish to accomplish in the near future? Clearly, this should be updated frequently. Categorizing a character’s goals can aid in roleplaying; if part of your character is devoted to a particular goal, achieving that goal is all the more rewarding.
11. Long Term Goals: More essential for higher powered characters, but still a key part of a beginning character. What does your character want out of life? Does he have any specific goals? Does he seek excitement? Glory? Honor? Romance? As always, be creative, and think big.