[Recruitment] ECL 9 (Demunched)FR Underdogs Campaign

Here is my final gear list. I’ve made a couple changes but didn’t find anything I wanted bad enough to create myself. I’ll post a couple item backstories at the bottom.

Scale Mail+1 1200
Maul +1 2315
Periapt of Wisdom +2 4000
+1 Mighty (+4) Composite Longbow 2800
Travel Cloak (Magic of Faerun) 1200
Gauntlets of Ogre Power
Wand of CLW (50) 750
Bag of Holding I 2500
Ring of Protection +1 2000
Everburning Torch 90
Ring of Feather Fall 2200
Explorer’s Outfit -
Cleric Vestments 5
Arrows (50) 2.5
Bedroll .1
Backpack 2
Whetstone .02
Horse (Heavy War) 400
Saddle (Military) 20
Saddlebag 4
Water skin 1
(2) Dagger 4
Sickle 6
Hand axe 6
Healer’s Kit 50
Holy Symbol, Silver 25
40 pp 19 gp 3 sp 8 cp

Item Backstories

Scale Mail +1 – This suit of armor was presented to Alcar by his mentor Jocelyn at the completion of his initiate training. It is a fine suit of scale mail with scales in the shape of oak leaves. It is known has Thomas’s Armor. Many years ago an elven settlement was threatened by an orc horde. The local cleric of Silvanus wished to armor a ranger named Thomas Swiftshot for the coming battles. Not having the craftsman’s skill to create armor, the cleric enhanced his own ceremonial armor and gave it to the ranger. Thomas fought well in the battles with the orc horde and succeeded in leading the villagers to victory. Since that day the armor has been passed down among Silvanus’s followers.

Maul +1 – This maul was awarded to Alcar after the defeat of the cleric of Malar. The maul is known as the Ramming Stone. The head, though made of metal, was crafted to appear as worked stone. The shaft of the weapon was made of fine hardwood and carved with elvish runes which read the weapons name. It’s making was unknown but stories circulate that suggest Silvanus ensures the weapon serves his faithful.

Travel Cloak – This grey-green lightweight magical cloak was owned by Oswald, Alcar’s surrogate father. Alcar received the cloak after Oswald’s death. Oswald claimed to have gained the cloak in payment for gambling debt from a wizard. The cloak served Oswald well on his hunting trips providing respite from the cold, food during hard times, and shelter when in need.

Gauntlets of Ogre Power – These gauntlets were taken from the body of a cleric of Malar that Alcar defeated early in his career. They appear to be crafted from tanned ogre hide. Alcar thought it appropriate to use the gauntlets against the evil forces that created them. He assumed they were created by the cleric, but knows nothing else of their history.

Heavy Warhorse – A chestnut male this horse was rescued by Alcar from an abusive owner. Alcar run afoul of the horse owner, a dwarf named Grumbac, when a local dryad pleaded for Alcar to aid her in protecting her tree. The dwarf had planned on clear cutting a section of forest to setup a farm. With the dryads help, Alcar convinced the dwarf that his chosen spot was, in fact, haunted. When Alcar searched the abandoned farm house a severely beaten horse was found. Alcar healed the horse and was going to set him free. However, the horse had decided to adopt Alcar as his brother. Alcar accepted the horse’s offer and attempts to ride him only if the horse consents. Alcar uses bit and bridle only in combat allowing the horse to guide itself in casual travel. Alcar, using speak with animals, learned the horse’s name is a thought-image of a horse charging through a thunderstorm and flying through the clouds. Alcar has translated this as Thunderwalker or Thunder for short.
 

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Hey Matt,

I added one little thing to Calain's spell list after picking up Relics and Rituals II this week. I found a spell that just screamed his character to me:

Darksoul
Conjuration (Summoning)
Level: Clr 5, Sor/Wiz 5
Components: V, S, F/DF
Casting Time: 1 full round
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

Effect: The caster is imbued with the strength of a demon. Caster gains +2d4 to Str, Dex, and Con, and gains the unarmed combat capacity of a monk of equal level. He also gets damage reduction 10/+1.

Each round, the caster must make a Will save where the DC is equal to 1d6-1 added to 10. If the caster fails, the possessing demon takes control for the remainder of the spell and causes as much havoc as he can.

I see Calain using this as a last ditch spell, because he's usually a loner and wants to be mildly capable should his spell arsenal be exhausted. It's also symbolic of his murdering of Colwell and Theresa, which he equates to demonic possession on his part.
 

dead_radish: You misunderstand the cosmology. Clerics of the presently existing god, especially elven ones, teach their followers that the Earth Mother is excessively primal and savage, as she desires to destroy anything that descended from the inhabitants of that spacecraft, including the gods themselves, who are her traitorous children.

Shifters: I cannot take two shifters. If one of you can post something else, that would be great.

Reaper: still not sure on the timing of Surge, but can you please submit a statted character?

I will have my decisions made and posted by monday night or tuesday (more likely the latter)
 


Howling Coyote said:
Shouldn't a half-halfling be a quarterling???:D

No, it should be a three-quarters-ling.

My favorite is the gnomelings from Hackmaster. They're bitter and pissed at being half gnome and half halfling, and they take out their rage by stomping on people's groins. Excellent race. :)
 

I think I'll actually withdraw from the game.
I'm already in quite few, and I'll play a shifter type character in Sollir's game when it starts, so I might as well let Meepo play the shifter.

Happy gaming to all.
 

DM_Matt said:
Reaper: still not sure on the timing of Surge, but can you please submit a statted character?
You got it - I've been working on it today, and trying to customize a background for Ubaar to come from the North.

Questions regarding your campaign background:

1) It seems like the goblinoid armies have taken over the area where the Thunderbeast tribes are from in FR, by the book. Ideas?

2) Why exactly is "Shar" (the ancient and RIGHTFUL diety of Toril) considered the bad guy in this?
Is is propaganda from the 'new' dieties that she's "savage and primal", or is she really any worse than the current FR dieties?
(you see what I'm getting at? would Ubaar necessarily think that "savage and primal" is Bad? Maybe he'd be interested in going back to a more primal relationship with dieties.)

2a) Isn't Shar just going to kill all these goblinoids who are helping her take back Toril when she's done?
Hasn't she been consistent in saying that ALL things that came from the spacecraft should die?
Will there be some exceptions?

My email is johnandkel@lanset.com if you want to talk.
I've got some future character goals that might be integrated with your campaign ideas?
 

Alcar on the Web

Here is a link for a page with everything I posted for Alcar in a more organized format.Alcar Briar

I only made one change and swapped Power Attack for Spellcasting Prodigy, figuring the extra 2nd level spell and higher DC will be more useful than a couple points of damage every now and then.

If you feel adventurous and explore the rest of the website be nice it was our first attempt at a published comic. Hey, it was good enough for the college paper. :p
 

DM_Matt: Hmmm.

K. Is the Earth Mother necessarily synonomous with nature, or do they view her as a separate entity? Elone could wish to subjugate the Earth Mother and bring her back in line with the natural world, or replace her with someone like Solonor....
 

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