[Recruitment] ECL 9 (Demunched)FR Underdogs Campaign

Now that the char's up, I can relax a little.
I think he would be either a light fighter or a diplomat of the categories you used. And he could fit as a scout.
 

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Frian Tumblecook

Frian Tumblecook
Male Lightfoot Halfling Rogue 1/Druid 5/Shifter 3
Neutral Good
Deity: Sheela Peryroyl, but often prays to Brandobaris as well.


Str: 4
Dex: 17
Con: 14
Int: 16
Wis: 15
Cha: 13

BAB: +5
Fort: +9
Refx: +9
Will: +7

Skills:

Hide 7 ranks + 3 dex = +10
Move Silently 7 rankds + 3 dex = +10
Pick Pocket 4 ranks + 3 dex = +7
Listen 6 ranks + 2 wis = +8
Disable Device 4 ranks + 3 int = +7
Bluff 4 ranks + 1 cha = +5
Escape Artist 4 ranks + 3 dex = +7
Disguise 7 ranks + 1 cha = +8
Search 4 ranks + 3 int = +7
Spot 5 ranks + 2 wis = +7
Use Magic Device 4 ranks + 1 cha = +5
Animal Empathy 10 ranks + 1 cha = +11
Concentration 8 ranks + 2 con = +10
Handle Animal 2 ranks + 1 cha = +3
Intuit Direction 5 ranks + 2 wis = +7
Knowledge (nature) 3 ranks + 3 int = +6
Spellcraft 5 ranks + 3 int = +8
Wilderness Lore 11 ranks + 2 wis = +13

Feats:

Alertness
Endurance
Extra Wild Shape
Natural Spell

Gear:

75 gp

+1 sickle
+1 sling
+2 leather armor
+2 large wooden shield
Hat of Disguise
Cloak of Resistance (+2)
Wand of Cure Light Wounds
2 Potions of Cure Serious Wounds
Potion of Invisibility
Potion of Cat's Grace
Potion of Blur
Scrolls:
Call Lightning (375 gp)
Neutralize Poison (375 gp)
Summon Nature's Ally V (1,125 gp)

History:

Frian (pronounced free-ann) was always a bit of a loner as a child. The other halfling kids picked on him for being so small and weak. As a result, Frian began to stay inside more and more, refusing to socialize with his peers.

His childhood was filled with fantasy, as he vigorously devoured every book he could get his hands on. One of his favorite stories was that of Mani Tosscobble, a ne'er-do-well scamp who got in all sorts of mischeif by using his magic ring which let him change forms.

Frian began to act out these fantasies as a child, pretending that he could, in fact, change forms. Sometimes, would pretend to be a mouse and steal a round of cheese from the pantry. Other times, he would pretend to be invisible, hiding from sight until he had a chance to swipe an apple from a local merchant.

Frian was never malicious about his growing kleptomania, but he did love the mischief caused by his antics. One time, however, Frian's behaviour got him in more trouble than he could talk himself out of. An influential Sembian merchant was visiting Frian's small village near Silverymoon. Mistakes were made, things ended up missing, and Frian ended up running for his life from the local authorities.

The young halfling ran to a nearby forest, where he tried to take refuge by hiding in the boughs of a tree. Unfortunately, a branch
snapped, and Frian fell to the ground, hitting his head and knocking him out cold.

Frian awoke to find himself held in the jaws of a giant wolf, who was dragging the young halfling away. Shocked, he passed out once again.

As it turned out, the wolf who had rescued him from his pursuers was Vinalia, a half-elven druid who lived in and protected the local forest. Vinalia acted as a mentor to Frian, teaching him in the ways of the wilderness and instilling in him a respect for nature.

As Frian grew and matured under Vinalia's care, he began to follow in the druidic footsteps of his mentor. Frian had a natural aptitude for transformation magics, and Vinalia was surprised at how well the young man was able to take the shape of the beasts of the wild. When he finally felt Frian was old enough, he sent his protege out into the world.

Frian travels Faerun to this day, seeking to master his transformation abilities and protect the natural beauty of the Realms from despoilment by evil.
 
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Will be posting the stats in moments. Still working on the backstory, but would have liked to be able to email DM_Matt on that one... oh well too late. Anyhow, I did have one question. For people able to be making their own items are they suffering XP penalties or something? It just seems people not taking a class capable of crafting are ate more of a disadvantage in the gear dept. Just my 2 cents :)

-Will
 

Ok here is he, he only has a few of his purchases. Will finish the rest after dinner (The wife is calling ;) )

Jereb "Faces" Tumblenock

Halfling; Rogue7/Spymaster2
AL CN
HP 42 (9d8+18)

Stats

Str 10 (+0)
Dex 20 (+5)
Con 10 (+0)
Int 14 (+2)
Wis 10 (+0)
Cha 14 (+2)

Fort +3, Ref +14, Will +6;

Init +11, Spd Walk 20 ft

AC 22 (+5 Dex, +5 Mithril Chain Shirt +1, +1 Size, +1 Amulet of Nat. Armour)

Melee: +7/+2 (BAB + size)
Ranged: +12/+7 (BAB + size)

Skills and Feats: Blooded, Improved Initiative, Quicker than the Eye, Skill Focus (Bluff), Appraise +4, Bluff +15, Climb +4, Decipher Script +4, Diplomacy +12, Disable Device +11, Disguise +13, Escape Artist +6, Forgery +7, Gather Information +8, Hide +25, Innuendo +5, Intimidate +4, Knowledge (Law) +3, Listen +7, Move Silently +24, Open Lock +12, Pick Pocket +12, Profession (Lawyer) +1, Read Lips +6, Search +10, Sense Motive +5, Spot +7, Tumble +6, Use Magic Device +5


Special Abilities: +2 morale bonus vs Fear, Cover Identity, Evasion, Required Ranks (2), Sneak Attack +5d6, Uncanny Dodge (Dex Bonus to AC), Uncanny Dodge (Can't be Flanked), Undetectable Alignment

Languages: Common, Chondathan, Dwarven, Halfling, Orc, Illuskan

Magic Items:

Mithril Chain Shirt +1
Cloak of Elvenkind
Boots of Elvenkind
Short Sword +1
Composite Short Bow +1
Amulet of Natural Armour +1
Ring of Feather Fall
Ring of Sustenance
Slippers of Spider Climbing
Everburning Torch
2 Potions of Charisma
2 Potions of Cure Moderate Wounds
2 Potions of Cat's Grace
2 Potions of Darkvision

Normal Items:

Outfit (Explorer's/Small)
1 Arrows (50)
10 Arrow (Silvered)
Climber's Kit (Masterwork)
Thieves' Tools (Masterwork)
Disguise Kit (Masterwork)
Dagger (Masterwork)
Backpack
Bedroll
Belt (Potion/Masterwork)
Blanket (Winter)
Caltrops
Double-sided Clothes (Small)
Flint and Steel
Lantern (Bullseye)
Pony (War)
Pouch (Belt)
Saddle (Riding)
Saddlebags
2 Tanglefoot Bags
3 Smokesticks
2 Oil (1 Pt. Flask)

978 gp
70 sp



(EDITED TO ADD ALL GEAR)
 
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Re: Crafting

We are paying xp costs - any items with XP costs will be deducted from all XP earned.

There is an upside to being able to craft. The downsides are: 1. XP costs for some things (especially weapons).
2. Loss of a feat - you don't get many feats, and using one for crafting hurts. I'd like to have precise shot, but can't, because of Craft Wonderous Items - I'll have to wait until 12th level to get that. Which hurts. Fighters can afford to drop a useless feat or two - they get enough. Non-fighters need them pretty desperately.

And besides - the difference isn't really all that great, with a 4k limit - later on it might become significant, but not right now. Such is the DnD crafting system. ;)
 

dead_radish said:
Re: Crafting

We are paying xp costs - any items with XP costs will be deducted from all XP earned.

And besides - the difference isn't really all that great, with a 4k limit - later on it might become significant, but not right now. Such is the DnD crafting system. ;)

Ah! Ok, I missed that somewhere in the thread about it being deducted from xp earned. That's cool then, it makes enough sense ;)


Note: Updated the guy above with his full gear set

-Will
 
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LcKedovan said:


Ah! Ok, I missed that somewhere in the thread about it being deducted from xp earned. That's cool then, it makes enough sense ;)


Note: Updated the guy above with his full gear set

-Will

Now if only you would update it with class and race, I might have a better idea of your char. ;) (Is the char a Rogue7/Spymaster2?)

Oh, and my email is DM_Matt_3e@hotmail.com (Silly popular hotmail...DM_Matt was actually taken!)
 
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Taking so long

Sorry it's taking so long. I'm getting distracted by the MM 2, and now I can't decide if I should keep the Virtuoso concept or not. Such tough decisions. If I haven't decided by Monday, I'll opt out.
 


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