DM_Matt said:
Reapersaurus: Um, it is just me, or
is this version of the Contender the same as the regular one, but with several powers added without subtracting anything? The regular Contender is powerful as it is. If you want to propose a version of the contender that sacrifices something to get new abilities, feel free. I am fine with you being Uthgar, but the domain is probably a bit much. You are already playing a character based on a smackdown that you wrote. You will be plenty powerful.
Uh oh.
Here I was hoping you'd give me some extra stuff to play with, since it seems we're going to have pretty powerful PC's in this game.
Just a couple things:
You're absolutely right in your observation about my Contender modification.
I changed the Endurance pre-req to a Wrestling feat, and added some Wrestling maneuvers which should spice up his grappling maneuver.
In my eyes it doesn't change the power-level of the PrC much since grappling isn't overpowered to me, but i totally understand if you nix the idea.
I just think a Cleric of a Wrestling/Strength diety should have gotten some abilities that make him a better wrestler, so I spent a lot of time collecting the best ideas for grappling maneuvers I could.
I was trying to be creative. But if you are worried those grappling abilities will make it overpowered, they can be stripped right out.
And this Ubaar isn't the Smackdown.
That would require the huge bonus that the templates give (I think the Smackdown starts with a Werebear template for 4 levels and +16 STR)
About the Thunderbeast domain - what do you think is too much?
I can change it quite a bit to suit your style - I just think the domain has a lot more flavor than the Luck or Retribution domains.
But what I see as nice flavor, making for fun roleplay, maybe you see as overpowering, so - any suggestions as what to change?
I'm open...