[Recruitment][PBP] Nightmares Campaign


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I'd be interested in playing a paladin. I am thinking of a non stereo typical paladin, one who is less Self Righteous and more humble (by paladin standards). He would be known as a just, fair and compassionate man for those who admit their wrongs and move toward the true path while being intolerant of double talk. He would have a very long fuse with quite an explosion to use a cliche'. He would let actions back his words. Of course I have seen many paladins played as lawful stupid, which he would not be.

If you are interested in me fleshing it out I would love to play! Or if you just want to see more...let me know... sounds like fun.

John
 

Sollir: Yeah, I'm still taking submissons. I'll print out any characters I get next week and go over them with my fiance (a fellow gamer) and pick from them then.

For everyone's use here is a quick list of PC ideas so far...
1 Wizard or Cleric
2 Tank Fighters
1 Druid/Fighter
1 Undecided
1 Cleric
1 Rogue / Ranged Fighter
1 Psion
1 Paladin
1 Alienist

Don't think your first idea has to be set in stone. You can change all you want up till when I print them out.

The most important part of the character is the concept/backstory followed by the stats. A well-developed backstory will help a character more than anything else IMHO

[Edit - Wasn't paying attention and missed some people! Sorry!]
 
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I'm interested in playing a Human Conjurer 5/ Alienist 4.

Ichtor Tardas, Human Conjurer 5/ Alienist 4, AL: N,
Str: 10 Dex: 14 Con: 14 Int: 20 Wis: 12 (Aln -2) 10 Cha: 10
AC: 15 (13 flatfooted) HD: 9d4+18+3 (Alienist Toughness) HP: 45
Skill points: 84
Spellcraft: 12 +5 = +17, Knowledge (Arcana): 10+5 = +17, Knowledge (The Planes): 12+5 = +17, Scry: 4+5 = +9, Alchemy: 8+5= +13, Concentration: 12+2 = +14, Ride: 4 (8)+2 = +6, Swim: 2 (4) = +2, Sense Motive: 3 (4) +5 = +8, Move Silenty: 3 (6) +2 = +5; Hide: 3 (6) +2 = +5
BAB: +4 Fort: +3+2 +1 (Aln)=+6 Ref: +3+2 +1 (Aln) =+6 Wil: +6 +1 (Aln) = +7
Feats: Alertness, Spell Focus (Conjuration), Scribe Scroll, Extend Spell, Great Spell Focus (Conjuration, from T&B), Improved Familiar (T&B), Spell Penetration, Empower Spell
Spells: 4+1/4+1/4+1/3+1/2+1/1+1
0 level: Ray of Frost, Flare, Light, Resistance, Disrupt Undead, Arcane Mark, Detect Magic, Prestidigation, Read Magic
1st level: Mage Armor, Summon Monster I, Unseen Servant, Burning Hands, Feather Fall, Jump, Message, Shocking Grasp, Shield, Magic Missile
2nd level: Melf's Acid Arrow, Fog Cloud, Summon Swarm, Web, Summon Monster II, Levitate, Rope Trick
3rd level: Flame Arrow, Phantom Steed, Summon Monster III, Fireball, Dispel Magic, Protection from Elements, Lightning Bolt
4th level: Evard's Black Tentacles, Summon Monster IV, Dimensional Anchor, Scrying, Polymorph Self, Polymorph Other
5th level: Cloudkill, Summon Monster V, Wall of Iron

Banned Schools: Enchanment, Illusion

Description: Dressed in a musty-smelling robe of stars that has seen better days, Ichtor has a dreamy look on his face. His long black hair is tinged with odd multicolored strands and he seems heavy with worry.

History:
Ichtor had always been sensitive. During his childhood, he saw strange begins move around in the corners of his room and sitting in the trees, and the other children thought him weird. He learnt magic early, developing skills in prestidigation and delighted his peers with parlor tricks.

As he developed as a conjurer, he saw creatures that no one had dreamed of, and his own dreams were clouded with strange images, creatures that no bestiary had ever noted.
As his powers developed, he found he could step into their world though the time and place was never his choosing. He was attacked by one such creature, resembling a lion crossed with a dog, and was almost killed. The attack convinced him of their existence and took to learning the arcane secrets of these beings even as other wizards from his school fled his company and shook their heads. Eventually he was dismissed after one of the beasts he summoned went amok; killling two guards. He left the school after that and wandered the land, the visions of the creatures he adored becoming stronger.

Now he believes in The Great Entropic One, a bizarre seething mass of swirling colours he believes exists in the dreamscape. He sees it as beyond good and evil, and does not know if it is his destiny to serve it, or to destroy it.

Ichtor can be a bit haughty when dealing with humans. He can drift off in other directions and find their company displeasing. However, he respects other adventurers and mingles with them as he knows he cannot accomplish what he must alone.

Alienist abilities: Summon Alien, Alien Blessing, Mad Certainty (Phobia of snakes), Metamagic Secret - Extend Spell

Items: Ring of Protection +1, Bracers of Armor +2, Ring of Counterspells, Wand of Magic Missiles - 5th level caster

Misc: Potion of Cure Light Wounds (4), Potion of Cure Moderate Wounds (2), Scrolls: Summon Monster V, Summon Monster IV, Lightning Bolt, Fireball

Weapons: Light X-bow +1 (1d8/19-20x2) with 40 bolts, Dagger (1d4/19-20x2)

Other: Spellbooks, Scrollcases, 14 days rations, 1 waterskin

Milgra, Stirge Familiar, HD 5; HP: 22; Init +4; Spd 10 ft, fly 40 ft; AC: 19 (touch 16, flat footed 15); Atk: +8 melee; SA: Attach, blood drain, SQ Granted abilities, speak with master, touch; AL: N, SV: Fort +2, ref +6, Will +5; Str: 3 Dex: 19 Con: 10 Int: 8 Wis:12 Cha: 6

Ichtor avoids using Milgra in combat. Sometimes, Ichtor thinks the creature is the only thing that understands him.
 
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- I've updated my character a bit, added that personality section. Still have to fix my skill section up a bit though.

- I'll just echo what reaper said concerning the excel map, it works great in HeavyG's game.

- And to end it with a question; Paragon Badger, how would you handle cohorts (As in leadership feat)? Are they allowed? Would you play them as an NPC?
 

Couple Questions:
1) How do you plan on running combat?
Could you describe that a bit, since there are many ways that it can be run in a PbP adventure.
2) Is it really 'fair' to penalize people for where they place their 'free' levelup attribute points?
That just strikes me as odd, that this system does that - what's the reasoning for including the levelup attributes in with the initial pointbuy - shouldn't it normally be seperate?

My Singh Rager character would definately be a Paladin type.
I'm thinking of playing something close to this:

Melvos Brackenshire
Perhaps Rgr1/Ftr2/Pal1/Clr3/Singh Rager2

* stats to come *

Background
Melvos stands a lean 5'7" tall, 169 pounds, and is a specimen of human fitness. He works out daily, with many exercises to strengthen body and weapon prowess.
His prime concern is to be as much of a help to those around him as he can.
He is driven to make other people's lives as comfortable as possible.
From an early age, he was instilled by his mother an intense edict to "play nice" and be liked by all those around him.
"Don't you WANT those people to like you, Melvos? How are you going to get anywhere in life if people don't like you?"

He has grown up to be an over-grown Boy Scout, helping anyone, even if they have proven to take advantage of him in the past.
He will constantly see the good in a person if they but even give lip service to being his friend.
His low Wisdom (especially for a Paladin) is my best guess to emulate this pathological condition of having to be liked by everyone he meets.
He constantly agonizes over his decisions, and whether he is doing enough for the people in his life.
He guzzles the medeival equivalent of Maalox like it's water.
In his relationships with women (he's quite popular with the ladies due to his inability to say no to them and his good looks and charm), they walk all over him and he tends to attract those that would take advantage of his excessive compassion.
Yes, you could say Melvos is pu$$y-whipped.

He naturally knows how to cook, since that fits right in line with how he can be better liked by people, and making things more comfortable for them.

He will fight to defend others, and protect innocent people against evil.
Not because evil is bad, necessarily, but because evil people tend to be inconsiderate and rude, and make life uncomfortable for good people.
If an evil person truly expresses a desire to change, he will ALWAYS be a sucker for it.
Along those lines, he weilds Shields in battle, not quite as deadly or offensive-natured as a sword. With a shield attack, he can batter opponents around with his special shield bash ability, hopefully knocking sense into his opponents (while simultaneously knocking them into his friends, hopefully gaining AoO's in the process).
He is a holy terror in combat, though, and if forced will kill if the opponent truly is beyond recovery.

*based off of Melvin in The Big Hit (played by Mark Wahlberg)...

If anyone can think of an applicable Faerunian God for Melvos, please suggest it.
A god of Considerateness?

paladin_tn.jpg
melvos1.jpg
melvos2.jpg
melvos3.jpg

site1014.jpg

The last is an idea for how he might look as a full-fledged Singh Rager. (pic by Jeremy's wife)
 
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Ok, looks like a have some questions to answer. :)

Leadership: I allow leadership with the cohort being treated as a secondary PC for the player whose PC takes leadership. So if you want a cohort, just create another PC at 8th level and he gets 2/3 starting gold of whatever an 8th level PC gets. "Unique" cohorts have to be OK'ed. (Nobody is getting a gold wyrmling cohort :D )

Point Buy System: It isn't really fair I guess. I just took the system used by DM_Matt's game because it is simpler than standard point buy. I guess a quick fix would be to make a character using the same system with 82 points and you get your 4th and 8th level attribute bonuses. Anyone that is making a charcter can use either system, it should really only be a 1 attribute point difference.

Combat:I'll get back to you on this one. I need some time to figure out exactly what I'll do. I figure I look at how the other PBPs handle it and use whichever style I like best. I'll post a combat example before the game begins for all to see.
 

The reason for that system is not to punish players for putting points into their abilities with their level increases. The original system was 80+ your two level increases, but this would result in every character using those level increases to avoid a tax. So it was changed to 84 including level increases. The one thing that I don't think was considered was that making a Human Wizard with 20 Int costs less under the 84 system than in the 80 + levels system. If I could revise it, I might make it the 84 point system as before, but probably tax the 19 ability score. This ability score system has some flaws, actually. A 20 and a 12 costs the same as a pair of 16s, but the former is probably more useful than the latter. It makes it very hard to run a character with 3 key attributes, so Monks are probably out of luck (unless they make Int/Cha dump stats). Races with a bonus to a stat become more valuable, as long as you don't intend to be good at the that the race has a penalty at. Thus, it probably reinforces racial stats determining character types.

Hmm… I wonder if I can play my ½ Orc Ranger-Monk-Barbarian-Tribal Protector-Bear Warrior-Singh Rager character. His name is Ubear :)

This game looks really cool, but I don’t think I can deal with two games at once right now. Best of luck!
 

Are there any groups of Paladins in the realms you are using? I haven't played extensively in FR and have never played a holy type in the realms. I am looking mostly for backstory reasons.

Also, is playing Aasamir okay? It seems to fit with my concept.

GE
 

Golden Eagle:Well, here's a quick rundown of some Paladin friendly gods. Just quick notes, if you want to know more about a god I'll post it.

Helm- LN - Portfolios: Guardians, Protectors, Protection - Definately follows Lawful to a fault.

Ilmater - LG-Portfolio: Endurance, suffering, martyrdoom, perseverance - A very self-sacrifice oriented god

Kelemvor - LN -Portfolios: Death, the dead - A god of Death who has a soldier's viewpoint

Lathander - NG -Portfolios: Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth - The "so good it hurts" god and very anti undead

Sune - CG -Portfolios: Beauty, love, passion - A defender of beauty

Torm - LG -Portfolios: Duty, loyalty, obedience, paladins - He is a paladin turned god

Tyr - LG -Portfolios: Justice - Justice for all

Nobanion -LG -Portfolios: Royalty, lions and feline beats, good beasts - The winged Lion King dedicated to the forces of good

Red Knight-LN - Portfolios: Strategy, planneing, tactics - The ulimate tactian

Siamorphe -LN- Portfolios: Nobles, rightful rule of nobility, human royalty - The goddess of nobility

Those are a good cross section of gods. They are all one step away from Lawful Good so they can be the patron of Paladins. Sune is written as an exception to that rule and can still be a patron for Lawful Good Paladins. I can tell you more about a specific good.

Aasimar is fine as a PC. I think they are ECL +1.
 

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