Red Hand of Doom - OOC

Even so it won't save him...but at least the river will wash away the paste... :)

Better than Zazz taking another hit. Now I just need to decide if Zazz should come down to help, or start firing arrows from the tower. They each have their advantages.
 

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Zazz needs to do his soaring raptor strike on the dragon. Nothing like jumping off a 40' tower and then possibly plunging another 150' to the rocky depths.
 

Zazz needs to do his soaring raptor strike on the dragon. Nothing like jumping off a 40' tower and then possibly plunging another 150' to the rocky depths.


I seriously considered it, actually. But I didn't want Zazz to die...and what are the chances of him plunging his sword into the dragon and then holding on?
 

After tallying up the damage Conrad has taken and his whole style of diving into frontline damage zones as a masochistic champion . . . of the martyr . . . I was thinking its too bad there are not many options for powers like the 4e monster bloodied ones (powers activated when down to 1/2 hp).

I know Mongoose's Quintessential psion and psychic warrior have psionic stuff for self damaging/mutilation, but that's not the style I'm interested in. Things like the UA barbarian alt rage mechanic that kicks in unlimited times when knocked down to 1/2 hp is more the style I'm hankering for for Conrad.
 

Yeah if Sir Conrad was a Dragonborn he wouldn't miind being so hurt. I have noticed that so far I much prefer to DM 4e vs 3.5e, although my only experience there has been at levels 1-3 so it gets more difficult as it goes up I'm sure. No worries about this game though I really enjoy this group although I hate Sascha's tactics (they're almost unstoppable so far, they just take a couple rounds to set up thankfully) also I'm running my Pathfinder one as well and it's about the same level of work as here.
 

3E definitely takes some work to DM, especially in larger groups. It seems in small parties things go much, much faster. Sticking to the core rules seems to help too, but that is why I try to post all the details for anything outside of core...it makes the DM's job much easier.
 

That is one of my favorite things about 4E. I can't summon 1d4+1 low level nature's allies. That's a headache for both of us. Unfortunately that one of the druid's better tactics in 3E. CoDzilla!
 

although I hate Sascha's tactics (they're almost unstoppable so far, they just take a couple rounds to set up thankfully) also

I just wanted to clarify this statement. Not that i hate them in that I dislike them, more that you are very effective and my evil DM-ness doesn't like it. (although I've only ever killed 1 PC and 1 henchman in my 4 years of DMing, they were in Maure Castle and ran into the golem that causes petrification with his 15' reach and followed up by smashing their form, they were pretty upset :devil:)
 

I just wanted to clarify this statement. Not that i hate them in that I dislike them, more that you are very effective and my evil DM-ness doesn't like it.
There is a reason illusions were changed in 4E. ;)

Beguilers can do crazy stuff, but yes, as you noted, its not every round (or at least, not as effectively). They're the lurkers of 3.5E. Beguilers have very few direct damage spells (most of those being non-lethal) and get a mindless creature, a high Will, or one w/ mind blank an they're SoL.

Sascha is very crafty, he is.
 
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