BudroThePious
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Joseph will move from one stable area to the next then get the gear before moving again, possibly by a rope tied to it or with help from the other characters. He will also attempt to use the rope to help with the descent and to help the other characters.[sblock=Current Status]Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18 Dex 13 Con 13 Int 12 Wis 12 Cha 10
Key Skills Acrobatics +1, Bluff +0, Climb +8, Diplomacy +0, Escape Artist +1, Handle Animal +4, Heal +1, Intimidate +0, Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth +1, Survival +5, Swim +8
Init +1 Spd 30 ft. Senses Normal vision (normal light); Perception +1
AC 11, touch 11, FF 10 HP 11/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16
Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]
Currently Wielding Nothing (hands free)
Current Armor (None), Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Nothing
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Nothing
Stored (Footlockers, etc.) Scale Mail, Greatsword, Morningstar, Dagger, Dagger, Sap, Shortbow, 20 arrows, Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [87 g]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Backpack, Backpack, Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
Current Encumbrance 8 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs
Active Abilities
Combat Options: Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip
Current Effects and Conditions: Flat-Footed[/sblock]
LN medium humanoid (human)
Str 18 Dex 13 Con 13 Int 12 Wis 12 Cha 10
Key Skills Acrobatics +1, Bluff +0, Climb +8, Diplomacy +0, Escape Artist +1, Handle Animal +4, Heal +1, Intimidate +0, Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth +1, Survival +5, Swim +8
Init +1 Spd 30 ft. Senses Normal vision (normal light); Perception +1
AC 11, touch 11, FF 10 HP 11/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16
Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]
Currently Wielding Nothing (hands free)
Current Armor (None), Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Nothing
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Nothing
Stored (Footlockers, etc.) Scale Mail, Greatsword, Morningstar, Dagger, Dagger, Sap, Shortbow, 20 arrows, Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [87 g]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Backpack, Backpack, Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
Current Encumbrance 8 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs
Active Abilities
Combat Options: Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip
Current Effects and Conditions: Flat-Footed[/sblock]
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