Courage
First Post
Gamble will strap on his buckler (you never know). Since we can't all walk four abreast, the gnome prefers to walk in the back where he can best make use of his ranged attacks and spellcasting. I won't regale the party with my harmonica skills just yet, so it stays stowed, along with my weapons.
[sblock=Actions]Move Action: Retrieve buckler.
Move Action: Ready buckler.[/sblock][sblock=Current Status] Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8 Dex 14 Con 10 Int 14 Wis 12 Cha 18
Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3
Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 8/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
-Crossbow bolts: 10/10 (crossbow unloaded)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids
Currently Wielding Nothing (hands free)
Current Armor Studded Leather Armor, Buckler
Stowed on Person (Sheaths, straps, pockets, etc.) Light crossbow, 10 Crossbow Bolts, Dagger, Spell Component Pouch, Flint and Steel, Harmonica, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs
Active Abilities
1st-Level Spells: 2/2 (Cure Light Wounds, Grease)
Cantrips: ~/~ (Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (Dancing Lights), 1/1 (Ghost Sound), 0/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 14/14 (Countersong, Distraction, Fascinate, Inspire Courage)
Current Effects and Conditions: Flat-footed[/sblock]
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[sblock=Actions]Move Action: Retrieve buckler.
Move Action: Ready buckler.[/sblock][sblock=Current Status] Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8 Dex 14 Con 10 Int 14 Wis 12 Cha 18
Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3
Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 8/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
-Crossbow bolts: 10/10 (crossbow unloaded)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids
Currently Wielding Nothing (hands free)
Current Armor Studded Leather Armor, Buckler
Stowed on Person (Sheaths, straps, pockets, etc.) Light crossbow, 10 Crossbow Bolts, Dagger, Spell Component Pouch, Flint and Steel, Harmonica, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs
Active Abilities
1st-Level Spells: 2/2 (Cure Light Wounds, Grease)
Cantrips: ~/~ (Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (Dancing Lights), 1/1 (Ghost Sound), 0/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 14/14 (Countersong, Distraction, Fascinate, Inspire Courage)
Current Effects and Conditions: Flat-footed[/sblock]
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