Joseph moves to help Lissa as well.
"We might as well stand watch in the same shifts as last night."
OOC:
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It's probably the wrong size.
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[sblock=Current Status]
Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18 Dex 13 Con 13 Int 12 Wis 12 Cha 10
Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0, Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4
Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
AC 16,
touch 11,
FF 15
HP 11/11
Temp HP 0
Fort +3
Ref +1
Will +1
CMB +5
CMD 16
Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]
Melee Attack Morningstar +5 (1d8 + 6)
Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Melee Attack Sap +5 (1d6 + 4) [non-lethal]
Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
-Arrows: 20/20
Currently Wielding Nothing (Hands Free)
Current Armor Scale Mail, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Greatsword, Morningstar, Dagger, Dagger, Sap, Shortbow, 20 arrows, Belt Pouch A, Belt Pouch B, Backpack
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [87 g]), Belt Pouch B (
[11 gp, 3 sp, 2 cp],
Potion of Cure Light Wounds), Backpack (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Backpack, Backpack, Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
Current Encumbrance 144 lbs (medium load)
Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs
Active Abilities
Combat Options: Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip
Current Effects and Conditions: Flat-footed, Medium Encumbrance[/sblock]