Redbadge's Crypt of the Everflame (IC)

Lissa steps back from the body and looks out at the mist obscured lake. "Whatever else you want to do with him, I suggest removing him from the waters edge," she states as she starts to turn away. "I'll see if I can't find a decent camp site to set up at," she offers then, hesitantly, she stops in mid turn, "unless there is something else you would like me to do here."
 

log in or register to remove this ad

Much of the clothing and gear has rotted to worthlessness, but you think his boots at one point were of a very fine make. In addition, his long black cloak has a deep hood, and he has a black bandanna tied around his neck, though it is now pulled down and most of it tucked beneath his cloak and shirt. His now worthless armor was once studded leather, and the sheath on his hip where a sword would go is empty.

Rolling him over, you find that he clutches an exceptional short sword that is in surprisingly good shape. By searching his pockets, you find a still mostly intact coin purse. Removing some of the coins, you find that they look fairly newly minted from the capital city of Tamran; each bears the likeness of Forest Marshal Gavrik, nominal leader of Nirmathas. Such coins were only put into circulation a little over three months ago; they haven't even made their way to Kassen yet, and this is the first time any of you have laid eyes on any. The only reason you know of them are the declarations posted in each town.
 

"It looks like our departed friend here might have been a highwayman or sellsword of some type. Either way, I think he's far from home," Joseph says while moving the body farther from the lake's edge. He takes the coin purse and the sword away from the body.
OOC: Is the sheath still functional?
 
Last edited:

Joseph said:
Is the sheath still functional?

Not as such. It would probably fall into pieces the first time you tried to use it.

[sblock=Rewards]Masterwork Short Sword
87 gp[/sblock]
GM: Any thoughts of which reward ledgers I should add these items to?
 


Lissa heads off in search of a camp with Nyra guarding her back taking care to stay within sight of Gamble's light.

OOC: How about putting them on the person that has the strength to carry them. Isn't Gamble at the tipping point of his carry capacity?
 

Snaggle wanders over to aid Lissa.

OOC: Lissa and Snaggle can't even use the short sword. I'm not sure if it's any good for Gamble.
 

Joseph moves to help Lissa as well. "We might as well stand watch in the same shifts as last night."
OOC: It's probably the wrong size.
[sblock=Current Status]Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18
Dex 13 Con 13 Int 12 Wis 12 Cha 10

Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
AC 16, touch 11, FF 15 HP 11/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16

Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]
Melee Attack Morningstar +5 (1d8 + 6)
Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Melee Attack Sap +5 (1d6 + 4) [non-lethal]
Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
-Arrows: 20/20

Currently Wielding Nothing (Hands Free)
Current Armor Scale Mail, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Greatsword, Morningstar, Dagger, Dagger, Sap, Shortbow, 20 arrows, Belt Pouch A, Belt Pouch B, Backpack
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [87 g]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Backpack, Backpack, Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
Current Encumbrance 144 lbs (medium load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

Active Abilities
Combat Options:
Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

Current Effects and Conditions: Flat-footed, Medium Encumbrance[/sblock]
 
Last edited:

"That sword is too large for me to wield it properly." states Gamble, while preparing himself much like he did the night before. He keeps his spell component pouch and loaded light crossbow at hand. "So the watch is the same, and the campsite is starting to look good, but how are we handling food. Just splitting another day's rations and sharing the remainder of the seared meat amongst ourselves and Nyra? Also if we want, we can refill our waterskins at the lake..." he eyes the corpse wearily, "But that obviously didn't work out for that guy."

[sblock=Current Status, Gamble]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 8/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
-Crossbow bolts: 10/10 (crossbow loaded)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Light crossbow (loaded)
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 9 Crossbow Bolts, Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
2/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 14/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
Flat-footed, Light (--/--)[/sblock]
 
Last edited:


Remove ads

Top