Redbadge's Crypt of the Everflame (IC)


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"I think tomorrow we should leave our camping gear out here when we go into the crypt. We could leave the blankets and tents and whatnot out here, maybe put up in a tree or something to keep them out of harms way. Something is obviously wrong here, I mean horses don't usually slaughter themselves. I think it would be a good idea to not be weighed down going into the crypt."
 

"We can leave the gear just inside the crypt. The door can be closed to keep out animals, and it will protect the gear from weather."
 

Gamble acknowledges Joseph's concern with a grin, "True. Horses slaughtering themselves is a very rare occurrence." He plops down on the ground next to the fire. "So... is there anything you all would like to do for the next several hours. Unfortunately, I didn't bring my dice or cards. However, I am pretty good at stories."

Looking around, the bard adds, "And the current environment makes for the perfect atmosphere for some of my famous horror stories."
 

"I'll see if I can put together a more permanent camp here," Lissa says as she glances towards the hill she had tumbled down earlier. "Leaving in a hurry doesn't seem to be an option in this valley. Storing our gear up a tree leaves it open to weather. On the other hand storing it inside the crypt leaves it open to two legged thieves. I wouldn't trust that pompous windbag of a mayor to leave things be either way."

After reading the lay of the land she starts to dig trenches to ensure further rain flows around and away from the camp. Once that is finished she gathers stones to lay out a place for the fire slightly elevated above the damp earth. Then she gathers branches and saplings that she weaves into a primitive wind breaker to protect the fire from the elements.

OOC: Just want to make sure we have something in place when we leave the crypt. You know in case we're not running for our lives and can afford to sleep.
 

6 Neth 4709 (19:01:10)
Valley of the Crypt, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

You set up an admirable camp, at one of the wider and more comfortable spots of this small valley. Your campfire helps fight off the encroaching cold, but it throws long, twisting, and ominous shadows across the slopes of the ravine. The mood is perfect for Gamble's ghost stories... a little too perfect. An unshakeable feeling of dread hangs in the air. It's almost like a supernatural cloud of fear, which sends chills up your spine and increases your levels of anxiety and paranoia. After the telling of just one story, the gnome quiets, as no one is in the mood to hear another.

You lay down to sleep, having consumed your meals for the night. It is about an hour after sunset when Snaggle and Nyra move to take watch in the center of this ominous gorge. There is no wind nor noise, and tonight even your companions' breathing seems quieter.

GM: Roll perception checks.
 

Joseph makes the same preparations that he has for the previous two nights. He also uses one of the giant pillows that he found with the dead horses. Before going to bed for the night Joseph looks to the others of the group, "I just now remembered, but one of those dead horses was lying on some bones that didn't seem to belong. We might want to check it out."
 
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"Sounds like a job for the morning."

After finishing his horror story, Gamble retires for the night, making his habitual preparations.
 



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