WARM UP
Among all kalashtar, few try to do battle with the physical manifestations of evil on Eberron. Still fewer embrace warfare with open arms, undoubtedly because alerting the dreaming dark would bring hostile intentions. Some would even consider such an act a violation certain unwritten rules, that the war between the inspired and the kalashtar is a war between a people, and should not involve the fates of outsiders.
Those that fight in the shadows of Eberron are known as the shadow watchers. They practice the sheshan talarash dasyannah.
Those that fight an active war against the dreaming darkness become atavists the followers of the teachings of Soserath.
And then there's the one idiot trying to make his personal war everyone's business, albeit in the most backwards, underhanded, and enigmatic way. That's Drekhad Drevin.
INTRODUCTION
Drekhad Drevin, or just Drevin to most, took up arms during the last war. He fought on the side of one Prometheus Drevin, some poor bastard who had far too much patriotism for his own good. Prometheus and Drekhad were nothing alike, at first, but the two somehow ended up transforming each other one way or another. Prometheus started to take up meditation, if only to take his mind off the fighting. Drekhad took Prometheus patriotism and made it his own. Something like, "Pride of the Kalashtar, Pride of the Shadow Watcher, Pride of the Atavist, Pride."
Then, before you know it, the war suddenly stops. Prometheus either died or ended up recruited into one of the Brellish secret services, all accounts of this going off the record. More than likely he's either a corpse somewhere out in the Mourneland, or he's working for the Dark Lanterns. Let's hope it's the latter, given the choice of two evils.
Drekhad broke nine-hundred and one Kalashtar oaths and unwritten rules, by best account. He put on some baggy clothes, a big hooded cloak, and went around Sharn gathering vagrants and hoodlums talking about how he was going to make their lives better by taking them out of the slums and going off to save the world. He mentioned the dreaming dark in public, talked about the secret war being fought in the shadows, and openly professed many of his people's secrets. Everyone just assumed he was crazy.
He had a charter drafted by the greediest dwarf he could find. The charter was for his new guild, "Drak'rothog Gorrum." Which is, oddly enough, goblin for "my father is drinking your grog", but that's beside the point. Apparently the dwarf pulled one over on Drekhad in the naming place, and at the end of the day it didn't seem to bug the crazy one.
THE GUILD
So Drekhad tried, desperately, to get every person that didn't have a broken arm or gimp leg to join his guild. No dues, yet. No fees, yet. Pretty much nothing at all, yet. Some signed up and then forgot about it. Others joined and kept it to themselves for the time being. He walked around Sharn, every tower of every district, crying at the top of his lungs to all that could hear, "Would you like to join my guild?" He always promised that somewhere down the line he was going to fight against some great darkness, or inky blob, or something.
Four years later, he rounded off his recruitment with a few people that actually hung around. Some of them seemed convinced that since every person in town seemed to be a part of this "guild" they better join. Others seemed to just assume that somehow hanging around this crazy guy was going to get them work of some kind. Unlucky for them, they were right.
Drekhad's gang was sent to clean out rats nests under Sharn bakeries, kill bug swarms living in the refuse pits, and track down missing pet stirges. This was only a start, though. Before they knew it, they were being hired to run errands across Brelend, then across Khorvaire. At times it seemed like every person they met wanted to make them run laps through some forsaken dungeon out in the middle of nowhere. Eventually they landed in Q'barra working for some "silver-ringed" dwarf who was Stone of the "Higgins and Stone trading company." After a few rounds of Stone's ‘special’ missions (killing entire clans of lizardfolk who were guarding deposits of dragonshards that Higgins and Stone wanted to take to market -tax free), they earned some notoriety reaching as far back as the towers in Sharn.
Nowadays it's become fashionable for the old "guild members" that were recruited years ago to talk about membership. Apparently having signed a piece of paper being flashed around by some crazy freak in dark robes is starting to mean something to the locals. Some of the goblin traders have even overlooked the name.
THE MAN
However, his team has made the guild into their adventuring group. They consider the ranting and raving of their "leader" who is obsessed with "attacking the darkness" to be a bit out of touch. While they thumb through gold and magic treasure looking for the next big score, he keeps going on and on about how every quest is another "blow against the great evil!" Sometimes they have to keep him away from things when business is being discussed. It's not for children's ears after all.
Drekhad might be a little strange by even his own people's standards (hell, ESPECIALLY by their standards), but at the end of the day he seems to know what he's doing on the field... a bit too well. He has some respectable knowledge of tactics, and he's cleverer than one would assume. Perhaps he only seems clever because people presume? Who knows? Either way... slowly more and more figures seem to be taking interest in the group for one reason or another.
MECHANICS
Based on the classes on the list I'd have to go with Bard or Crusader. Probably not a total front-line grunt, I want to build someone around versatility. I'd have to ask the obvious question, "any psionics allowed?", but trust me when I say that I don't need it to build the character. The idea I'm running with here came before the class selection. Then there's the question of playing the warblade (though crusader seems more fun in PbP).