Redclaw's Eyes of the Lich Queen OOC

S@squ@tch, I've done a bit more research, and while I still think the rule reads as if you need nonspellcasting class levels to 'overcome' with the feat, WOTC seems to disagree. One of their fastplays for the Xen'Drik Expeditions campaign has two uses of the feat in an ultimate magus build. So, based on that, your planned progression and the impact seem to work.

The WOTC FAQ clearly says that the bonus from Practiced Spellcaster is applied as best benefits the player, so yes, you would apply the feat first, and then the bonus from Arcane Power, giving him a CL 7 for sorcerer spells. Yikes.
 

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Well, effective CL7 for two first level spells..... :\ But it does make his magic missiles pack a punch instead of just being an irritation. I envision him using his sorcerer side for blasting and the wizard side for utilitarian spells.

I've seen practised spellcaster used in a lot of mystic theurge builds as well, to accomplish the same goal.
 



Is there anything else before we move on to the next assault on the temple?

While we wait do we want to try planning our assault OOC here? Do we try the dancing lights trick again? Or use ghost sounds to lure at least one of them away? I am also dying to use those special arrows of mine that create a burst of acid damage for 3 rounds. I am thinking they would be best used in the entrance of the temple to keep any creatures from so rapidly joining the battle on the temple foyer. If we like that idea, I can give one to Bregan to use while the rest of us get close.
 

Are we actually planning on making the assault now, or waiting until the next morning (after a night's rest)? If it is now, Chevri has only a few tricks left available- but she will go along anyways.

If tomorrow, she can use Flaming sphere or some summoned critters to tie up the entryway of the temple, once we've drawn a few enemies out to us- or if we can pull them away from the entrance, she can throw an Entangle and we can pick some off with ranged attacks.
 

Hedowin can also roll a Flaming Sphere around, and/or use Grease to keep reinforcements off their feet.

He can also use Enlarge Person on the party tank and possibly use Reduce Person on a Blackscale (they would qualify as reptilian humanoids, right?)

Other than that, he he can sling some magic missiles and orbs of fire... But no AOE spells.
 


I assumed we were waiting for spells to be recovered and such. Enlarge person might not be the best idea vs. blackscales. Giving us reach would be nice, but it would drop the enlarged one's AC by two...not good for those hard hitting blackscales. I am in favor of luring them away into the jungle, either with summoned creatures(though I am hesitant because they probably will be killed in one hit from a blackscale club) or my dancing lights into the range of an entangle spell. We have enough ranged offense to soften them up I think. Grease with or without my arrows would be a good deterrant to reinforcements. It is time to crank up the tactics, we've gotten up butts handed to us to what seems to be some relatively smalls battles. Don't forget Drekhad has the fireball necklace if that could come in handy.
 

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