Redclaw's Eyes of the Lich Queen

Alexa again steels herself for battle, kukri clenched tight in her grip.
[sblock=OOC]She'll be down the path from Drekhad and crouched down among the underbrush. Near enough to the trail to run along it to support him if needed.[/sblock]
 

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[sblock=OOC]
Hedowin will hang back behind Alexa, for he is has no inclination for melee. At the signal, he will use a one of his charges on the eternal wand of shield on himself.

Duration (Shield) = 10 rounds
Duration (Extended Mage Armor) = 8 hrs

AC: 19/11/18 with Shield/Mage Armor
[/sblock]
 

EvolutionKB said:
He picks up the vest and walks to Bregan. "Take this my friend, it will help protect you in the battles to come." The duskblade also gives the shifter a quiver of silver tipped arrows. "You are more likely to use these than anybody else, may your shots fly true."



"Thank you brother." Bregan dons the rather....... ill gotten equipment and dons it with pride. "Let us go." Bregan begins to lead the group to the other huts.
 



Drekhad walks up to the clearing and addresses the hidden lizardfolk. He gets no verbal response, but sees at least one arrow being aimed his way from within the entrance to one of the huts.

Combat begins. Initiative and first round actions, please.

[sblock=Drekhad] You see movement and drawn bows in squares K3 and K6 [/sblock]
[sblock=Bregan and Talas] You each see movement and a drawn bow in square K3. [/sblock]
 

Attachments


Initiative;Intimidate Check; (1d20=8, 1d20+13=33)
Cards. (1d5=1, 1d4=1)

Intimidate check is for duel of wills if applicable to one of the targets.

If Drekhad hasn't taken any damage at all by his action, he'll throw the fire doodad of exploding funtime. Otherwise he will attempt to make a charge attack against K3 or K6 using Battle Leader's Charge. Charge Attack with Battle Leader's Charge. (1d20+9=29, 1d8+17=24) (crit threat doesn't confirm probably Crit threat roll... (1d20+9=14, 2d8+34=45). Would have been 69 damage, is that right? Crazy.)

Card (1d3=2)

[sblock=OOC]DREKHAD DREVIN
Kalashtar Crusader
AC 23, TC 11, FF 23
HP 46/48 - DD 0/10
AP 5/7 - PP 5/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Psionic Focus: Yes
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Current Stance: Leading the Charge

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Battle Leader's Charge, Crusader Strike (Stone Bones next round)
Expended: None[/sblock]
 
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Hedowin grabs a short, stubby stick in his belt pouch. He draws it up into the air, intones the word "Scutum", the gem embedded in the hilt of the wand glows a pale yellow, then a large shield of force springs into being before Hedowin.

[sblock=OOC]

Use Eternal Wand of Shield on self, duration 10 rounds.

Initiative:
1d20+1=20

[/sblock]
 

Alexa waits patiently for combat to begin. As soon as hostilities commence, she springs from her hiding place, moving as swiftly and gracefully as ever. Her kukri weaves in the air around her, the sun glinting from the edge of the blade, forming a cascade of silvery light around her.
[sblock=OOC]Initiative, Maneuvers (1d20 2=6, 1d5=5, 1d4=2); Init = 6, starting maneuvers = Douse the Flames, Vanguard Strike.

Assuming Drekhad's fireball doesn't outright kill the majority of the enemies, Alexa will move up the clear trail/path as far as she can with a standard move action, start Inspiring Courage with her standard action, and boost the inspiration to +2 with her Badge of Valor (immediate/swift action).

If the fireball does seem to mostly remove the threat, she'll just double move forward and save the bardic music use.

End-of-round Maneuver (1d3=2) = Leading the Attack.[/sblock][sblock=Alexa's mini-stats]ALEXA SHALESS
Human Crusader/Bard
AC 17, Touch 12, Flatfooted 15, +1 vs L3
HP 30/31 - Delayed 0/5
AP 5/7
Fort +4 Ref +6 Will +6; +2 Will vs fear


STATUS
Inspire Courage: ACTIVE; +2 bonus
Bardic Music: 1/4
Sandals of Sprinting: 1/3
Devastation Gauntlets: 3/3
Badge of Valor: 1/3
Stance: Bolstering Voice
Active Spells: none


MANEUVERS
Readied: (1) Crusader's Strike, (2) Vanguard Strike, (3) Leading the Attack, (4) Stone Bones, (5) Douse the Flames

Granted: Douse the Flames, Vanguard Strike, Leading the Attack
Expended: None

SPELLS
0th level: 3/3
1st level: 0/3
2nd level: 0/1
[/sblock]
 

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