Redclaw's Eyes of the Lich Queen

Talas 24/42 AC: 20 4 Str Damage

fort save: 21

Talas grunts as another arrow strikes him, then mutters some syllables in the arcane tongue, seemingly without any effort and disappears from view, only to reappear right inside the hut, next the the poisondusk. "Try and use that bow now," he says grimly as electricity flashes inside the hut. After striking at the lizardfolk, Talas pulls a potion from his belt with his shield hand.

[sblock=ooc]5' step to G3. Use quickcast to cast Dimension hop as a swift action to E3, then channel a shocking grasp into an attack. Attack: 18 5(BAB)+1(str) +1(+1 flail) +2 (music)=+9 Using an AP: 1, total 19 on the attack roll 23 damage if that hits. After the attack I will pull out a potion of CLW (holding in my shield hand).

Spells remaining: 6/2/2[/sblock]
 
Last edited:

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All fort saves were successful.

25—Bregan
21—Talas
20—Hedowin
14—Poison Dusks
8—Drekhad <--starting here
6—Alexa <--ending here

Spurred on by Alexa’s song, Drekhad moves his way into the southeast hut, crouching down and putting himself a bit off-balance to do so. Despite the disadvantage, he connects with a well-placed strike, dropping the lizardfolk and drawing strength from his accomplishment.

Alexa follows her fellow crusader’s lead and enters the southwest hut and lashes out at the lizardfolk with her dagger, drawing blood and anger from the small beast.
 

Attachments


[sblock=OOC]Maneuver (1d2=2), Stone Bones.[/sblock][sblock=Alexa's mini-stats]ALEXA SHALESS
Human Crusader/Bard
AC 13, Touch 8, Flatfooted 11, +1 vs PD4
HP 27/31 - Delayed 0/5
AP 5/7
Fort +4 Ref +6 Will +6; +2 Will vs fear


STATUS
Inspire Courage: ACTIVE; +2 bonus
Bardic Music: 1/4
Sandals of Sprinting: 1/3
Devastation Gauntlets: 3/3
Badge of Valor: 1/3
Stance: Bolstering Voice
Active Spells: none


MANEUVERS
Readied: (1) Crusader's Strike, (2) Vanguard Strike, (3) Leading the Attack, (4) Stone Bones, (5) Douse the Flames

Granted: Douse the Flames, Vanguard Strike, Leading the Attack, Stone Bones
Expended: None

SPELLS
0th level: 3/3
1st level: 0/3
2nd level: 0/1
[/sblock]
 


[sblock=bregan] yes, the entrances face the clearing, so F3 and F6. However, from I6 you will be firing past Talas, so you'll have a -4 penalty on your attack roll due to cover. Actually, as I look at the map, I don't think there's any way around that. [/sblock]
 

25—Bregan starting here
21—Talas
14—Poison Dusks ending here
—Hedowin
8—Drekhad
6—Alexa

Bregan moves into the clearing and fires an arrow past Talas, hitting the lizardfolk as he hides in the shelter of the northwest hut.

Talas mutters some syllables in the arcane tongue, seemingly without any effort and disappears from view, only to reappear right inside the hut, next the the poisondusk. "Try and use that bow now," he says grimly as electricity flashes inside the hut. Unfortunately the cramped quarters of the hut throw off the balance of his attack and his flair fails to hit its target. After striking at the lizardfolk, Talas pulls a potion from his belt with his shield hand.

Hedowin, still suffering from the effects of his ordeal, hesitates for a moment.

The two remaining lizardfolk drop their bows and attack with tooth and claw. Alexa is hit with a claw for 4 points of damage, and then feels the beasts teeth sink into her arm all the way to the bone, dealing another 8 points (critical hit on the bite.) Talas’ armor turns both claws, but the creature’s bite tears into his flesh for 5 points of damage.
 

Attachments


Delay till after Alexa (or if she fells her foe Talas) acts, then double move closer and use White Raven Tactics to give an extra action. "Break his jaw!"

Drawing Mountain Hammer at end of action.
 

Unable to see any more targets, Hedowin advances into the center of the camp, keeping a lookout for any signs hostile movement.

OOC: Move to G5, looking to see who needs help.
 

Talas 19/42 AC: 25 4 Str Damage

Talas begins to whirl his flail around him in the confined area of the hut, hoping to keep the poisondusk's claws and teeth from drawing blood. When an opening presents itself, he swings again, towards the creatures shoulder.


[sblock=ooc]full combat expertise, AC 25. Attack him again. Attack roll: 21 Damage: 7

Edit: I am working a 16 tomorrow, so I probably won't post again until Wednesday night. Feel free to NPC me if needed.[/sblock]
 

Alexa's eyes flash in the darkness of the small hut as the cornered lizardman attacks her in a flurry of teeth and claws. She ignores the pain, drawing the creature into easy range of her blade, and plunges it home deep into its chest, baring her teeth in a feral grin as she does.
[sblock=OOC]Initiate Stone Bones on PD4. Attack roll (Stone Bones) (1d20 6=18) Damage roll (Stone Bones) (1d4 4=6)
DR 5/- until the start of her next turn if that hit.

Hopefully that won't kill it, it'll do 5 or less damage on all of its hits this round, and I'll kill it next round with a nice Crusader's Strike, which was automatically drawn at the end of this round as it's the last remaining maneuver.[/sblock][sblock=Alexa's mini-stats]ALEXA SHALESS
Human Crusader/Bard
AC 13, Touch 8, Flatfooted 11, +1 vs PD4
HP 15/31 - Delayed 0/5
AP 5/7
Fort +4 Ref +6 Will +6; +2 Will vs fear


STATUS
Inspire Courage: ACTIVE; +2 bonus
Bardic Music: 1/4
Sandals of Sprinting: 1/3
Devastation Gauntlets: 3/3
Badge of Valor: 1/3
Stance: Bolstering Voice
Active Spells: none


MANEUVERS
Readied: (1) Crusader's Strike, (2) Vanguard Strike, (3) Leading the Attack, (4) Stone Bones, (5) Douse the Flames

Granted: Douse the Flames, Vanguard Strike, Leading the Attack, Crusader's Strike
Expended: Stone Bones

SPELLS
0th level: 3/3
1st level: 0/3
2nd level: 0/1
[/sblock]
 

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