Redclaw's Eyes of the Lich Queen


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25—Bregan
21—Talas
14—Poison Dusks
—Hedowin <--starting here
6—Alexa
5—Drekhad <--ending here
4—Alexa

Unable to see any more targets, Hedowin advances into the center of the camp, keeping a lookout for any signs hostile movement.

Drekhad waits for an opening in the action to help turn the tide in one of the hut battles.

Alexa's eyes flash in the darkness of the small hut as the cornered lizardman attacks her in a flurry of teeth and claws. She ignores the pain, drawing the creature into easy range of her blade, and plunges it home deep into its chest, baring her teeth in a feral grin as she does. The lizardfolk clutches at the gaping wound, as if trying to hold its lifeforce inside, but it remains on its feet.

Drekhad seizes the moment to charge across the clearing and spur Alexa on to further action, shouting, "Break his jaw!"

I still need a second action for Alexa and an action for Bregan.

Evolution, don't forget to account for the -4 penalty on your attack rolls and AC.
 

Attachments


Bregan moves backward and fires another arrow into the hut.


[sblock=action and ooc]

I found a mistake on my character sheet. I have precise shot down as a feat, but do not have point blank shot, which is the prereq. Do you mind if I simply switch those out? Replace my mistake with point blank shot.

Bregan's attack on PD3 (1d20+8=25, 3d6=14)

To hit: 25-4 = 21
Dmg: 14

10ft step back (prefer to move him over 1 and down 1, but if you want him to actually move 10ft back and stay there that is fine) and fire at PD3. [/sblock]
 

Spurred on by Drekhad's words, Alexa again drives forward, eviscerating her opponent with a well-placed slice of her blade and neatly pirouetting away from the sudden splash of blood. She looks on for her next target, seemingly unfazed by her wounds.
[sblock=OOC]Sorry, I was out of the house most of the day yesterday.
Alexa initiates Crusader's Strike on PD4, (assuming that kills it) then moves to F4. PD3 has her dodge. If it didn't die, she'll stay put.

Attack roll (Crusader's Strike) (1d20 5=24) Critical hit confirmation (Crusader's Strike) (1d20 5=11) Damage and healing rolls (Crusader's Strike) (1d4 3=4, 1d6 3=7)
Didn't spend an action point to confirm because I don't think the extra damage was really all that necessary.

New Maneuvers (1d5=4, 1d4=4) = Stone Bones, Douse the Flames.[/sblock][sblock=Alexa's mini-stats]ALEXA SHALESS
Human Crusader/Bard
AC 17, Touch 12, Flatfooted 15, +1 vs PD3
HP 22/31 - Delayed 0/5
AP 5/7
Fort +4 Ref +6 Will +6; +2 Will vs fear


STATUS
Inspire Courage: ACTIVE; +2 bonus
Bardic Music: 1/4
Sandals of Sprinting: 1/3
Devastation Gauntlets: 3/3
Badge of Valor: 1/3
Stance: Bolstering Voice
Active Spells: none


MANEUVERS
Readied: (1) Crusader's Strike, (2) Vanguard Strike, (3) Leading the Attack, (4) Stone Bones, (5) Douse the Flames

Granted: Stone Bones, Douse the Flames
Expended: none

SPELLS
0th level: 3/3
1st level: 0/3
2nd level: 0/1
[/sblock]
 

25—Bregan
21—Talas
14—Poison Dusks <--ending here
—Hedowin
6—Alexa
5—Drekhad
4—Alexa <--starting here

Spurred on by Drekhad's words, Alexa again drives forward, eviscerating her opponent with a well-placed slice of her blade and neatly pirouetting away from the sudden splash of blood. She looks on for her next target, seemingly unfazed by her wounds. Alexa heals 7 points of damage.

Bregan moves around the campfire to get a different angle on the remaining lizardfolk, then fires an arrow into the creature’s chest. [sblock=Bregan] I prefer that you actually move so that you are 10’ away from the place you started as I read the skirmish ability as being a result of changing your angle, or building momentum. Taking the long way around or moving back to where you started doesn’t really work for either of those. So, please select a different square to have moved to (H4 would make sense).
As for the feat, you should definitely switch the two.[/sblock]

Talas begins to whirl his flail around him in the confined area of the hut, hoping to keep the poisondusk's claws and teeth from drawing blood. When an opening presents itself, he swings again, towards the creatures shoulder. His attack is once again disrupted by the confining nature of the hut.

The lizardfolk’s grin at Talas obvious discomfort is clearly weakened by the pain of the arrow in his chest. However he ignores the pain and once again attacks the duskblade, tearing through skin with both claws and dealing a total of 14 points of damage.

Actions?
 

Attachments



Hedowin finally sees the small lizardfolk hiding in the dark recesses of the tiny hut, that Talas had squeezed himself into.

The gem on the necklace around his neck briefly flashes as Hedowin spits out,"Telum", and points his hand towards the lizard, a single silver dart issues forth and strikes the creature in the chest.

[sblock=OOC]
Use charge from empowered spellshard on CL1 Magic Missile from Sorcerer side.
Magic Missile damage (1d4+1=3)

Damage = 3*1.5 = 4.5 = 4 damage.

Sorcerer Spells left:

5/2

[/sblock]
 

Bregan moves swiftly and launches a well aimed arrow. He smiled as soon as it left his bow, as he knew the shot rang true.

[sblock=action]Sure, put Bregan at H4. I can understand why you'd want it that way, the way I was trying to do it is kinda a "bend" to the rules. I'd like for him to retreat back though, and fire. It will have him end up at either J4 (from H4) or I4 (from current location)


Bregan's attack on PD3 (1d20+8=28, 3d6=8)

crit confirm (1d20+8=22)[/url

To Hit: 20+8 = 28 woot! Natty 20!
Confirm: 14+8=22 Woot!

Dmg: 8 x 3 = 24


I forgot to put the +1 for point blank shot...... so, if you wouldn't mind adding those. I didn't know if it would count on the crit or not. [/sblock]
 

Talas 5/42 hp 4 str damage

Talas, still barely standing watches his allies converge on their remaining foe. He knows his foe will foe, whether he lives through this or not. His confidence doesn't waver with the blood seeking claws and teeth that seem to find their way through his defenses. He keeps his defensive pattern thick around him as he strikes again.

[sblock=Redclaw]
Evolution, don't forget to account for the -4 penalty on your attack rolls and AC.
Oh, I thought those penalties were for only sqeezing through the entrance, not actually being inside. Oops. I probably wouldn't have been so quick to go inside there then. Oh well.[/sblock]

[sblock=ooc]Attack again, full combat exp. AC 21 with penalties, attack again. Attack roll:10 I don't hit, but hopefully with that crit, it will fall. Skirmish won't triple on the hit, it should be 3d6+3+2d6(including PBS)[/sblock]
 

25—Bregan <--ending here
21—Talas
14—Poison Dusks
—Hedowin <--starting here
5—Drekhad
4—Alexa

Hedowin finally sees the small lizardfolk hiding in the dark recesses of the tiny hut, that Talas had squeezed himself into. The gem on the necklace around his neck briefly flashes as Hedowin spits out,"Telum", and points his hand towards the lizard, a single silver dart issues forth and strikes the creature in the chest.

Drekhad moves into the doorway of the hut and stabs at the lizardfolk, but the awkwardness of the small enclosure throws his strike off just enough for his opponent to dodge it.

Bregan moves swiftly and launches a well aimed arrow. He smiled as soon as it left his bow, as he knew the shot rang true. Though it misses the creature’s eye by mere inches, it does enough to finish it off anyway.


As Drekhad and Talas' adrenaline winds down, they notice a huddled form on the other side of the hut. Their eyes adjust to the relative darkness and they make out the form of a shifter. Her eyes are open and moving, but the rest of her seems unable to do more than twitch. It doesn't take much thought for them to recognize the condition Bregan after the last encounter with Poison Dusks.

[sblock=pathfinder] That's your cue. Welcome aboard! [/sblock]
 

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