Redclaw's Eyes of the Lich Queen


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Chevri Brightleaf; shifter druid; HP 37/37; STR 8/10

Chevri moved up with the others, staying close to the back of the group- her keen senses made her a good choice to watch their backs, and she was no melee fighter anyway, especially still hampered by the effects of poison).

OOC: [sblock] Made some changes to memorized spell selection, moved Beast Spirit bonus back to DEX; items in hand are sling (loaded) and components/focus. +9 Spot (22); +7 Initiative (11). Roll http://invisiblecastle.com/roller/view/1525642/ I imagine it may have something to do with the fact that I'm using a Mac, and viewing the map through Word rather than Excel, which I don't have, but my map view shows just the clearing area, not the trail in, and no coordinates- so just put Chevri at the back of the party, just off the trail far enough to be out of sight; since undergrowth is no obstacle, she will err on the side of being farther back into the vegetation. [/sblock]
 

Drekhad will be front and center, battleaxe and shield, at H20. "In the name of all that which is righteous, let's destroy the foul lich that dwells here!" despite probably not having much of an idea what a lich is.
 


Spot;Init;Duel of Wills(NA);Manuevers (1d20-1=0, 1d20=10, 1d20+13=27, 1d5=5, 1d4=1)

[sblock=OOC]DREKHAD DREVIN
Kalashtar Crusader
AC 24, TC 11, FF 24
HP 48/48 - DD 0/10
AP 5/7 - PP 5/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Mindlink: Yes
Psionic Focus: Yes
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Current Stance: Leading the Charge

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Battle Leader's Charge, White Raven tactics.
Expended: None.[/sblock]
 


The party boldly approaches the temple with no subtlety, declaring their presence and walking into the open (Drekhad will do that for you, huh?) As you approach, you all see two hulking, black-scaled lizardfolk the size of ogres step out where they have been pacing behind the pillars. They raise their metal-banded clubs and look ready to charge. One of them meets Drekhad's gaze, sneering and trying to exaggerate its size. It is clearly overmatched by the zealous kalashtar, however, and there is no question which of them got into the others head (Drekhad is +1 to hit and damage L2, and L2 is -1 to hit and damage Drekhad).

[sblock=Bregan] At the top of the steps leading into the temple stands a creature with the upper torso of a powerfully built reptilian humanoid and the lower body of a four-legged, wingless dragon. Its clawed feet and spiked tail lash the stones as it hefts its longspear and issues a challenge, [/sblock]
From further within the shadows of the portico a voice speaks in a sibilant language,[sblock=draconic] Varmystix will destroy you, in the name of the children of the night. [/sblock]

Actions?
 

Attachments


Drekhad will act after Talas, so he'll then use White Raven Tactics on Talas if he's in range at some point during Drekhad's turn. If he's not, he'll pick someone else that's already acted (Alexa, probably).

If the circumstances allow it, Drekhad will charge with Battle Leader's Charge. Otherwise he will simply move forward and attack.

Normal attack and damage rolls. Does not include any combat modifiers that might come up (if it's a charge, +2 to hit and +15 to damage done). (1d20+7=11, 1d8+2=6)
 

Talas 42/42 AC 22

Talas quickly drinks down his potion and moves to cut off the blackscale that was already moving down the stairs.

[sblock=ooc]Drink potion of shield of faith, AC 22. Move to J21. If the blackscales go before him, Talas will drink his potion and close the distance with a blackscale that is nearest to Bregan, Chevri, or Hedowin. No Hedowin on the map by the way.[/sblock]
 

Hedowin

Hedowin studies the Blackscales closely, hatred welling up inside of him as he remembers the countless days he spent dying in their cage.

Once combat breaks out, Hedowin intones,"Infirmatas" and points his outstretched hand towards the closest Blackscale to a party member, sending a red, coruscating ray towards it to sap its combat prowess.



[sblock=OOC]
Before nearing the temple, Hedowin would have cast his Mage Armor upon himself -- non-extended, so only a 4 hr duration.

Listen/Spot (1d20=8, 1d20=4)


5 points of STR damage on Blackscale (10 round duration) - cast from Sorcerer side.
Ranged touch attack for Ray of Enfeeblement (1d20+3=17, 1d6=5)

[/sblock]
[sblock=Spells]
Wizard:
0 -(4)- Ray of Frost, Detect Magic, Read Magic, Daze
1st -(4)- Magic Missile, Lesser Orb of Fire, Magic Missile, Mage Armor
2nd -(3)- Glitterdust, Flaming Sphere, Invisibility

Sorcercer: 5/3
[/sblock]
 
Last edited:

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