Redclaw's Eyes of the Lich Queen

25—Bregan
24—Hedowin
20—Drekhad
19—Talas
16—Chevri
8—Wolverine
4—Blackscale Adepts


Bregan moves down the hall and fires an arrow at the blackscale, but his arrow misses, as he has to shoot over Talas’ head.

Hedowin similarly moves down the hallway, and attempts to cast a ray at the lizardfolk, also having to fire over an ally’s head. His spell connects, and the creature hisses in pain.

Drekhad steps forward, but his attack once again fails to strike true.

Talas stands beside the crusader, swinging his flail at the lizardfolk’s knee, but misses as his flail seems to be pushed aside by some unseen force at the last second.

Chevri moves around the corner [sblock=room description] Light streams in through the high windows of this vaulted chamber, illumination a circular well bordered by a low bloodstained wall. Rusy iron cages are set into the far wall, while the others bear bas-relief sculptures that illustrate the macabre rites that must have once taken place here. If the images on the walls are to be believed, creatures were held within these cages and dropped into the central well. Below, a great skeletal dragon would feast on them.[/sblock]just in time to see her summoned badger charge at a hulking, furred shape chained to the wall on the other side of the room. (Unable to get at the lizardfolk, it went after the other target.) The badger is unable to bite its new enemy.

[sblock=knowledge (nature) 16] This is a dire wolverine, and thus an animal with minimal intelligence, known for its tendency to become angered and focused on destruction, but is not inherently evil.[/sblock]

The wolverine growls and a bloody froth covers its jaws as it bites and claws at its attacker. Its jaws fail to get through the badger’s thick pelt, but both claws tear into the smaller creature, and blood sprays across the floor.
The lizardfolk again swings at Drekhad, driving its club into his side for 18 points of damage.

Actions? (Chevri still has a standard action left, as she only moved 30’).
 

Attachments


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Mountain Hammer. (1d20+4=16, 1d8+4=6, 2d6=10)

Delay slightly to go after Talas. Mountain Hammer, which will miss. Then use White Raven Tactics on Talas if the monster is still alive. If it drops before Drekhad's action, I might not be able to use stone power since I wouldn't realistically "attack" it once it's down, which would be 10 more damage.

1d2=1

[sblock=OOC]DREKHAD DREVIN
Kalashtar Crusader
AC 24, TC 11, FF 24
HP 33/48 - DD 0/10
AP 4/7 - PP 3/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Mindlink: Yes
Psionic Focus: Yes
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Current Stance: Iron Guard's Glare

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Battle Leader's Charge, Crusader's Strike, White Raven Tactics
Expended: Mountain Hammer[/sblock]
 

With no other targets besides the chained creature, Chevri had no desire to see unnecessary bloodshed. She gave a soft trilling whistle, and the badger vanished. Then Chevri turned her attention to the captive beast, trying to determine what such a non-reptilian animal might be doing here... She wondered if it was too blood-maddened to deal with.

OOC: Dispel summoned badger, examine critter; Knowledge (nature) +13= 22; roll http://invisiblecastle.com/roller/view/1566174/
 

Talas 37/42

Talas has had enough of the creature bashing his friend. He spins his flail in tight arc, grasping for the creature's club, and gives a mighty tug.

[sblock=ooc]Too bad I didn't attack...that should succeed...Disarm nat 20(35) [/sblock]

As the blackscale reacts to his attempt to pull it's club to the ground, Talas takes advantage of the creature not paying attention and gives a sharp jerk to his flail, quickly unwinding the chain and sending the head of the weapon towards the head of the blackscale.

[sblock=WRT turn]just an attack. That will miss only a 12 [/sblock]
 

Hedowin, Mage 5, Hp: 18/21

Hedowin watches the beating continue on the kalashtar and winces. "How much can he take?" He thinks to himself.

Calling upon his prepared magicks, he cups his hands together and says,"Orbis Incendia". A small globe of fire appears in his hands.

He removes the hand covering the top and brings the orb over his left shoulder and then hurls it toward the large reptilian.

[sblock=OOC]
Cast Lesser Orb of Fire on Blackscale - Ranged touch attack - 16, which I hope hits...
1d20+3=16
Fire orb damage (2d8=9)

[sblock=spells]
Wizard:
0 -(4)- Ray of Frost, Detect Magic, Read Magic, Daze
1st -(4)- Magic Missile, Lesser Orb of Fire, Magic Missile, Mage Armor
2nd -(3)- Glitterdust, Flaming Sphere, Invisibility

Sorcercer: 4/2
[/sblock]
 

25—Bregan
24—Hedowin
19—Talas
18—Drekhad
17—Talas
16—Chevri
8—Wolverine
4—Blackscale Adepts

--continuing Chevri’s action from last round, she dismisses the badger.

Bregan fires another arrow, and again misses his target.

Hedowin cups his hands and throws a ball of fire at the blackscale, burning its scales and scorching its flesh.

Drekhad delays for a moment…

While Talas steps in and wraps his flail around the lizardfolk’s greatclub, ripping it out of the creature’s hands (nat 1 on the roll, so even the two-handed weapon bonus didn’t help).

Drekhad then channels the potential energy of the mountain into his attack, but fails to connect. He does, however, urge Talas on to new heights of glory again.

The duskblade presses his assault, but is also unable to drive his flail home.

Chevri moves a little closer to the wolverine and sees him as he is, a chained, trained killer. Sense motive check to determine if he would be susceptible to animal empathy.

The wolverine continues to snap at the air, trying to find the badger that just disappeared.

The blackscale’s teeth flash in anger as it’s claws reach for the kalashtar. [sblock=draconic] I need no club to deal with you. Rashaak makes me strong.[/sblock] One of its claws rips into Drekhad’s arm, and its teeth open a bloody gash on his head. (6 damage and 5 damage, respectively.)

No movement, so no new map.

Actions?
 

Attack. Full stone power. Automatically draws Stone Bones. (1d20+4=23, 1d8+4=5)

[sblock=OOC]DREKHAD DREVIN
Kalashtar Crusader
AC 24, TC 11, FF 24
HP 32/48 - DD 0/10
AP 4/7 - PP 3/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Mindlink: Yes
Psionic Focus: Yes
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Current Stance: Iron Guard's Glare

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Battle Leader's Charge, Crusader's Strike, Stone Bones
Expended: Mountain Hammer, White Raven Tactics[/sblock]
 



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