25—Bregan
24—Hedowin
20—Drekhad
19—Talas
16—Chevri
8—Wolverine
4—Blackscale Adepts
Bregan moves down the hall and fires an arrow at the blackscale, but his arrow misses, as he has to shoot over Talas’ head.
Hedowin similarly moves down the hallway, and attempts to cast a ray at the lizardfolk, also having to fire over an ally’s head. His spell connects, and the creature hisses in pain.
Drekhad steps forward, but his attack once again fails to strike true.
Talas stands beside the crusader, swinging his flail at the lizardfolk’s knee, but misses as his flail seems to be pushed aside by some unseen force at the last second.
Chevri moves around the corner [sblock=room description] Light streams in through the high windows of this vaulted chamber, illumination a circular well bordered by a low bloodstained wall. Rusy iron cages are set into the far wall, while the others bear bas-relief sculptures that illustrate the macabre rites that must have once taken place here. If the images on the walls are to be believed, creatures were held within these cages and dropped into the central well. Below, a great skeletal dragon would feast on them.[/sblock]just in time to see her summoned badger charge at a hulking, furred shape chained to the wall on the other side of the room. (Unable to get at the lizardfolk, it went after the other target.) The badger is unable to bite its new enemy.
[sblock=knowledge (nature) 16] This is a dire wolverine, and thus an animal with minimal intelligence, known for its tendency to become angered and focused on destruction, but is not inherently evil.[/sblock]
The wolverine growls and a bloody froth covers its jaws as it bites and claws at its attacker. Its jaws fail to get through the badger’s thick pelt, but both claws tear into the smaller creature, and blood sprays across the floor.
The lizardfolk again swings at Drekhad, driving its club into his side for 18 points of damage.
Actions? (Chevri still has a standard action left, as she only moved 30’).
24—Hedowin
20—Drekhad
19—Talas
16—Chevri
8—Wolverine
4—Blackscale Adepts
Bregan moves down the hall and fires an arrow at the blackscale, but his arrow misses, as he has to shoot over Talas’ head.
Hedowin similarly moves down the hallway, and attempts to cast a ray at the lizardfolk, also having to fire over an ally’s head. His spell connects, and the creature hisses in pain.
Drekhad steps forward, but his attack once again fails to strike true.
Talas stands beside the crusader, swinging his flail at the lizardfolk’s knee, but misses as his flail seems to be pushed aside by some unseen force at the last second.
Chevri moves around the corner [sblock=room description] Light streams in through the high windows of this vaulted chamber, illumination a circular well bordered by a low bloodstained wall. Rusy iron cages are set into the far wall, while the others bear bas-relief sculptures that illustrate the macabre rites that must have once taken place here. If the images on the walls are to be believed, creatures were held within these cages and dropped into the central well. Below, a great skeletal dragon would feast on them.[/sblock]just in time to see her summoned badger charge at a hulking, furred shape chained to the wall on the other side of the room. (Unable to get at the lizardfolk, it went after the other target.) The badger is unable to bite its new enemy.
[sblock=knowledge (nature) 16] This is a dire wolverine, and thus an animal with minimal intelligence, known for its tendency to become angered and focused on destruction, but is not inherently evil.[/sblock]
The wolverine growls and a bloody froth covers its jaws as it bites and claws at its attacker. Its jaws fail to get through the badger’s thick pelt, but both claws tear into the smaller creature, and blood sprays across the floor.
The lizardfolk again swings at Drekhad, driving its club into his side for 18 points of damage.
Actions? (Chevri still has a standard action left, as she only moved 30’).