Redclaw's Eyes of the Lich Queen

Init, Cards (1d20=20, 1d5=5, 1d4=2)

Drekhad will step forward, initiating white raven tactics on anyone that acts before him this round (targetting whoever had the highest initiative first probably), and use his crusader's strike to try and bolster (heal) an ally.

Hit, Damage, Healing. (1d20=11, 1d8+2=10, 1d6+5=9)

(I'm not sure who has the most damage taken right now, but that would be the target if it had hit.)

[sblock=OOC]DREKHAD DREVIN
Kalashtar Crusader
AC 24, TC 11, FF 24
HP 48/48 - DD 0/10
AP 3/7 - PP 3/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Mindlink: Yes
Psionic Focus: Yes
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Current Stance: Leading the Charge

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Crusader's Strike, White Raven Tactics
Expended:[/sblock]
 

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Alexa wastes no time upon seeing the looming bulk of the lizardman before her, pressing the attack immediately with glinting blade.

[sblock=OOC]Initiative and Granted Maneuvers (1d20+2=21, 1d5=4, 1d4=1) 21 Init, Stone Bones and Crusader's Strike.

L1 has her Dodge.

Swift action to Inspire Courage +1.

Standard action to attack L1 using Stone Bones Attack roll (Stone Bones) (1d20+8=14); that's high but not high enough for me, so I'll go ahead and use an AP. Action Point (1d6=3) 14+3 = 17 total attack roll. If that hits, Damage roll (Stone Bones) (1d4+2=3) minimum damage but DR 5/adamantine for the return strike(s).

Maneuver at the end of her round: Granted Maneuver (1d3=1) Vanguard Strike[/sblock][sblock=Alexa's mini-stats]ALEXA SHALESS
Human Crusader/Bard
AC 17, Touch 12, Flatfooted 15, +1 vs L1
HP 31/31 - Delayed 0/5
AP 4/7
Fort +4 Ref +6 Will +6; +2 Will vs fear


STATUS
Inspire Courage: ACTIVE; +1 BONUS
Bardic Music: 3/4
Sandals of Sprinting: 3/3
Devastation Gauntlets: 3/3
Badge of Valor: 3/3
Wand of cure light wounds: 46 charges
Stance: Bolstering Voice
Active Spells: none


MANEUVERS
Readied: (1) Crusader's Strike, (2) Vanguard Strike, (3) Leading the Attack, (4) Stone Bones, (5) Douse the Flames

Granted: Crusader's Strike, Vanguard Strike
Expended: Stone Bones

SPELLS
0th level: 3/3
1st level: 3/3
2nd level: 1/1
[/sblock]
 
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Talas 42/42 hp AC 25

Init: 16

Talas grits through his teeth, "Another well? Somebody get over there and wait for that damned dragon to show it's ugly head. I got this guy."

Talas swings his flail above his head in a quick defensive manuver before whispering an arcane word under his breath. The head of his flail trails sparks and sets his and Alexa's hair dancing before striking an unarmored spot under the blackscales heavy robe.



[sblock=ooc]5' step to J5 or further if needed. Quickcast true strike(no AoO) and channel a shocking grasp w/combat expertise of course
Attack 34, damage 23

Spells remaining for day: 4/1/0[/sblock]
 

"This place is just crawlilng with these damn lizardmen." Hedowin says to no one in particular -- his patient nature starting to give way.

He lowers his voice slightly,"Ebony, keep an eye out behind us for any unfriendlies -- of the black and scaly kind."

The raven squawks loudly and bobs his head in understanding. "Me watch. Me watch."

Hedowin moves forward, stepping in front of Bregan and intones a few words of an unknown tongue that get lost in the melee. A flaming ball comes into being just feet from the newly revived lizardman, and Hedowin mentally sends it rolling directly into it.

[sblock=OOC]

Move to H4, cast Flaming Sphere, bringing it into being either in L6 and rolling it into lizardman #1 (L1) or bringing it into being in the the corner of K6. 2d6 of fire damage, reflex DC15 negates.

Initiative (1d20+1=7)

Spells Active:
Resist Elements <50 mins remaining
Mage Armor <4 hrs remaining

Spells Remaining:
Wizard:
0 -(4)- Ray of Frost, Detect Magic, Read Magic, Daze
1st -(4)- Magic Missile, Lesser Orb of Fire, Magic Missile, Mage Armor
2nd -(3)- Glitterdust, Flaming Sphere, Invisibility

Sorcercer: 3/2

[/sblock]
 
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21—Alexa <-- starting here
20—Chevri
--Drekhad <-- ending here
19--Alexa (again)
16—Talas
12—Blackscales
7—Hedowin

Alexa begins to sing and strikes with the swiftness of a viper, but the speed proves ineffective, and her attack is fruitless (17 misses the flat-footed blackscale).

Chevri spins into a defensive stance, ensuring nothing comes to attack the party’s rear.

Drekhad steps forward and swings awkwardly at the blackscale, failing to connect. He then exhorts Alexa on to attack again. His new position allows him to see an open archway in the wall opposite the altar.
 

Attachments


Spurred on by Drekhad's exhortations, Alexa spins and darts, her blade flashing at the large lizardman again and again in an attempt to divert some of its attention away from her companions so that their strikes might land more easily.
[sblock=OOC]Swift action to activate the badge of valor, improving her Inspire Courage to +2.

Standard action to initiate Vanguard Strike on L1. Attack roll (Vanguard Strike) (1d20+9=24)

I hope to the Flame that hits. Damage roll (Vanguard Strike) (1d4+2=6) and +4 to hit L1 for everyone else until her next turn.

Maneuver (1d2=1) = Leading the Attack[/sblock][sblock=Alexa's mini-stats]ALEXA SHALESS
Human Crusader/Bard
AC 17, Touch 12, Flatfooted 15, +1 vs L1
HP 31/31 - Delayed 0/5
AP 4/7
Fort +4 Ref +6 Will +6; +2 Will vs fear


STATUS
Inspire Courage: ACTIVE; +2 BONUS
Bardic Music: 3/4
Sandals of Sprinting: 3/3
Devastation Gauntlets: 3/3
Badge of Valor: 2/3
Wand of cure light wounds: 46 charges
Stance: Bolstering Voice
Active Spells: none


MANEUVERS
Readied: (1) Crusader's Strike, (2) Vanguard Strike, (3) Leading the Attack, (4) Stone Bones, (5) Douse the Flames

Granted: Crusader's Strike, Leading the Attack
Expended: Stone Bones, Vanguard Strike

SPELLS
0th level: 3/3
1st level: 3/3
2nd level: 1/1
[/sblock]
 

21—Alexa
20—Chevri
--Drekhad
19--Alexa <--Starting Here
16—Talas
12—Blackscales <--Ending Here
7—Hedowin

Alexa darts in and stabs at the lizardfolk again. This time her attack expertly evades its defenses, and her blade comes back covered in blood.

Talas, seeing Alexa’s success, grits through his teeth, "Another well? Somebody get over there and wait for that damned dragon to show it's ugly head. I got this guy." His flail strikes an unguarded area under the creature’s heavy robe, and his arcane electricity shoots through its body.

Gravely wounded, the creature steps back and drinks a potion that it retrieves from its robe. The charred scales recover some of their healthy sheen.

The other blackscale moves in and speaks a word of power, attempting to force its will upon Talas (will save, please).

Actions?
 

Attachments

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Manuever (1d3=3)

Drekhad takes a 5 ft. step to K5, initiates stone bones, and then uses his psionic focus with a swift action and 3 power points to restore White Raven Tactics.

Stone Bones (1d20+7=25, 1d8+2=4)

Gains DR 5/Adamantine for the round most likely.

Manuever (1d2=2) Mountain Hammer

[sblock=OOC]DREKHAD DREVIN
Kalashtar Crusader
AC 24, TC 11, FF 24
HP 48/48 - DD 0/10
AP 3/7 - PP 0/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Mindlink: Yes
Psionic Focus: No
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Current Stance: Leading the Charge

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: White Raven Tactics
Expended: Crusader's Strike, Stone Bones[/sblock]
 


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