Redclaw's Eyes of the Lich Queen

Talas 32/42 hp

Talas moves quicky to his final foe. He swings his flail towards the blackscale, as the head of his flail seems to suck in the light, pulsing with dark energy.

[sblock=ooc]5' step to N6. Channel touch of fatigue. 16 to hit, 15 damage If it hits, DC: 12 fort save or be fatigued.

spells remaining 2/1/0[/sblock]
 

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20—Chevri
19—Alexa
15—Drekhad
14—Talas <--Starting here
12—Blackscales <--Ending here
7—Hedowin


Talas steps to the side and attacks the remaining blackscale. This attack is less effective, however, and the creature deftly bats his flail aside with its club.

Ignoring the duskblade, the blackscale takes a mighty swing at Drekhad, slamming its club into his side for 14 points of damage, but failing to pierce his armor with its teeth.

Out of nowhere, a third lizardfolk appears next to the archway in the wall, swinging its club at Alexa. With her guard down, she is unable to defend herself from the creature’s first swing, taking 18 points of damage. The blackscale’s second swing misses, however. The creature takes a step back and shouts out in [sblock=draconic] Help us, children of the night. Defend the temple of your father! [/sblock]
 

Attachments


"What was that it said? Did it call out for the dragon again?," Chevri hissed. While she couldn't understand the blackscale's words, she knew that both time that the dragon had shown up before, it had been preceded by a similar call or warning...
 

Alexa grits her teeth and lets out a pained grunt as the invisible club slams into her midsection, but retains enough sense to dodge out of the way of the second, visible, attack. She chants a brief spell as she turns to confront the new threat and her blade seems to shift slightly, the light reflecting off its keen edge glinting in a kaleidoscope of soft hues and shifting patterns. With a silent prayer to the Flame, she darts forward in an attempt to duck under the ready club of her assailant.
[sblock=OOC]
Switch her dodge to L3.
Tumble to J9: Tumble check (DC 15) (1d20 6=10)
God damn. Seriously, the last time Alexa rolled above a 10 on anything but Initiative was like 4 fights back. Gotta blow an AP, cuz one good hit drops her: Action Point (1d6=1)
... not that it did me any good. Hope she survives the attack (AC 18 vs L3). Just in case she does, here's the rest of her turn:
Swift action to cast bladeweave (swift action spells do not provoke AoOs).
Attack L3 with Crusader's Strike: Attack roll (Crusader's Strike) (1d20+11=21)
Damage and healing rolls: Damage and Healing rolls (Crusader's Strike) (1d4+5=7, 1d6+3=5); Alexa will take the healing, because by God she needs it at this point.
If that attack lands, L3 needs to make a Will save or be dazed for 1 round.
New Maneuver (1d3=1) = Vanguard Strike[/sblock][sblock=Alexa's mini-stats]ALEXA SHALESS
Human Crusader/Bard
AC 17, Touch 12, Flatfooted 15, +1 vs L3
HP 13/31 - Delayed 0/5
AP 2/7
Fort +4 Ref +6 Will +6; +2 Will vs fear


STATUS
Inspire Courage: ACTIVE (3 rounds); +3 BONUS
Bardic Music: 3/4
Sandals of Sprinting: 3/3
Devastation Gauntlets: 3/3
Badge of Valor: 2/3
Wand of cure light wounds: 46 charges
Stance: Bolstering Voice
Active Spells: bladeweave (3 rounds)


MANEUVERS
Readied: (1) Crusader's Strike, (2) Vanguard Strike, (3) Leading the Attack, (4) Stone Bones, (5) Douse the Flames

Granted: Douse the Flames, Vanguard Strike
Expended: Crusader's Strike

SPELLS
0th level: 3/3
1st level: 2/3
2nd level: 0/1
[/sblock]
 

Hedowin, Mage 5, Hp: 18/21

"It was calling out for the children of the night to protect the temple of their fathers.... So, unless black dragons would be called children of the night, it would seem to me that he is calling out to the ghosts and spirits of this place, which to be honest, scary me a bit more than that whelp."

Hedowin then steers the Flaming Sphere back towards the other original lizardman, hoping to sear its flesh until it is no more.

[sblock=OOC]
Move FS to L2. 2 rounds remaining on Flaming Sphere.
[/sblock]
 

"It is not the spirits of this place that I fear- it is the living foes," Chevri replied to the mage. If anything was likely to sneak up on them from the hall, she would have seen a sign of it by now- and the sounds of the combat ahead were not reassuring. Motioning for Bregan to watch the hall, she stepped forward to see if her abilities were needed.

OOC: Move up to J 5
 


Creamsteak said:
OOC: Does the body of the dying blackscale represent an obstacle that would interefere with my charge attack?
It does. It's something I don't do with face-to-face because we remove the dead/dying, but here I think it makes sense to leave them on the map, and make the terrain difficult. You can move through the squares, but at half speed, and moving into a square will provoke AoOs, not just moving out of one.
 

Drekhad will attack with full stone power against the foe adjacent to him if it's not dead by his action. Also step to K5 if Talas moves up one as well to set up the flank.

Attack. Full Stone Power. (1d20+7=19, 1d8+7=12)

Draws WRT and SB.

1d5=5, 1d4=4

[sblock=OOC]DREKHAD DREVIN
Kalashtar Crusader
AC 24, TC 11, FF 24
HP 44/48 - DD 0/10
AP 3/7 - PP 0/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Mindlink: Yes
Psionic Focus: No
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Current Stance: Leading the Charge

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Stone Bones, White Raven Tactics
Expended: None[/sblock]
 


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