Redclaw's Eyes of the Lich Queen

20—Chevri
19—Alexa
15—Drekhad
14—Talas
12—Blackscales <-- ending here
7—Hedowin <-- starting here

Hedowin once again steers his ball of flame at a lizardfolk. This time the creature is able to avoid being burned by it, however.

Chevri moves up into the room, but waits to see how she can be most effective.

Alexa stumbles as she attempts to tumble toward the new threat, leaving herself open for another attack. The club arcs out to meet her bounding form, hammering her for 20 points of damage. Even with her delayed damage pool, this knocks her unconscious.

Drekhad and Talas step together to get on opposite sides of the nearest lizardfolk. Dreakhad’s attack misses, but Talas’ strikes true.

The wounded blackscale continues its assault on Talas, just connecting with its club for 18 damage. Its bite, however, fails to damage the duskblade.

The newly appeared blackscale glances at the slumped form of Alexa, then steps toward the standing intruders, swinging its club at Drekhad. It seems momentarily distracted by the need to step over the body of the dying lizardfolk, and its attack is off-target.

Actions? (By my figures, Alexa is currently at -2, but that will jump to -7 next round, -8 if she doesn't stabilize.)
 

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Blood trickles from the corner of Alexa's mouth as she collapses to the floor.
[sblock=OOC]Stablization roll (DC 10) (1d10=7) Does not stabilize. Do note that her Inspire Courage still affects the rest of the party for 2 more rounds, though.[/sblock][sblock=Alexa's mini-stats]ALEXA SHALESS
Human Crusader/Bard
AC 17, Touch 12, Flatfooted 15, +1 vs L3
HP -8/31 - Delayed 0/5, BLEEDING OUT
AP 2/7
Fort +4 Ref +6 Will +6; +2 Will vs fear


STATUS
Inspire Courage: ACTIVE (2 rounds); +3 BONUS
Bardic Music: 3/4
Sandals of Sprinting: 3/3
Devastation Gauntlets: 3/3
Badge of Valor: 2/3
Wand of cure light wounds: 46 charges
Stance: Bolstering Voice
Active Spells: bladeweave (2 rounds)


MANEUVERS
Readied: (1) Crusader's Strike, (2) Vanguard Strike, (3) Leading the Attack, (4) Stone Bones, (5) Douse the Flames

Granted: Douse the Flames, Vanguard Strike
Expended: Crusader's Strike

SPELLS
0th level: 3/3
1st level: 2/3
2nd level: 0/1
[/sblock]
 
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Talas 14/42 hp AC: 25 50% miss chance

[sblock=Redclaw]Did you include my 50% miss chance in that last hit?[/sblock]

Talas in once again defensive minded as he swings his flail in a manuver intended to send the creature into unconsciousness.

[sblock=ooc]Full attack w/combat exp at full. 16 to hit 10 damage



Displacement duration: Round 3/5[/sblock]
 

Chevri gave a soft shrill whine as she watched Alexa fall. Moving instinctively, she shifted her grip on the spear long enough to draw her wand, then stepped forward to tap the injured woman.

OOC: Move action to draw wand/step forward, then tap Alexa- I think I can just switch the spear to her shield hand (not usable, but better than dropping it); if she has to drop the spear or absorb an AoO to get the wand use in, she will do so since the effect ought to work anyway. CLW, 1 charge= 3HP; it isn't much, but it should let her stabilize; roll http://invisiblecastle.com/roller/view/1599320/
 


Stone Bones (1d20+10=12, 1d8+5=11)

Drekhad strikes the more wounded target. If it's felled before his round he 5 foot steps to interpose himself against the newest attacker and strikes. He also bolsters Chevri so that she can act quickly and get back out of range before the creature can get a hit on the shifter. (WRT Chevri)

Drekhad draws 1d3=1 Battle Leader's Charge.

[sblock=OOC]DREKHAD DREVIN
Kalashtar Crusader
AC 24, TC 11, FF 24
HP 44/48 - DD 0/10
AP 3/7 - PP 0/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Mindlink: Yes
Psionic Focus: No
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Current Stance: Leading the Charge

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Battle Leader's Charge
Expended: Stone Bones, White Raven Tactics[/sblock]
 

Hedowin, Mage 5, Hp: 18/21

Frustrated at the lizards continued ability to avoid the ball of flame, Hedowin once more mentally commands the ball to strike.

[sblock=OOC]
Send it back at L2 once more...
[/sblock]
 

[sblock=S@squ@tch] You do know that it only takes a move action to direct the sphere, right? I'm not sure if you're not doing anything else because you're low on spells or if you thought it took a standard action to direct. [/sblock]
 

Redclaw said:
[sblock=S@squ@tch] You do know that it only takes a move action to direct the sphere, right? I'm not sure if you're not doing anything else because you're low on spells or if you thought it took a standard action to direct. [/sblock]

[sblock=redclaw]
I'm aware of that, but Hedowin is a huge liability with a crossbow :(, even more so when opponents involved in melee. If I had more spells available, I might be inclined to use them, but right now, he's almost tapped out.
[/sblock]
 

20—Chevri
19—Alexa
15—Drekhad <--ending here
--Chevri (WRT)
14—Talas
12—Blackscales
7—Hedowin <-- starting here

Hedowin continues to try to roll his flaming sphere against the legs of the wounded lizardfolk. The creature once again steps away from the spell with no ill effects.

Chevri steps forward and heals Alexa of 3 hp of damage (so Alexa is now at -4. Also, since you use this wand often enough, I’ll it’s probably belted like a weapon, and won’t provoke an AoO to retrieve.)

Alexa remains unconscious.

Drekhad swings again at the enemy, but his focus on absorbing the healing powers of the rock distracts his attack, and the lizardfolk is able to avoid it. Drekhad then spurs Chevri on to act again.
 

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