AD&D 1E Redesigned and Rebalanced Assassin for 1e AD&D

Why would you need to look it up, when I already quoted the rules verbatim in this thread (across multiple editions) specifically for clarity?

I just quoted the full 1E rules a second time.
And the DMG bit you just quoted agrees with what I remember: you have to catch the target by surprise.
 

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3e brought in ranged 'sneak attack' which had the same problem: Rogues could do stupid amounts of damage at little relative risk to themselves (and always PC Rogues, gawds help the DM who dared use sneak attack against the PCs).

I ran 3e for like 15 years, and ranged sneak attack is obviously inferior to melee sneak attack because you can always melee sneak attack by flanking, whereas ranged sneak attack requires surprise and to be within 30 feet of the target. One of the subtle jokes of "Order of the Stick" is the party is composed of highly un-optimized 3e characters - a smart fighter, a halfling barbarian, a M-U that specializes in evocation spells, and a thief that uses a bow.

And yeah, like the world I run is crawling with rogues who sneak attack all the time. Most kobolds and goblins you face will be 1st level rogues. Just don't get flanked, encircled, or surrounded (if you'd played in my game you'd know).
 

The DMG passage stating that either having no back or being immune to surprise negates the ability has always indicated to me that 1E's intent was for surprise to be needed. Yet another instance of Gygax making Thieves' lives even harder.
The arguments I've gotten into with people who claim that their Thieves were unstoppable backstabbing machines when I drag out all the ways the rules basically say you might as well cross the ability off your character sheet if the DM is a stickler about the rules.

And really, it's way safer to just plink at enemies with a ranged weapon as a Thief, with your mediocre AC and HP. Even if you have a fantastic weapon to backstab with (the 2e Thief can use a 2d4 damage broadsword), ok, sure, a 13th-level Thief can roll 10d4+mods if they pull off a backstab. That's 25 points of damage on average. I don't know what you're fighting at level 13 that's roughly humanoid and has a weak point a small to medium-sized Thief can reach, but a 13 HD creature is around 58 hit points (unless like a lot of DM's I know, after awhile everything has max hit points, lol. Hell even I adopted a "80% of maximum hit points" house rule at some point) and while they are hurting, they aren't dead and are free to wallop the Thief for their insolence.
 

I ran 3e for like 15 years, and ranged sneak attack is obviously inferior to melee sneak attack because you can always melee sneak attack by flanking, whereas ranged sneak attack requires surprise and to be within 30 feet of the target. One of the subtle jokes of "Order of the Stick" is the party is composed of highly un-optimized 3e characters - a smart fighter, a halfling barbarian, a M-U that specializes in evocation spells, and a thief that uses a bow.

And yeah, like the world I run is crawling with rogues who sneak attack all the time. Most kobolds and goblins you face will be 1st level rogues. Just don't get flanked, encircled, or surrounded (if you'd played in my game you'd know).
I never really understood the hate for ranged sneak attack- it's called being a sniper and people have done it historically for a very long time. I was happy when they changed it for 5e, though I still run into people who seem to think that ranged sneak attack is hard to pull off for some reason.
 

The DMG passage stating that either having no back or being immune to surprise negates the ability has always indicated to me that 1E's intent was for surprise to be needed. Yet another instance of Gygax making Thieves' lives even harder.

I seem to remember playing that way back in the day and thus basically never getting off a backstab, but the 1e PH book is written in a way that surprise is optional for the backstab, and I think that's more reasonable and so I've also made that explicit in the revision. It would work then more like sneak attack.

And yes, the DMG over rules the PH in this, but it does so in a really weird way. Instead of clarifying "surprise" it says "aware", which just leaves tons of room for wiggling, since you can technically be aware but surprised and unable yet to react, explicitly "not prepared" (like you see them in a timely fashion but at the time you are squatting to defecate, an actual example), or not surprised but unaware (such as an invisible thief in mid-combat) something that is as far as I know not explicitly covered by the rules as surprise. But I could have missed it.
 

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