Mustrum_Ridcully
Legend
A random idea occured to me - I've really rarely seen people pick up the multiclass feats for swapping powers. It just never seems worth it to sacrifice a feat slot for a power that is not that much better than one you already have.
So I wonder, what could be done to make them a bit more attractive?
The existing feats are Novice, Acolyte and Adept Power
Generic Approach
The generic approach is to avoid fiddling a solution for every class.
Novice Power
Swap one encounter power from your primary class with an encounter power of the same level or lower from your multiclass.
You also gain a +3 feat bonus to one skill from the class skill list of the multiclass that you are not already trained in. You treat the skill as trained for purposes of what kind of check you are allowed to make with it.
Acolyte Power
Swap one Utility Power from your primary class with that of an encounter power of the same level or lower from your multiclass.
You also gain the Skill Focus feat in one class skill from the multiclass.
Adept Power
Swap one Daily Power from your primary class with at of an encounter power of the same level or lower from your multiclass.
In addition, after each extended rest, for each power that you have swapped via a multiclass feat, you can choose whether to use the power of the multiclass or the original power from your primary class.
Class Specific Approach
Second, a class specific approach. Power Swapping as normal, plus something depending on class. For each power swap feat, you can pick one of the choices below. There are also two shared choices.
All Classes
Comments, Concerns, Convergences?
So I wonder, what could be done to make them a bit more attractive?
The existing feats are Novice, Acolyte and Adept Power
Generic Approach
The generic approach is to avoid fiddling a solution for every class.
Novice Power
Swap one encounter power from your primary class with an encounter power of the same level or lower from your multiclass.
You also gain a +3 feat bonus to one skill from the class skill list of the multiclass that you are not already trained in. You treat the skill as trained for purposes of what kind of check you are allowed to make with it.
Acolyte Power
Swap one Utility Power from your primary class with that of an encounter power of the same level or lower from your multiclass.
You also gain the Skill Focus feat in one class skill from the multiclass.
Adept Power
Swap one Daily Power from your primary class with at of an encounter power of the same level or lower from your multiclass.
In addition, after each extended rest, for each power that you have swapped via a multiclass feat, you can choose whether to use the power of the multiclass or the original power from your primary class.
Class Specific Approach
Second, a class specific approach. Power Swapping as normal, plus something depending on class. For each power swap feat, you can pick one of the choices below. There are also two shared choices.
All Classes
- Skill Affinity Option: Pick two skills from the multiclass skill list. You gain a +2 feat bonus to them.
- Skill Focus Option: If the multiclass has a skill that it gains automatic skill training in, you can choose to gain the Skill Focus Feat in. Some classes may also specificy other skills you may use for this feature.
- When you do not use Sneak Attack on your turn, you gain a +1 feat bonus on damage rolls against enemies you have combat advantage with melee or ranged attacks. This bonus increases to +2 at Level 11 and +3 at Level 21. You can use this bonus only on weapons that you could normally sneak attack with.
- Once per encounter when you provoke an opportunity attack, you may add your Charisma modifier to your defense against that opportunity attack.
- Once per encounter when an enemy you have marked shifts, you can use an Immediate Action to make a melee basic attack against him.
- Once per encounter, as a minor action until the end of your next turn, you can mark each enemy you attack with a melee weapon attack.
- Once per encounter, when you hit an enemy with an opportunity attack, that enemy movements ends.
- Skill Focus Options: Athletics, Endurance or Streetwise
- You learn one cantrip and can use it at-will.
- You can pick 3 cantrips and can use each once per encounter.
- Pick one Wizard 1st level at-will attack power. You can use it once per encounter.
- You can use a Wizard spellbook. If you have used a multiclass feat to swap one of your class utility or daily powers for a wizard spell, you can learn a second Wizard spell and choose which wizard spell to prepare after each extended rest.
- Additional Skill Focus Option: Dungeoneering, History, Religion, Nature
- Once per encounter, you can put a limited Warlock's Curse on an enemy. As long as the enemy if cursed, you gain a +1 feat bonus to all damage rolls against that enemy until that enemy is no longer cursed. This bonus increases to +2 at Level 11 and +3 at Level 21.
- Pick one Warlock 1st level at-will attack power. You can use it once per encounter.
- Skill Focus Option: Arcana, Bluff, Intimidate
- If you haven't used Inspiring Word yet during an encounter, you can use it once as a Standard Action. You can use Inspiring Word again until after a short rest.
- You gain the Combat Leader feature.
- Pick one Warlord at-will attack power. You can use it once per encounter.
- Skill Focus Option: Heal or History
- You can use Lay on Hands once per day.
- Once per encounter, you can Divine Challenge. The effect lasts until the end of your next turn.
- Pick one Paladin at-will power. You can use it once per encounter.
- Skill Focus Option: Diplomacy, Religion
- Once per encounter, you can put a limited Hunter's Quarry on an enemy. As long as the enemy is your quarry, you gain a +1 feat bonus to damage rolls against that enemy. This bonus increases to +2 at Level 11 and +3 at Level 21.
- Pick one Ranger 1st level at-will attack power. You can use it once per encounter.
- Skill Focus Option: Endurance, Nature, Perception
- If you haven't used Healing Word yet during an encounter, you can use it once as a Standard Action. You cannot use Healing Word again until after a short rest
- Pick one Cleric at-will attack power. You can use it once per encounter.
- Additional Skill Focus Option: Heal, Insight
Comments, Concerns, Convergences?