airwalkrr
Adventurer
I just had an epiphany for a way to redesign the class system to give individual classes more options while retaining their flavor. Now the system would require a lot of work, but I think it would go a long way towards making an individual class more interesting to play. The idea is to use the fighter as a model or template if you will for every other class in the game. That is, each class gains a certain number of bonus feats and has a list of feats or special abilities that the character can learn with those bonus feats. Some abilities have level requirements to keep them on the higher end.
Here is a hypothetical example, using the barbarian.
A barbarian gains a bonus ability every level. The barbarian can choose from the following:
Rage-Each time the barbarian chooses this ability, he can rage one more time each day.
Fast Movement
Uncanny Dodge (lvl 2)
Trap Sense (lvl 3)-Each time the barbarian chooses this ability, it gives him an additional +1.
Improved Uncanny Dodge (lvl 5)
Damage Reduction (lvl 7)-Each time the barbarian chooses this ability, it gives him an additional 1 to his DR.
Greater Rage (lvl 11)
Indomitable Will (lvl 14)
Tireless Rage (lvl 17)
Might Rage (lvl 20)
Or a barbarian could select any of the feats in the Power Attack tree, Weapon Focus, or a Weapon Proficiency.
This is just a rough idea. I will try to flesh it out more carefully when I have more time. Thoughts?
Here is a hypothetical example, using the barbarian.
A barbarian gains a bonus ability every level. The barbarian can choose from the following:
Rage-Each time the barbarian chooses this ability, he can rage one more time each day.
Fast Movement
Uncanny Dodge (lvl 2)
Trap Sense (lvl 3)-Each time the barbarian chooses this ability, it gives him an additional +1.
Improved Uncanny Dodge (lvl 5)
Damage Reduction (lvl 7)-Each time the barbarian chooses this ability, it gives him an additional 1 to his DR.
Greater Rage (lvl 11)
Indomitable Will (lvl 14)
Tireless Rage (lvl 17)
Might Rage (lvl 20)
Or a barbarian could select any of the feats in the Power Attack tree, Weapon Focus, or a Weapon Proficiency.
This is just a rough idea. I will try to flesh it out more carefully when I have more time. Thoughts?