Silver Moon
Adventurer
My thoughts exactly. Anybody who has ever gamed with me as the DM/GM will tell you that I'm rules-light, role-playing-heavy in my approach. The key for me is to have a great setting to facilitate the players having fun in. With a group of high school aged players that is all the more important.Olgar Shiverstone said:....it's a great setting and if you've ever thought about running a Harry-Potter-esque magic school campaign you should definitely pick it up (the hardcover is worth the $). D20 may not be the perfect system for this sort of campaign, but Redhurst manages to pull it off pretty well with D20, and of course you can port any rule set to the setting. The sidebars are really fun.
So I guess what I'm asking in this thread is what specific types of encounters and/or specific Dungeon Magazine/other modules have you run in conjunction with this magic school and/or what have you seen that might work well for the "field trips" for a group of low-level magic students?