Korgoth said:
maddman,
I like the take on orcs that you've proposed. Orcs don't have to be "ugly violent humans" - go ahead and make them truly alien. Things from the underworld are supposed to be nightmarish! They don't have to 'make sense' and have ecologies... they're a coalescence of inimical chaos and psychic distress. The more you can understand them, the less are they monsters.
This is exactly where I am going. Here's the scenes I have laid out thus far
- Ambush on the road. On the way to the keep the PCs meet each other at a crossroads, with a campsite right there. They are ambushed by orcs - they will fire arrows and charge the ones in armor, and attempt to drag off the ones not. After that they'll get to the keep and learn where the orcs come from.
- Orcs in the woods. They'll see a band a good distance off. One of them is dragging itself on the ground - it has a broken leg. The other orcs surround it concernedly, then pounce, eating their brother alive.
- Upper den. As the PCs explore the den the orcs will know they are coming. The PCs will have to rely on torchlight, the orcs only light when they need warmth. There's a cooking fire in the center of the cave with an orc staked to the ground. He's been chewed on and has his innards placed around his body. As they are inspecting it, a dozen of the beasts come charging out of the darkness.
- Idols. A rank-smelling room is full of bodies - the orcs victims no doubt. Three of them are here, these in greasy robes and no eyes. They carry small stone idols. When the PCs enter they chant and break the idols, animating the bodies as zombies. Also - they'll find a similar idol in an alley back in the keep...
- Taskmaster. Here is a huge orc (large sized) with a whip and spear. He's keeping the orcs and human slaves working, expanding their dens. When fighting the PCs his tactics will be 1. trip with whip 2. stab with spear 3. throw down hole in center of the room.
That will let them rescue some of the kidnapped townsfolk, and set up future games where they can venture deeper into the orc-hole.
