Shades of Eternity
Hero
I think I want to create my own version of the Dungeons and Dragons red box adventure for the Hodgepocalypse. aka an adventure that slowly but surely gets you gming. any ideas on how to impliment this?
how would you use it as scaffolding?
How do you avoid the problematic elements but still keep it memorable?
How do you break it down into (to quote Robin D. Laws) beats?
how would you use it as scaffolding?
How do you avoid the problematic elements but still keep it memorable?
How do you break it down into (to quote Robin D. Laws) beats?