I also just realized the dragon has
skirmisher/controller hit points, not lurker hit points.
All solos have the same hit points, regardless of what creature type
they are. It's: total HP=((8*level)+con)*4)
There definitely needs to be some more tweaking if second level
PC's are to be able to take on this dragon.
I am not convinced 2nd level PCs should be taking on an EL+2 solo. I
find this is an immeasurably swingy fight, even when the dragon isn't
this well designed. For example, I've TPKed more than my fair share of
test parties with the brown and white dragons as well, who are only
level 3 lurker/brute respectively. Low level solo fights have also
been hilariously swingy, since forever. This creature simply punishes
it additionally because it retains its action economy so strongly.
Keterys said:
How many normal monsters worth of threat should a solo
be? Ie, should a group be able to do an n+2 encounter with non-solos
with the same danger level as an n level encounter with a solo? In
what way is that good design?
5. At paragon and epic level, EL+2 encounters are beating the ever
living snot out of PCs. Since MM3 and adapting my encounter design I
have run
one combat above EL +2 in all of my epic tier game.
All of my combats have been very challenging, with PCs being routinely
bloodied and needing to spend a good deal of powers to survive. An
EL+2 encounter is a
hard encounter. It is in heroic, it is with
standard monsters, it is with a single solo and it is from heroic all
the way to epic now. DMs have got used to throwing extreme ELs at
players to have to challenge them, my paragon/epic games before were
using whopping EL+5 or even EL+7 encounters to challenge my players.
What we're seeing isn't the system not working,
this is the same
system now working exactly as intended. An EL fight doesn't have
any chance of TPKign your party, but it isn't going to be utterly
irrelevant and do nothing. An EL+1 encounter is a slightly harder
battle. An EL+2 can get hairy and everything over an EL+3 is
potentially lethal. Complicating the argument here is that PCs at
level 2
do not have that much to do and fewer options. Again,
this dragon challenges a party of its own level and demolishes low
level PCs. This isn't because the level of encounter system fails,
it's because we're taking the very extreme of PC power (level 2) and
trying to figure out why something designed to take on higher level
PCs kills them. I mean, the answer is
pretty obvious here.
Also in my IRL game, one of the encounters that have killed PCs has
been an EL+2 with standard monsters. You can do a LOT with standard
monsters. Don't underestimate them by any means. I haven't run any
solos and they will fight their first solo probably around level 5.
Sort of... what if you want the dragon to have backup, or
minions? The system has repeatedly said we should be having encounters
of level +1 to level +3 to challenge people, and that an even level
fight is a relatively easy fight that will eat up some
resources.
A standard encounter should be challenging, without being
overwhelming. It is not supposed to be "easy". An EL+1 is a slightly
harder standard encounter. An EL+2 is supposed to be difficult and
beyond that you're just ramping it up quite quickly.
Because monster level should indicate
level of challenge, otherwise what is the point of ranking monsters by
level? This was the problem with 3.x's CR system, it was worthless
because you couldn't conclude ANYTHING from CR, it was just a
meaningless number that maybe vaguely hinted at whether the opponent
was good for high or low level play.
This is in no way representative of what happens in 4E. I mean, we're
talking about very low level heroic PCs, in horribly optimized parties
that lack things without a leader being utterly mauled by this. Well
honestly, I could kill a leaderless party with a white or brown dragon
as well and they are only level 3! Personally though, I am rarely
using high level encounters now. MM3 powers, damage and similar means
that I think about EL, EL+1 and EL+2 encounters primarily now. When I
want to kill someone, I go up to EL +4 and thats an absolutely bananas
encounter.
I also use a LOT of encounters with standard monsters and standard
monsters from MM3/Demonomicon can pound PCs ferociously. People in
this thread have forgot that solos aren't the only thing that has
changed. Standard monsters have equally got a power upgrade to their
abilities. When comparing a post-MM3 solo, compare them with post-MM3
standard monsters. Observe what Jackalweres for example do to a low
level party. In fact that's a fantastic example: Take an EL+2
encounter worth of Jackalweres against that level 2 party. Do you
honestly think the level 2 party is going to come off better? I mean,
standard monsters have advantages that solos don't and disadvantages.
They have more actions overall, especially with the improved power
design and can gang up very effectively. It's also harder to impose
effects on every creature in the encounter than with a solo (for
obvious reasons).
Note that while Jackalweres are an aberration, there are lot of GOOD
low level heroic monsters like shadows that can seriously hurt a party
majorly. Make yourself an EL+2 encounter against that level 2 party
with a secret of vecna (MM3), a ghoul (MM3 version I prefer), 2
shadows (MM3) and some other minions to round it out and that will put
some serious hurt on the party.
So, if 5 standard monsters of level+3 should be a punishingly
difficult but doable encounter, then a single level+3 solo should be
as well.
To be perfectly honest, in my epic game at 30 my PCs would be happier
to see one EL+3 solo than one encounter of EL+3 standard demons.