DND_Reborn
The High Aldwin
I know many games don't get above 10-12th levels, so this is probably not an issue for most games. I am only playing in one game currently that has gotten into levels 19-20 for the PCs, but I am curious about an idea I had and wonder if anyone might like it:
I've adjusted the spell slot progression tables so from levels 11-19 you get only one "high magic" spell slot. At level 11, you can use it to cast a 6th level spell, at level 13 it can be used for 6th or 7th level spells, etc. At level 20, you gain one permanent 6th level spell and one other high magic slot for a 6th-9th level as you want.
Here is the revised progression:
So, at level 20, you lose a 6th, 2 7th, and an 8th, but gain an additional 2nd, 3rd, 4th, and 5th.
The basic idea is casters have one big whammy spell (two potentially at 20th level) when they learn high magic. To compensate, they pick up some lower level spells. This keeps the total number of spell slots equal to RAW but lowers the power of tier 3 and 4 casters to bring them more on par with non-caster classes.
That's it. I'm running it by some of our group tomorrow. Any thoughts? Yes? No? Maybe? I know it won't be for a lot of people, but I thought some of you might like the idea. shrug
EDIT: If you want a bit more power, but not the high magic this idea is removing, I have an alternate progression which has 5 spell slots per spell level for 1-5, but limits high magic to a single 9th or lower (no extra free 6th).
EDIT: another option is to limit high magic to 6th (level 11-14), 7th (level 15-17), 8th (level 18-19), and 9th (level 20).
EDIT: How about this idea: instead of getting more high magic than one slot, the casters get a pool of spell levels they can use for any spell level from 1-5?
So, a level 20 caster would still have a 6th and 9th, but the additional 6, 7, 7, and 8 create a pool of 28 spell levels. He could use them for any spells up to 5th level and get 5 more 5th's if he wanted, or a dozen 2nd's, or whatever?
EDIT: keep the spell slots normal, but make it so you can only recover one high magic spell slot per long rest. This way you can start with multiple slots but if you spend too many, it will take longer to recover them all.
I've adjusted the spell slot progression tables so from levels 11-19 you get only one "high magic" spell slot. At level 11, you can use it to cast a 6th level spell, at level 13 it can be used for 6th or 7th level spells, etc. At level 20, you gain one permanent 6th level spell and one other high magic slot for a 6th-9th level as you want.
Here is the revised progression:
So, at level 20, you lose a 6th, 2 7th, and an 8th, but gain an additional 2nd, 3rd, 4th, and 5th.
The basic idea is casters have one big whammy spell (two potentially at 20th level) when they learn high magic. To compensate, they pick up some lower level spells. This keeps the total number of spell slots equal to RAW but lowers the power of tier 3 and 4 casters to bring them more on par with non-caster classes.
That's it. I'm running it by some of our group tomorrow. Any thoughts? Yes? No? Maybe? I know it won't be for a lot of people, but I thought some of you might like the idea. shrug
EDIT: If you want a bit more power, but not the high magic this idea is removing, I have an alternate progression which has 5 spell slots per spell level for 1-5, but limits high magic to a single 9th or lower (no extra free 6th).
EDIT: another option is to limit high magic to 6th (level 11-14), 7th (level 15-17), 8th (level 18-19), and 9th (level 20).
EDIT: How about this idea: instead of getting more high magic than one slot, the casters get a pool of spell levels they can use for any spell level from 1-5?
So, a level 20 caster would still have a 6th and 9th, but the additional 6, 7, 7, and 8 create a pool of 28 spell levels. He could use them for any spells up to 5th level and get 5 more 5th's if he wanted, or a dozen 2nd's, or whatever?
EDIT: keep the spell slots normal, but make it so you can only recover one high magic spell slot per long rest. This way you can start with multiple slots but if you spend too many, it will take longer to recover them all.
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