maggot said:I think someone came up with a feat being roughly equal to 1/5th of a level. So by that determination, giving a whole level to someone with a feat is about five times too powerful.
Think of a Goliath or Half-Giant who spends a feat to get rid of the +1 LA.
Volsung said:Fortunately that's not what I suggested, as it would be too low of a price. Using the feats in the OP a Goliath or Half-Giant character wouldn't eliminate level adjustment until they had reach 4th level, and it would cost them two feats. I wouldn't flinch at allowing that, particularly after having seen an Arcana Unearthed Giant in play (Fighter 1/Giant 3, gaining Large size at 4th level).
Quartz said:I think these feats are vastly overpowered.
Compare Glass Jaw of Steel with Toughness. Suppose you're playing a LA+4 race with good Con. You instantly get a shedload of HP.
Quartz said:Reduce Level Adjustment is also too good: take this feat and instantly gain a level, possibly with cool abilities and maybe a feat too (e.g. even fighter level).
And Monstrous Spellcaster is like gaining a level of spellcaster for a feat. If you want it, I'd treat it more like Practiced Spellcaster.
I'm not sure how you could fix them.
maggot said:Volsung said:Fortunately that's not what I suggested, as it would be too low of a price. Using the feats in the OP a Goliath or Half-Giant character wouldn't eliminate level adjustment until they had reach 4th level, and it would cost them two feats. I wouldn't flinch at allowing that, particularly after having seen an Arcana Unearthed Giant in play (Fighter 1/Giant 3, gaining Large size at 4th level).
Arcana Unearthed Giant levels have BAB +0 at first level, thus being a significant cost. Being large is also quite a cost as it is -1 to hit and -1 AC. A Goliath with your two feats could be 4th level with full BAB, still wield large weapons, and suffer no to hit or AC. And those extra figher levels would pay for the feats.
Basically, for a human to keep up, he'd need feats on the order of:
Gain +2 Str
Gain Powerful Build
Gain +2 Con
Volsung said:Actually, the potentially large quantity of added hit points is exactly the point of the feat. It still generally won't come close to catching a character up its LA+0 breatheren.
Volsung said:So, it looks like the orc has the edge in a stand up fight, but the giant’s reach rules the group combat, and the goliath finishes just behind the orc in both.
irdeggman said:Did you factor in the damage difference for using larger weapons?
Giants and goliaths can use Large weapons without penalty for size.
I have a player running a goliath in my AoW game and he is using a Large goliath greathammer (3d6 and a 2 handed weapon).
Nifft said:Volsung said:Actually, the potentially large quantity of added hit points is exactly the point of the feat. It still generally won't come close to catching a character up its LA+0 breatheren.
Let's see. Human Barbarian 20 vs. Human Half-Celestial Barbarian 16.
Regular Human: Con 14 = 40 hp, levels (12 + 19*6.5) = 135.5 hp, total = 175.5
Half-Celestial: Con 18 = 80 hp, levels (12 + 15*6.5) = 109.5, total = 189.5
That's before your feat, which would add at least 20 hp.
Cheers, -- N
ECL A B C D
1 17 -- -- --
2 28.5 -- -- --
3 40 -- -- --
4 51.5 -- -- --
5 63 19 51 --
6 74.5 32.5 64.5 --
7 86 46 78 --
8 105.5 59.5 91.5 --
9 118 73 105 --
10 130.5 86.5 118.5 --
11 143 100 132 --
12 155.5 121.5 157.5 --
13 168 136 172 --
14 180.5 150.5 186.5 --
15 193 165 201 --
16 221.5 179.5 215.5 221
17 235 194 230 235.5
18 248.5 208.5 244.5 250
19 262 223 259 283.5
20 275.5 253.5 293.5 299
ECL A B C D
1 17 -- -- --
2 28.5 -- -- --
3 40 -- -- --
4 51.5 -- -- --
5 63 19 51 --
6 74.5 32.5 64.5 --
7 86 46 78 --
8 105.5 59.5 91.5 --
9 118 73 97 --
10 130.5 86.5 102.5 --
11 143 100 108 --
12 155.5 121.5 121.5 --
13 168 136 136 --
14 180.5 150.5 150.5 --
15 193 165 165 --
16 221.5 179.5 179.5 194
17 235 194 194 208.5
18 248.5 208.5 208.5 223
19 262 223 223 253.5
20 275.5 253.5 253.5 269
maggot said:Volsung said:So, it looks like the orc has the edge in a stand up fight, but the giant’s reach rules the group combat, and the goliath finishes just behind the orc in both.
Large-sized great swords deal 3d6 damage.
Orcs have light sensitivity and will often suffer -1 to hit.
Lower levels is when LA really hurts fighter types. Try the analysis at a higher level.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.