Not to mention the arguments over who pays child support for it.
Nobody pays child support, because as soon as adventurers have children, they are AUTOMATICALLY killed by orcs, thus giving the new generation a conveniently hookless backstory.
- - -
Anyway, regarding options: it seems to me 4e tried to go for only meaningful options, but they ended up patching the system by adding new (strictly stronger) options and now we've got a degree of system mastery required to make the game work right.
It would be neat if they had the guts to
remove bad options, because as it stands, there's a bunch of things in the system right now which serve no useful purpose except to confuse players.
But it's not a universal truth that less options = more fun. It's usually the case that there are some bad options, and removing those removes some "gotcha"s (which IMHO are less than fun) -- but once those bad options are gone, you can't improve the game just by cutting things out.
Finally, good casual RPG design is the same as good casual
anything design: keep the options distinct, meaningful, and preferably 7 or fewer of them "in focus" at a time.
Cheers, -- N