candidus_cogitens
Explorer
The fact that we play a d20 system rather than a d10 or d6 means that on any roll, there is a huge luck factor. In some ways, that is what makes the game fun. It would not be fun if you knew your fighter would hit every time he swung his sword.
On the other hand, maybe the ability modifiers are under-emphasized in comparison to the luck factor.
At higher levels skill ranks, BAB, and base saves become much more important, reducing the importance of your ability modifiers even further.
I'm looking for ideas on how to make ability modifiers count a bit more.
On the other hand, maybe the ability modifiers are under-emphasized in comparison to the luck factor.
At higher levels skill ranks, BAB, and base saves become much more important, reducing the importance of your ability modifiers even further.
I'm looking for ideas on how to make ability modifiers count a bit more.