Anyone have a clue how to cut down on the 8 jillion number of bonus types? We have dodge, blessed, magic, luck, armor, etc etc. They seem to go on forever and drive scores of everything insanely high.
The impact this would have is largely at the epic scale of the game, where you need gigantic to hit numbers for the insane ACs. However, if you never plan to go beyond, say, 15th or so, it may help.
Airwalkrr talked in another thread about problems for people to figure out attack bonuses w/a high stat and all the bonuses. It's my thinking that reducing the number of distinct bonus types, say 5 or so, would go a long way to keeping numbers more manageable.
That would also mean having to decide for all those other random bonuses out there, which category they would become instead and how many (if any) of them you will allow to stack. Heck, if you let each bonus type stack to to +5 you could still end up with a +25. No this would not count the armor bonus of the actual armor you wear.
What categories would we have? Magic? Feats? Action? Situation? Luck? Racial?
Thoughts?
Hagen
The impact this would have is largely at the epic scale of the game, where you need gigantic to hit numbers for the insane ACs. However, if you never plan to go beyond, say, 15th or so, it may help.
Airwalkrr talked in another thread about problems for people to figure out attack bonuses w/a high stat and all the bonuses. It's my thinking that reducing the number of distinct bonus types, say 5 or so, would go a long way to keeping numbers more manageable.
That would also mean having to decide for all those other random bonuses out there, which category they would become instead and how many (if any) of them you will allow to stack. Heck, if you let each bonus type stack to to +5 you could still end up with a +25. No this would not count the armor bonus of the actual armor you wear.
What categories would we have? Magic? Feats? Action? Situation? Luck? Racial?
Thoughts?
Hagen