Imaro
Legend
it isn't recommended to edition war, but AD&D handled skills and saves better than 5e, if what you think better is includes the notion that people can get better at things.
Interesting... over 10 levels my PC's did get better at things...
I'm personally not a fan of the idea that there are whole blocks of saves and skills my class will never get no matter what level i reach. 2/3rds of all high level characters automatically failing whole stat blocks isn't exactly elegant, and is actually worse than save or suck. Even the worst AD&D wizard save still had something like 8-12 points of progress over 20 levels, in 5e, the progress can literally be 0, making almost 3/4ths of all high level PCs "glass cannons".
Feats will allow you to get more skills and better saves... For games with or without feats Attribute raises allow you to get better in saves... Downtime allows you to train in new skills in 5e... Seems elegant (and easy) enough for me. I guess my question is why should your character get better at skills/saves if he doesn't spend resources/in-game time doing so?
Advantage does not turn a +0 into a DC 18-25, that's why i said advantage breaks down at high levels. Disadvantage doesn't turn a +14 into a miss either. This means whole swaths of spells and special effects don't even work.
I'm ok if having a 0 skill level and attempting things in the DC level above 20 (Very hard to Nearly Impossible)... means you automatically fail, irregardless of the circumstances in your favor...
+14... I have to ask, how is your average character getting a +14 in saving throws for spells? so +5(attribute)... +6 (Prof Bonus, and this is at 17th level or higher is only a +11)...
I can see it with skills with things like the Rogue's expertise? If so we double the Prof and add 5... he would have to be level 13. Let's look at the save for a monster whose of an appropriate level... but even with a +14 there's still a chance of failure since a skill is rolled... and often times against an opposing skill roll.
Or are we speaking of to hit rolls? Because even with a +14 (which I'd love to see how that was attained) there is still a chance a low level monster can be missed.
Is the above what you are speaking too or am I mis-understanding your concerns?
In all likelihood, they should probably allow you to overstack advantage/disadvantages with something like a +/- 1 overall modifier when all is said and done.
Firing a bow at point blank vs. firing a bow at normal range vs. firing a bow in a hurricane while blindfolded and suffering from itching powder. Sometimes bonuses or penalties should stack.[/QUOTE]