Bounded accuracy is a good chunk of what led to me not enjoying 5e. I want a game where the specialists can reliably make skill checks the untrained person cannot do even on a Nat20, at level 1, and I am not a fan of "padded sumo", and prefer something closer to "rocket tag" - to bust out the old jargon. Though ideally I would prefer combat in general take less real time to resolve than it does in any D&D I've ever played. Let me finish an average of 3+ combats in an hour, and not just in a videogame.
I was entirely unimpressed with 4e. Antifan would be an accurate descriptor. First with the original release, and then after Essentials. I found it to be a whole system built out of the worst ideas of 3e, and nuking the Forgotten Realms was nuking the thing I like D&D brand fantasy gaming for.
That said, 5e did not make a single mechanical design decision I would have made*. After playing it for 2 years, I would call it a disaster gameplay-wise. Okay, it's hard for newbies to make an ineffective potato of a character, and I've seen 3e and PF players do that a few times. It has that one thing going for it I suppose.
They took a step in the direction I would on setting stuff (bringing back the half the continent and the deities they vanished for 4e), but then threw in so many yes-but caveats that it still came back with none of the appeal it had in the 3e days unless you are disregarding the 5e books and running your game from old books or the wiki - and even then it's still strictly worse a setting and a ruleset for the setting than running 3e with its better support and more fleshed out setting and setting coherency with AD&D books that are still very relevant setting-wise.
Anyways - IMNSHO the things they did to bring back people who bounced off 4e, were only a superficial coat of paint, like a videogame character alternate outfit skin. No substance.
(I'm not saying 3e was perfect. I tried 5e only out of a frustration at longstanding issues from 3e that were never fixed in PF (and held off for a few years until it had more content). But after beating my head against it trying to make myself like it - and then trying to beat it into a palatable shape, I concluded I find 5e's gameplay issues much worse than the ones in 3e).