Homebrew Regarding converting O5E third party and homebrew classes to A5E

WanderingMystic

Adventurer
The whole generalizing four elements is more of the fact that in my head I'm like most of these cool esoteric monk abilities are actually spells that they can cast but it is probably better to just make them individually since it will probably be hard to keep them as themed as they should be while having enough powers of each level. A tattooed adept could still work and just let them pick what spells they want to learn from a larger list like sorcerer, .... Hmm
 
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