Homebrew Regarding converting O5E third party and homebrew classes to A5E

The whole generalizing four elements is more of the fact that in my head I'm like most of these cool esoteric monk abilities are actually spells that they can cast but it is probably better to just make them individually since it will probably be hard to keep them as themed as they should be while having enough powers of each level. A tattooed adept could still work and just let them pick what spells they want to learn from a larger list like sorcerer, .... Hmm
 
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I'm trying to convert some O5E third-party classes for use with A5E, and it seems like somewhat of a daunting task. Are there any particular design principles I should bear in mind, other than "Martial characters should get access to manoeuvres, and maybe steal a few knacks, arcane secrets or elective studies from some classes, as appropriate?"

For reference, the list I am considering (along with some irrelevant and likely doomed attempts from me to try and bring in spell pools) is as follows:
What kind if classes are you looking to convert, and what do they offer that existing A5e classes do not? I think that would be a good first step (though everyone else's advice on how to do the actual conversion if sound too).
 

I have been thinking about this as well. I haven't thought as hard as you have tho.

The class I am considering first is the Star wars 5e guardian.

I want to keep it mostly the same. I would give it maneuvers like the herald. And I would give it the advancement table of the Herald. But give its social environmental choices a combo of the herald and marshall.
The psyknight from A5e's Voidrunner's Codex would be a good comparison class. They're both trying to model the same thing essentially.
 


The simplest thing to do is to just add adventuring knacks, assuming the classes are on par for combat capability.
Yup! Add equivalent class knacks and maneuvers if appropriate. The only class that I've straight up compared is the berserker v barbarian, going on that the berserker has improved features over the barbarian, plus knacks and maneuvers. So based on that, power-wise, any 5e14-balanced class could be brought up to A5E-scratch by adding those. I'd want to compare more classes first before doing it myself though 😅
 

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