CapnZapp
Legend
* Case in point:
In isolation, this is obviously an easily ignored rule. I am not saying it is more than a minor speedbump on the road to fun gameplay.
But I am saying it is a good example of a pattern emerging. In almost every case where the PF2 designers chose between the simple way and the complex way, they chose the complex way
I think making your game more complicated than it needs to be, and especially making it appear to be more complicated than it needs to be, must be a very bad business decision in the age of 5E.
And, just to show how far from me this design philosophy is... A random poster's honest attempt at helping out the OP of the linked thread:
The solution is to not feature feats you need to take just to make limitations less annoying. Yes, it adds "options" but not in a good way!
The solution is to not feature annoying rules in the first place!
In isolation, this is obviously an easily ignored rule. I am not saying it is more than a minor speedbump on the road to fun gameplay.
But I am saying it is a good example of a pattern emerging. In almost every case where the PF2 designers chose between the simple way and the complex way, they chose the complex way

I think making your game more complicated than it needs to be, and especially making it appear to be more complicated than it needs to be, must be a very bad business decision in the age of 5E.
And, just to show how far from me this design philosophy is... A random poster's honest attempt at helping out the OP of the linked thread:
No that's not the solution.Also, if your party is annoyed and wants to indentify a lot of things while adventuring, they could get the Quick Identification feat. It´s a skill feat lvl 1, and makes identification 1 min instead of 10 min. That should solve their problems.
The solution is to not feature feats you need to take just to make limitations less annoying. Yes, it adds "options" but not in a good way!
The solution is to not feature annoying rules in the first place!
Last edited: